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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __SVM_H__
- #define __SVM_H__
- /* Shader Virtual Machine
- *
- * A shader is a list of nodes to be executed. These are simply read one after
- * the other and executed, using an node counter. Each node and it's associated
- * data is encoded as one or more uint4's in a 1D texture. If the data is larger
- * than an uint4, the node can increase the node counter to compensate for this.
- * Floats are encoded as int and then converted to float again.
- *
- * Nodes write their output into a stack. All stack data in the stack is
- * floats, since it's all factors, colors and vectors. The stack will be stored
- * in local memory on the GPU, as it would take too many register and indexes in
- * ways not known at compile time. This seems the only solution even though it
- * may be slow, with two positive factors. If the same shader is being executed,
- * memory access will be coalesced and cached.
- *
- * The result of shader execution will be a single closure. This means the
- * closure type, associated label, data and weight. Sampling from multiple
- * closures is supported through the mix closure node, the logic for that is
- * mostly taken care of in the SVM compiler.
- */
- #include "kernel/svm/svm_types.h"
- CCL_NAMESPACE_BEGIN
- /* Stack */
- ccl_device_inline float3 stack_load_float3(float *stack, uint a)
- {
- kernel_assert(a + 2 < SVM_STACK_SIZE);
- return make_float3(stack[a + 0], stack[a + 1], stack[a + 2]);
- }
- ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
- {
- kernel_assert(a + 2 < SVM_STACK_SIZE);
- stack[a + 0] = f.x;
- stack[a + 1] = f.y;
- stack[a + 2] = f.z;
- }
- ccl_device_inline float stack_load_float(float *stack, uint a)
- {
- kernel_assert(a < SVM_STACK_SIZE);
- return stack[a];
- }
- ccl_device_inline float stack_load_float_default(float *stack, uint a, uint value)
- {
- return (a == (uint)SVM_STACK_INVALID) ? __uint_as_float(value) : stack_load_float(stack, a);
- }
- ccl_device_inline void stack_store_float(float *stack, uint a, float f)
- {
- kernel_assert(a < SVM_STACK_SIZE);
- stack[a] = f;
- }
- ccl_device_inline int stack_load_int(float *stack, uint a)
- {
- kernel_assert(a < SVM_STACK_SIZE);
- return __float_as_int(stack[a]);
- }
- ccl_device_inline int stack_load_int_default(float *stack, uint a, uint value)
- {
- return (a == (uint)SVM_STACK_INVALID) ? (int)value : stack_load_int(stack, a);
- }
- ccl_device_inline void stack_store_int(float *stack, uint a, int i)
- {
- kernel_assert(a < SVM_STACK_SIZE);
- stack[a] = __int_as_float(i);
- }
- ccl_device_inline bool stack_valid(uint a)
- {
- return a != (uint)SVM_STACK_INVALID;
- }
- /* Reading Nodes */
- ccl_device_inline uint4 read_node(KernelGlobals *kg, int *offset)
- {
- uint4 node = kernel_tex_fetch(__svm_nodes, *offset);
- (*offset)++;
- return node;
- }
- ccl_device_inline float4 read_node_float(KernelGlobals *kg, int *offset)
- {
- uint4 node = kernel_tex_fetch(__svm_nodes, *offset);
- float4 f = make_float4(__uint_as_float(node.x),
- __uint_as_float(node.y),
- __uint_as_float(node.z),
- __uint_as_float(node.w));
- (*offset)++;
- return f;
- }
- ccl_device_inline float4 fetch_node_float(KernelGlobals *kg, int offset)
- {
- uint4 node = kernel_tex_fetch(__svm_nodes, offset);
- return make_float4(__uint_as_float(node.x),
- __uint_as_float(node.y),
- __uint_as_float(node.z),
- __uint_as_float(node.w));
- }
- ccl_device_inline void decode_node_uchar4(uint i, uint *x, uint *y, uint *z, uint *w)
- {
- if (x)
- *x = (i & 0xFF);
- if (y)
- *y = ((i >> 8) & 0xFF);
- if (z)
- *z = ((i >> 16) & 0xFF);
- if (w)
- *w = ((i >> 24) & 0xFF);
- }
- CCL_NAMESPACE_END
- /* Nodes */
- #include "kernel/svm/svm_noise.h"
- #include "svm_texture.h"
- #include "kernel/svm/svm_color_util.h"
- #include "kernel/svm/svm_math_util.h"
- #include "kernel/svm/svm_attribute.h"
- #include "kernel/svm/svm_gradient.h"
- #include "kernel/svm/svm_blackbody.h"
- #include "kernel/svm/svm_closure.h"
- #include "kernel/svm/svm_noisetex.h"
- #include "kernel/svm/svm_convert.h"
- #include "kernel/svm/svm_displace.h"
- #include "kernel/svm/svm_fresnel.h"
- #include "kernel/svm/svm_wireframe.h"
- #include "kernel/svm/svm_wavelength.h"
- #include "kernel/svm/svm_camera.h"
- #include "kernel/svm/svm_geometry.h"
- #include "kernel/svm/svm_hsv.h"
- #include "kernel/svm/svm_ies.h"
- #include "kernel/svm/svm_image.h"
- #include "kernel/svm/svm_gamma.h"
- #include "kernel/svm/svm_brightness.h"
- #include "kernel/svm/svm_invert.h"
- #include "kernel/svm/svm_light_path.h"
- #include "kernel/svm/svm_magic.h"
- #include "kernel/svm/svm_mapping.h"
- #include "kernel/svm/svm_normal.h"
- #include "kernel/svm/svm_wave.h"
- #include "kernel/svm/svm_math.h"
- #include "kernel/svm/svm_mix.h"
- #include "kernel/svm/svm_ramp.h"
- #include "kernel/svm/svm_sepcomb_hsv.h"
- #include "kernel/svm/svm_sepcomb_vector.h"
- #include "kernel/svm/svm_musgrave.h"
- #include "kernel/svm/svm_sky.h"
- #include "kernel/svm/svm_tex_coord.h"
- #include "kernel/svm/svm_value.h"
- #include "kernel/svm/svm_voronoi.h"
- #include "kernel/svm/svm_checker.h"
- #include "kernel/svm/svm_brick.h"
- #include "kernel/svm/svm_vector_transform.h"
- #include "kernel/svm/svm_voxel.h"
- #include "kernel/svm/svm_bump.h"
- #ifdef __SHADER_RAYTRACE__
- # include "kernel/svm/svm_ao.h"
- # include "kernel/svm/svm_bevel.h"
- #endif
- CCL_NAMESPACE_BEGIN
- #define NODES_GROUP(group) ((group) <= __NODES_MAX_GROUP__)
- #define NODES_FEATURE(feature) ((__NODES_FEATURES__ & (feature)) != 0)
- /* Main Interpreter Loop */
- ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
- ShaderData *sd,
- ccl_addr_space PathState *state,
- ShaderType type,
- int path_flag)
- {
- float stack[SVM_STACK_SIZE];
- int offset = sd->shader & SHADER_MASK;
- while (1) {
- uint4 node = read_node(kg, &offset);
- switch (node.x) {
- #if NODES_GROUP(NODE_GROUP_LEVEL_0)
- case NODE_SHADER_JUMP: {
- if (type == SHADER_TYPE_SURFACE)
- offset = node.y;
- else if (type == SHADER_TYPE_VOLUME)
- offset = node.z;
- else if (type == SHADER_TYPE_DISPLACEMENT)
- offset = node.w;
- else
- return;
- break;
- }
- case NODE_CLOSURE_BSDF:
- svm_node_closure_bsdf(kg, sd, stack, node, type, path_flag, &offset);
- break;
- case NODE_CLOSURE_EMISSION:
- svm_node_closure_emission(sd, stack, node);
- break;
- case NODE_CLOSURE_BACKGROUND:
- svm_node_closure_background(sd, stack, node);
- break;
- case NODE_CLOSURE_SET_WEIGHT:
- svm_node_closure_set_weight(sd, node.y, node.z, node.w);
- break;
- case NODE_CLOSURE_WEIGHT:
- svm_node_closure_weight(sd, stack, node.y);
- break;
- case NODE_EMISSION_WEIGHT:
- svm_node_emission_weight(kg, sd, stack, node);
- break;
- case NODE_MIX_CLOSURE:
- svm_node_mix_closure(sd, stack, node);
- break;
- case NODE_JUMP_IF_ZERO:
- if (stack_load_float(stack, node.z) == 0.0f)
- offset += node.y;
- break;
- case NODE_JUMP_IF_ONE:
- if (stack_load_float(stack, node.z) == 1.0f)
- offset += node.y;
- break;
- case NODE_GEOMETRY:
- svm_node_geometry(kg, sd, stack, node.y, node.z);
- break;
- case NODE_CONVERT:
- svm_node_convert(kg, sd, stack, node.y, node.z, node.w);
- break;
- case NODE_TEX_COORD:
- svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset);
- break;
- case NODE_VALUE_F:
- svm_node_value_f(kg, sd, stack, node.y, node.z);
- break;
- case NODE_VALUE_V:
- svm_node_value_v(kg, sd, stack, node.y, &offset);
- break;
- case NODE_ATTR:
- svm_node_attr(kg, sd, stack, node);
- break;
- # if NODES_FEATURE(NODE_FEATURE_BUMP)
- case NODE_GEOMETRY_BUMP_DX:
- svm_node_geometry_bump_dx(kg, sd, stack, node.y, node.z);
- break;
- case NODE_GEOMETRY_BUMP_DY:
- svm_node_geometry_bump_dy(kg, sd, stack, node.y, node.z);
- break;
- case NODE_SET_DISPLACEMENT:
- svm_node_set_displacement(kg, sd, stack, node.y);
- break;
- case NODE_DISPLACEMENT:
- svm_node_displacement(kg, sd, stack, node);
- break;
- case NODE_VECTOR_DISPLACEMENT:
- svm_node_vector_displacement(kg, sd, stack, node, &offset);
- break;
- # endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
- # ifdef __TEXTURES__
- case NODE_TEX_IMAGE:
- svm_node_tex_image(kg, sd, stack, node);
- break;
- case NODE_TEX_IMAGE_BOX:
- svm_node_tex_image_box(kg, sd, stack, node);
- break;
- case NODE_TEX_NOISE:
- svm_node_tex_noise(kg, sd, stack, node, &offset);
- break;
- # endif /* __TEXTURES__ */
- # ifdef __EXTRA_NODES__
- # if NODES_FEATURE(NODE_FEATURE_BUMP)
- case NODE_SET_BUMP:
- svm_node_set_bump(kg, sd, stack, node);
- break;
- case NODE_ATTR_BUMP_DX:
- svm_node_attr_bump_dx(kg, sd, stack, node);
- break;
- case NODE_ATTR_BUMP_DY:
- svm_node_attr_bump_dy(kg, sd, stack, node);
- break;
- case NODE_TEX_COORD_BUMP_DX:
- svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node, &offset);
- break;
- case NODE_TEX_COORD_BUMP_DY:
- svm_node_tex_coord_bump_dy(kg, sd, path_flag, stack, node, &offset);
- break;
- case NODE_CLOSURE_SET_NORMAL:
- svm_node_set_normal(kg, sd, stack, node.y, node.z);
- break;
- # if NODES_FEATURE(NODE_FEATURE_BUMP_STATE)
- case NODE_ENTER_BUMP_EVAL:
- svm_node_enter_bump_eval(kg, sd, stack, node.y);
- break;
- case NODE_LEAVE_BUMP_EVAL:
- svm_node_leave_bump_eval(kg, sd, stack, node.y);
- break;
- # endif /* NODES_FEATURE(NODE_FEATURE_BUMP_STATE) */
- # endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
- case NODE_HSV:
- svm_node_hsv(kg, sd, stack, node, &offset);
- break;
- # endif /* __EXTRA_NODES__ */
- #endif /* NODES_GROUP(NODE_GROUP_LEVEL_0) */
- #if NODES_GROUP(NODE_GROUP_LEVEL_1)
- case NODE_CLOSURE_HOLDOUT:
- svm_node_closure_holdout(sd, stack, node);
- break;
- case NODE_FRESNEL:
- svm_node_fresnel(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_LAYER_WEIGHT:
- svm_node_layer_weight(sd, stack, node);
- break;
- # if NODES_FEATURE(NODE_FEATURE_VOLUME)
- case NODE_CLOSURE_VOLUME:
- svm_node_closure_volume(kg, sd, stack, node, type);
- break;
- case NODE_PRINCIPLED_VOLUME:
- svm_node_principled_volume(kg, sd, stack, node, type, path_flag, &offset);
- break;
- # endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
- # ifdef __EXTRA_NODES__
- case NODE_MATH:
- svm_node_math(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_VECTOR_MATH:
- svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_RGB_RAMP:
- svm_node_rgb_ramp(kg, sd, stack, node, &offset);
- break;
- case NODE_GAMMA:
- svm_node_gamma(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_BRIGHTCONTRAST:
- svm_node_brightness(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_LIGHT_PATH:
- svm_node_light_path(sd, state, stack, node.y, node.z, path_flag);
- break;
- case NODE_OBJECT_INFO:
- svm_node_object_info(kg, sd, stack, node.y, node.z);
- break;
- case NODE_PARTICLE_INFO:
- svm_node_particle_info(kg, sd, stack, node.y, node.z);
- break;
- # ifdef __HAIR__
- # if NODES_FEATURE(NODE_FEATURE_HAIR)
- case NODE_HAIR_INFO:
- svm_node_hair_info(kg, sd, stack, node.y, node.z);
- break;
- # endif /* NODES_FEATURE(NODE_FEATURE_HAIR) */
- # endif /* __HAIR__ */
- # endif /* __EXTRA_NODES__ */
- #endif /* NODES_GROUP(NODE_GROUP_LEVEL_1) */
- #if NODES_GROUP(NODE_GROUP_LEVEL_2)
- case NODE_MAPPING:
- svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
- break;
- case NODE_MIN_MAX:
- svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
- break;
- case NODE_CAMERA:
- svm_node_camera(kg, sd, stack, node.y, node.z, node.w);
- break;
- # ifdef __TEXTURES__
- case NODE_TEX_ENVIRONMENT:
- svm_node_tex_environment(kg, sd, stack, node);
- break;
- case NODE_TEX_SKY:
- svm_node_tex_sky(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_GRADIENT:
- svm_node_tex_gradient(sd, stack, node);
- break;
- case NODE_TEX_VORONOI:
- svm_node_tex_voronoi(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_MUSGRAVE:
- svm_node_tex_musgrave(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_WAVE:
- svm_node_tex_wave(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_MAGIC:
- svm_node_tex_magic(kg, sd, stack, node, &offset);
- break;
- case NODE_TEX_CHECKER:
- svm_node_tex_checker(kg, sd, stack, node);
- break;
- case NODE_TEX_BRICK:
- svm_node_tex_brick(kg, sd, stack, node, &offset);
- break;
- # endif /* __TEXTURES__ */
- # ifdef __EXTRA_NODES__
- case NODE_NORMAL:
- svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_LIGHT_FALLOFF:
- svm_node_light_falloff(sd, stack, node);
- break;
- case NODE_IES:
- svm_node_ies(kg, sd, stack, node, &offset);
- break;
- # endif /* __EXTRA_NODES__ */
- #endif /* NODES_GROUP(NODE_GROUP_LEVEL_2) */
- #if NODES_GROUP(NODE_GROUP_LEVEL_3)
- case NODE_RGB_CURVES:
- case NODE_VECTOR_CURVES:
- svm_node_curves(kg, sd, stack, node, &offset);
- break;
- case NODE_TANGENT:
- svm_node_tangent(kg, sd, stack, node);
- break;
- case NODE_NORMAL_MAP:
- svm_node_normal_map(kg, sd, stack, node);
- break;
- # ifdef __EXTRA_NODES__
- case NODE_INVERT:
- svm_node_invert(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_MIX:
- svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_SEPARATE_VECTOR:
- svm_node_separate_vector(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_COMBINE_VECTOR:
- svm_node_combine_vector(sd, stack, node.y, node.z, node.w);
- break;
- case NODE_SEPARATE_HSV:
- svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_COMBINE_HSV:
- svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
- break;
- case NODE_VECTOR_TRANSFORM:
- svm_node_vector_transform(kg, sd, stack, node);
- break;
- case NODE_WIREFRAME:
- svm_node_wireframe(kg, sd, stack, node);
- break;
- case NODE_WAVELENGTH:
- svm_node_wavelength(kg, sd, stack, node.y, node.z);
- break;
- case NODE_BLACKBODY:
- svm_node_blackbody(kg, sd, stack, node.y, node.z);
- break;
- # endif /* __EXTRA_NODES__ */
- # if NODES_FEATURE(NODE_FEATURE_VOLUME)
- case NODE_TEX_VOXEL:
- svm_node_tex_voxel(kg, sd, stack, node, &offset);
- break;
- # endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
- # ifdef __SHADER_RAYTRACE__
- case NODE_BEVEL:
- svm_node_bevel(kg, sd, state, stack, node);
- break;
- case NODE_AMBIENT_OCCLUSION:
- svm_node_ao(kg, sd, state, stack, node);
- break;
- # endif /* __SHADER_RAYTRACE__ */
- #endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
- case NODE_END:
- return;
- default:
- kernel_assert(!"Unknown node type was passed to the SVM machine");
- return;
- }
- }
- }
- #undef NODES_GROUP
- #undef NODES_FEATURE
- CCL_NAMESPACE_END
- #endif /* __SVM_H__ */
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