node_mapping.osl 1.1 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_mapping(matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
  18. point mapping_min = point(0.0, 0.0, 0.0),
  19. point mapping_max = point(0.0, 0.0, 0.0),
  20. int use_minmax = 0,
  21. point VectorIn = point(0.0, 0.0, 0.0),
  22. output point VectorOut = point(0.0, 0.0, 0.0))
  23. {
  24. point p = transform(Matrix, VectorIn);
  25. if (use_minmax)
  26. p = min(max(mapping_min, p), mapping_max);
  27. VectorOut = p;
  28. }