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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_geometry(normal NormalIn = N,
- string bump_offset = "center",
- output point Position = point(0.0, 0.0, 0.0),
- output normal Normal = normal(0.0, 0.0, 0.0),
- output normal Tangent = normal(0.0, 0.0, 0.0),
- output normal TrueNormal = normal(0.0, 0.0, 0.0),
- output vector Incoming = vector(0.0, 0.0, 0.0),
- output point Parametric = point(0.0, 0.0, 0.0),
- output float Backfacing = 0.0,
- output float Pointiness = 0.0)
- {
- Position = P;
- Normal = NormalIn;
- TrueNormal = Ng;
- Incoming = I;
- Parametric = point(u, v, 0.0);
- Backfacing = backfacing();
- if (bump_offset == "dx") {
- Position += Dx(Position);
- Parametric += Dx(Parametric);
- }
- else if (bump_offset == "dy") {
- Position += Dy(Position);
- Parametric += Dy(Parametric);
- }
- /* first try to get tangent attribute */
- point generated;
- /* try to create spherical tangent from generated coordinates */
- if (getattribute("geom:generated", generated)) {
- normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
- vector T = transform("object", "world", data);
- Tangent = cross(Normal, normalize(cross(T, Normal)));
- }
- else {
- /* otherwise use surface derivatives */
- Tangent = normalize(dPdu);
- }
- getattribute("geom:pointiness", Pointiness);
- if (bump_offset == "dx") {
- Pointiness += Dx(Pointiness);
- }
- else if (bump_offset == "dy") {
- Pointiness += Dy(Pointiness);
- }
- }
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