bsdf_refraction.h 4.2 KB

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  1. /*
  2. * Adapted from Open Shading Language with this license:
  3. *
  4. * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
  5. * All Rights Reserved.
  6. *
  7. * Modifications Copyright 2011, Blender Foundation.
  8. *
  9. * Redistribution and use in source and binary forms, with or without
  10. * modification, are permitted provided that the following conditions are
  11. * met:
  12. * * Redistributions of source code must retain the above copyright
  13. * notice, this list of conditions and the following disclaimer.
  14. * * Redistributions in binary form must reproduce the above copyright
  15. * notice, this list of conditions and the following disclaimer in the
  16. * documentation and/or other materials provided with the distribution.
  17. * * Neither the name of Sony Pictures Imageworks nor the names of its
  18. * contributors may be used to endorse or promote products derived from
  19. * this software without specific prior written permission.
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. #ifndef __BSDF_REFRACTION_H__
  33. #define __BSDF_REFRACTION_H__
  34. CCL_NAMESPACE_BEGIN
  35. /* REFRACTION */
  36. ccl_device int bsdf_refraction_setup(MicrofacetBsdf *bsdf)
  37. {
  38. bsdf->type = CLOSURE_BSDF_REFRACTION_ID;
  39. return SD_BSDF;
  40. }
  41. ccl_device float3 bsdf_refraction_eval_reflect(const ShaderClosure *sc,
  42. const float3 I,
  43. const float3 omega_in,
  44. float *pdf)
  45. {
  46. return make_float3(0.0f, 0.0f, 0.0f);
  47. }
  48. ccl_device float3 bsdf_refraction_eval_transmit(const ShaderClosure *sc,
  49. const float3 I,
  50. const float3 omega_in,
  51. float *pdf)
  52. {
  53. return make_float3(0.0f, 0.0f, 0.0f);
  54. }
  55. ccl_device int bsdf_refraction_sample(const ShaderClosure *sc,
  56. float3 Ng,
  57. float3 I,
  58. float3 dIdx,
  59. float3 dIdy,
  60. float randu,
  61. float randv,
  62. float3 *eval,
  63. float3 *omega_in,
  64. float3 *domega_in_dx,
  65. float3 *domega_in_dy,
  66. float *pdf)
  67. {
  68. const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
  69. float m_eta = bsdf->ior;
  70. float3 N = bsdf->N;
  71. float3 R, T;
  72. #ifdef __RAY_DIFFERENTIALS__
  73. float3 dRdx, dRdy, dTdx, dTdy;
  74. #endif
  75. bool inside;
  76. float fresnel;
  77. fresnel = fresnel_dielectric(m_eta,
  78. N,
  79. I,
  80. &R,
  81. &T,
  82. #ifdef __RAY_DIFFERENTIALS__
  83. dIdx,
  84. dIdy,
  85. &dRdx,
  86. &dRdy,
  87. &dTdx,
  88. &dTdy,
  89. #endif
  90. &inside);
  91. if (!inside && fresnel != 1.0f) {
  92. /* Some high number for MIS. */
  93. *pdf = 1e6f;
  94. *eval = make_float3(1e6f, 1e6f, 1e6f);
  95. *omega_in = T;
  96. #ifdef __RAY_DIFFERENTIALS__
  97. *domega_in_dx = dTdx;
  98. *domega_in_dy = dTdy;
  99. #endif
  100. }
  101. return LABEL_TRANSMIT | LABEL_SINGULAR;
  102. }
  103. CCL_NAMESPACE_END
  104. #endif /* __BSDF_REFRACTION_H__ */