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- """
- 2D Rectangle
- ------------
- """
- import bpy
- import gpu
- from gpu_extras.batch import batch_for_shader
- vertices = (
- (100, 100), (300, 100),
- (100, 200), (300, 200))
- indices = (
- (0, 1, 2), (2, 1, 3))
- shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
- batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
- def draw():
- shader.bind()
- shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
- batch.draw(shader)
- bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
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