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- """
- Wireframe Cube using Index Buffer
- ---------------------------------
- """
- import bpy
- import gpu
- from gpu_extras.batch import batch_for_shader
- coords = (
- (-1, -1, -1), (+1, -1, -1),
- (-1, +1, -1), (+1, +1, -1),
- (-1, -1, +1), (+1, -1, +1),
- (-1, +1, +1), (+1, +1, +1))
- indices = (
- (0, 1), (0, 2), (1, 3), (2, 3),
- (4, 5), (4, 6), (5, 7), (6, 7),
- (0, 4), (1, 5), (2, 6), (3, 7))
- shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
- batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
- def draw():
- shader.bind()
- shader.uniform_float("color", (1, 0, 0, 1))
- batch.draw(shader)
- bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
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