Brecht Van Lommel
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1ca4670267
Cycles: panorama camera in viewport camera view now shows the render mapped
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12 years ago |
Brecht Van Lommel
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95963289c8
More fixes related to #32900, motion blur with cuda sm 2.0 still disabled.
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12 years ago |
Brecht Van Lommel
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d08b06f773
Cycles: motion blur is now curved and passes exactly through the midpoint.
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12 years ago |
Brecht Van Lommel
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fe16b26206
Cycles: fix some update issues with camera motion blur, and do some more work
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12 years ago |
Brecht Van Lommel
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94f869a256
Cycles: camera motion blur enabled.
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12 years ago |
Campbell Barton
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fbe13ab84a
style cleanup
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12 years ago |
Brecht Van Lommel
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adea12cb01
Cycles: merge of changes from tomato branch.
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12 years ago |
Campbell Barton
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2c1abe1f58
style cleanup: assignment & indentation.
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12 years ago |
Brecht Van Lommel
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78cf502c80
Cycles: border render now works in the viewport, when looking through the
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12 years ago |
Brecht Van Lommel
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022d12a721
Fix most of #31307: cycles panorama camera not working correct with speed
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12 years ago |
Dalai Felinto
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d7fbe03a8a
Fisheye Camera for Cycles
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12 years ago |
Brecht Van Lommel
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1e2afcddd3
Fix #31168: cycles mask layer should only affect objects for camera rays.
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12 years ago |
Brecht Van Lommel
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1d8c798188
Cycles: support for motion vector and UV passes.
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12 years ago |
Brecht Van Lommel
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93df58160e
Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
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12 years ago |
Brecht Van Lommel
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4a90339519
Cycles: support for camera rendering an environment map with equirectangular
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13 years ago |
Brecht Van Lommel
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40259cfe7b
Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment
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13 years ago |
Brecht Van Lommel
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72d2d05770
Cycles: border rendering support, includes some refactoring in how pixels are
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13 years ago |
Brecht Van Lommel
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66b1dfae89
Cycles: tweaks to properties and nodes
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13 years ago |
Ton Roosendaal
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da376e0237
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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13 years ago |