Historique des commits

Auteur SHA1 Message Date
  Campbell Barton c47d669f24 Cleanup: comments (long lines) in cycles il y a 5 ans
  Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern il y a 5 ans
  Brecht Van Lommel 2e2e7aff7c Merge branch 'master' into blender2.8 il y a 6 ans
  Stefan Werner b59d85b5a5 Cycles: Fixed OpenCL build. sqr(float4) is available on CUDA and CPU, but not on OpenCL. il y a 6 ans
  Campbell Barton 66a00b64c5 Merge branch 'master' into blender2.8 il y a 6 ans
  Lukas Stockner bcefb202a2 Cycles: Save a few instructions in area light sampling il y a 6 ans
  Campbell Barton 1daa20ad9f Cleanup: strip trailing space for cycles il y a 6 ans
  Lukas Stockner 27de412ca8 Merge remote-tracking branch 'origin/master' into blender2.8 il y a 6 ans
  Lukas Stockner 716e138a1b Cycles: Automatically detect HDRI resolution by default and use non-square sampling map il y a 6 ans
  Campbell Barton 9a74b60367 Merge branch 'master' into blender2.8 il y a 6 ans
  Lukas Stockner 48155c210a Cycles: Add Support for IES files as textures for light strength il y a 6 ans
  Lukas Stockner 5505ba8d47 Cycles/Eevee: Implement disk and ellipse shapes for area lamps il y a 6 ans
  Brecht Van Lommel db333d9ea4 Cycles: support arbitrary number of motion blur steps for objects. il y a 6 ans
  Stefan Werner fa9175ff02 Code refactor: use KernelLight instead of float4 arrays. il y a 6 ans
  Brecht Van Lommel e74b229342 Fix incorrect MIS weights in Cycles with multiple lights. il y a 7 ans
  Brecht Van Lommel 9e258fc641 Code cleanup: avoid used of uninitialized value in case of precision issue. il y a 7 ans
  Brecht Van Lommel cd6c9e9e5f Cycles: improve sample stratification on area lights for path tracing. il y a 7 ans
  Brecht Van Lommel 2d407fc288 Fix T52661: mesh light shader using backfacing not working, after new sampling. il y a 7 ans
  Sergey Sharybin 018137f762 Cycles: Cleanup, indentation and trailing whitespace il y a 7 ans
  Stefan Werner 68dfa0f1b7 Fixing T52477 - switching from custom ray/triangle intersection code to the one from util_intersection.h. This fixes the bug and makes the code more readable and maintainable. il y a 7 ans
  Stefan Werner 7a4696197d Cycles: Fix for a division by zero that could happen with solid angle triangle light sampling il y a 7 ans
  Stefan Werner 8141eac2f8 Improved triangle sampling for mesh lights il y a 7 ans
  Lukas Stockner 43b374e8c5 Cycles: Implement denoising option for reducing noise in the rendered image il y a 7 ans
  Sergey Sharybin b9311b5e5a Cycles: Make object flag names more obvious that hey are object and not shader il y a 8 ans
  Lukas Stockner 1272ee455e Cycles: Implement texture coordinates for Point, Spot and Area Lamps il y a 8 ans
  Lukas Stockner b459d9f46c Cycles: Stop lamp sampling if the lamp isn't visible il y a 8 ans
  Mai Lavelle 013b46d6bd Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED il y a 8 ans
  Sergey Sharybin 6353ecb996 Cycles: Tweaks to support CUDA 8 toolkit il y a 8 ans
  Campbell Barton 9f5621bb4a Cleanup: comment blocks il y a 8 ans
  Lukas Stockner 7a5a02509b Cycles: Use faster ray-quad-intersection test il y a 8 ans