Box2D.XNA - wp7.csproj 5.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{066846BE-AAEA-4EB6-BAA8-2D6B60B3BDB3}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Box2D.XNA</RootNamespace>
  11. <AssemblyName>Box2D.XNA</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows Phone</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>8fde964d-fceb-4883-8a34-2221b894199c</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. <XnaRefreshLevel>1</XnaRefreshLevel>
  20. </PropertyGroup>
  21. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  22. <DebugSymbols>true</DebugSymbols>
  23. <DebugType>full</DebugType>
  24. <Optimize>false</Optimize>
  25. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  26. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  27. <ErrorReport>prompt</ErrorReport>
  28. <WarningLevel>4</WarningLevel>
  29. <NoStdLib>true</NoStdLib>
  30. <UseVSHostingProcess>false</UseVSHostingProcess>
  31. <XnaCompressContent>false</XnaCompressContent>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  34. <DebugType>pdbonly</DebugType>
  35. <Optimize>true</Optimize>
  36. <OutputPath>bin\Windows Phone\Release</OutputPath>
  37. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  38. <ErrorReport>prompt</ErrorReport>
  39. <WarningLevel>4</WarningLevel>
  40. <NoStdLib>true</NoStdLib>
  41. <UseVSHostingProcess>false</UseVSHostingProcess>
  42. <XnaCompressContent>false</XnaCompressContent>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Reference Include="Microsoft.Xna.Framework">
  46. <Private>False</Private>
  47. </Reference>
  48. <Reference Include="Microsoft.Xna.Framework.Game">
  49. <Private>False</Private>
  50. </Reference>
  51. <Reference Include="Microsoft.Xna.Framework.Graphics">
  52. <Private>False</Private>
  53. </Reference>
  54. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  55. <Private>False</Private>
  56. </Reference>
  57. <Reference Include="Microsoft.Xna.Framework.Input.Touch">
  58. <Private>False</Private>
  59. </Reference>
  60. <Reference Include="mscorlib">
  61. <Private>False</Private>
  62. </Reference>
  63. <Reference Include="System">
  64. <Private>False</Private>
  65. </Reference>
  66. <Reference Include="System.Xml">
  67. <Private>False</Private>
  68. </Reference>
  69. <Reference Include="System.Core">
  70. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  71. <Private>False</Private>
  72. </Reference>
  73. <Reference Include="System.Xml.Linq">
  74. <RequiredTargetFramework>4.0</RequiredTargetFramework>
  75. <Private>False</Private>
  76. </Reference>
  77. <Reference Include="System.Net">
  78. <Private>False</Private>
  79. </Reference>
  80. </ItemGroup>
  81. <ItemGroup>
  82. <Compile Include="Collision\Collision.cs" />
  83. <Compile Include="Collision\Distance.cs" />
  84. <Compile Include="Collision\DynamicTree.cs" />
  85. <Compile Include="Collision\Shapes\EdgeShape.cs" />
  86. <Compile Include="Collision\Shapes\LoopShape.cs" />
  87. <Compile Include="Collision\Shapes\PolygonShape.cs" />
  88. <Compile Include="Collision\Shapes\CircleShape.cs" />
  89. <Compile Include="Collision\Shapes\Shape.cs" />
  90. <Compile Include="Collision\TimeOfImpact.cs" />
  91. <Compile Include="Collision\BroadPhase.cs" />
  92. <Compile Include="Common\FixedArray.cs" />
  93. <Compile Include="Common\Math.cs" />
  94. <Compile Include="Common\Settings.cs" />
  95. <Compile Include="Dynamics\Body.cs" />
  96. <Compile Include="Dynamics\ContactManager.cs" />
  97. <Compile Include="Dynamics\Contacts\Contact.cs" />
  98. <Compile Include="Dynamics\Contacts\ContactSolver.cs" />
  99. <Compile Include="Dynamics\Contacts\TOISolver.cs" />
  100. <Compile Include="Dynamics\Joints\MaxDistanceJoint.cs" />
  101. <Compile Include="Dynamics\Joints\WeldJoint.cs" />
  102. <Compile Include="Dynamics\Joints\FrictionJoint.cs" />
  103. <Compile Include="Dynamics\WorldCallbacks.cs" />
  104. <Compile Include="Dynamics\Island.cs" />
  105. <Compile Include="Dynamics\Joints\DistanceJoint.cs" />
  106. <Compile Include="Dynamics\Joints\LineJoint.cs" />
  107. <Compile Include="Dynamics\Joints\MouseJoint.cs" />
  108. <Compile Include="Dynamics\Joints\PrismaticJoint.cs" />
  109. <Compile Include="Dynamics\Joints\PullyJoint.cs" />
  110. <Compile Include="Dynamics\Joints\RevoluteJoint.cs" />
  111. <Compile Include="Dynamics\Joints\Joint.cs" />
  112. <Compile Include="Dynamics\Joints\GearJoint.cs" />
  113. <Compile Include="Dynamics\TimeStep.cs" />
  114. <Compile Include="Dynamics\Fixture.cs" />
  115. <Compile Include="Dynamics\World.cs" />
  116. <Compile Include="Properties\AssemblyInfo.cs" />
  117. </ItemGroup>
  118. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  119. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  120. <!--
  121. To modify your build process, add your task inside one of the targets below and uncomment it.
  122. Other similar extension points exist, see Microsoft.Common.targets.
  123. <Target Name="BeforeBuild">
  124. </Target>
  125. <Target Name="AfterBuild">
  126. </Target>
  127. -->
  128. </Project>