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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Animation;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using Microsoft.Phone.Controls;
- using Microsoft.Phone.Shell;
- namespace SolitaireHTML5
- {
- public partial class App : Application
- {
- /// <summary>
- /// Provides easy access to the root frame of the Phone Application.
- /// </summary>
- /// <returns>The root frame of the Phone Application.</returns>
- public PhoneApplicationFrame RootFrame { get; private set; }
- /// <summary>
- /// Constructor for the Application object.
- /// </summary>
- public App()
- {
- // Global handler for uncaught exceptions.
- UnhandledException += Application_UnhandledException;
- // Standard Silverlight initialization
- InitializeComponent();
- // Phone-specific initialization
- InitializePhoneApplication();
- // Show graphics profiling information while debugging.
- if (System.Diagnostics.Debugger.IsAttached)
- {
- // Display the current frame rate counters.
- //Application.Current.Host.Settings.EnableFrameRateCounter = true;
- // Show the areas of the app that are being redrawn in each frame.
- //Application.Current.Host.Settings.EnableRedrawRegions = true;
- // Enable non-production analysis visualization mode,
- // which shows areas of a page that are handed off to GPU with a colored overlay.
- //Application.Current.Host.Settings.EnableCacheVisualization = true;
- // Disable the application idle detection by setting the UserIdleDetectionMode property of the
- // application's PhoneApplicationService object to Disabled.
- // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
- // and consume battery power when the user is not using the phone.
- PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
- }
- }
- // Code to execute when the application is launching (eg, from Start)
- // This code will not execute when the application is reactivated
- private void Application_Launching(object sender, LaunchingEventArgs e)
- {
- }
- // Code to execute when the application is activated (brought to foreground)
- // This code will not execute when the application is first launched
- private void Application_Activated(object sender, ActivatedEventArgs e)
- {
- }
- // Code to execute when the application is deactivated (sent to background)
- // This code will not execute when the application is closing
- private void Application_Deactivated(object sender, DeactivatedEventArgs e)
- {
- }
- // Code to execute when the application is closing (eg, user hit Back)
- // This code will not execute when the application is deactivated
- private void Application_Closing(object sender, ClosingEventArgs e)
- {
- }
- // Code to execute if a navigation fails
- private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
- {
- if (System.Diagnostics.Debugger.IsAttached)
- {
- // A navigation has failed; break into the debugger
- System.Diagnostics.Debugger.Break();
- }
- }
- // Code to execute on Unhandled Exceptions
- private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
- {
- if (System.Diagnostics.Debugger.IsAttached)
- {
- // An unhandled exception has occurred; break into the debugger
- System.Diagnostics.Debugger.Break();
- }
- }
- #region Phone application initialization
- // Avoid double-initialization
- private bool phoneApplicationInitialized = false;
- // Do not add any additional code to this method
- private void InitializePhoneApplication()
- {
- if (phoneApplicationInitialized)
- return;
- // Create the frame but don't set it as RootVisual yet; this allows the splash
- // screen to remain active until the application is ready to render.
- RootFrame = new PhoneApplicationFrame();
- RootFrame.Navigated += CompleteInitializePhoneApplication;
- // Handle navigation failures
- RootFrame.NavigationFailed += RootFrame_NavigationFailed;
- // Ensure we don't initialize again
- phoneApplicationInitialized = true;
- }
- // Do not add any additional code to this method
- private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
- {
- // Set the root visual to allow the application to render
- if (RootVisual != RootFrame)
- RootVisual = RootFrame;
- // Remove this handler since it is no longer needed
- RootFrame.Navigated -= CompleteInitializePhoneApplication;
- }
- #endregion
- }
- }
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