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- #
- # Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
- # All rights reserved.
- # This component and the accompanying materials are made available
- # under the terms of the License "Eclipse Public License v1.0"
- # which accompanies this distribution, and is available
- # at the URL "http://www.eclipse.org/legal/epl-v10.html".
- #
- # Initial Contributors:
- # Nokia Corporation - initial contribution.
- #
- # Contributors:
- #
- # Description:
- #
- # Raptor log visualisation program. Takes a raptor log as standard input
- # and displays timelines that represent build progress and
- # how much actual parallelism there is in the build.
- # This program requires the pygame and PyOpenGL modules.
- from OpenGL.GL import *
- from OpenGL.GLU import *
- import pygame
- from pygame.locals import *
- import time
- class Timeline(object):
- """A bar representing a number of recipes which were executed in
- time sequence. There is no guarantee about what host but in
- theory they could have been executed on the same host."""
- globalmax = 2.0
- def __init__(self,ylevel):
- self.maxtime = 0.0
- self.recipes = []
- self.ylevel = ylevel
- def append(self, recipe):
- "" add this recipe to this timeline if it happens after the latest recipe already in the timeline ""
- if recipe.starttime + recipe.duration > self.maxtime:
- self.maxtime = recipe.starttime + recipe.duration
- if self.maxtime > Timeline.globalmax:
- Timeline.globalmax = self.maxtime
- else:
- pass
- self.recipes.append(recipe)
- def draw(self):
- glLoadIdentity()
- self.xscale = 4.0 / Timeline.globalmax
- glTranslatef(-2.0, -1.5, -6.0)
- count = 0
- for r in self.recipes:
- if count % 2 == 0:
- coloff=0.8
- else:
- coloff = 1.0
- count += 1
- r.draw(self.xscale, self.ylevel, coloff)
- class Recipe(object):
- """Represents a task completed in a raptor build.
- Drawn as a colour-coded bar with different
- colours for the various recipe types."""
- STAT_OK = 0
- colours = {
- 'compile': (0.5,0.5,1.0),
- 'compile2object': (0.5,0.5,1.0),
- 'win32compile2object': (0.5,0.5,1.0),
- 'tools2linkexe': (0.5,1.0,0.5),
- 'link': (0.5,1.0,0.5),
- 'linkandpostlink': (0.5,1.0,0.5),
- 'win32stageonelink': (0.5,1.0,0.5),
- 'tools2lib': (0.5,1.0,1.0),
- 'win32stagetwolink': (1.0,0.1,1.0),
- 'postlink': (1.0,0.5,1.0)
- }
- def __init__(self, starttime, duration, name, status):
- self.starttime = starttime
- self.duration = duration
- self.status = status
- self.colour = (1.0, 1.0, 1.0)
- if name in Recipe.colours:
- self.colour = Recipe.colours[name]
- else:
- self.colour = (1.0,1.0,1.0)
- self.name = name
- def draw(self, scale, ylevel, coloff):
- if self.status == Recipe.STAT_OK:
- glColor4f(self.colour[0]*coloff, self.colour[1]*coloff, self.colour[2]*coloff,0.2)
- else:
- glColor4f(1.0*coloff, 0.6*coloff, 0.6*coloff,0.2)
- x = self.starttime * scale
- y = ylevel
- x2 = x + self.duration * scale
- y2 = ylevel + 0.2
- glBegin(GL_QUADS)
- glVertex3f(x, y, 0)
- glVertex3f(x, y2, 0)
- glVertex3f(x2, y2, 0)
- glVertex3f(x2, y, 0)
- glEnd()
- def resize((width, height)):
- if height==0:
- height=1
- glViewport(0, 0, width, height)
- glMatrixMode(GL_PROJECTION)
- glLoadIdentity()
- gluPerspective(45, 1.0*width/height, 0.1, 100.0)
- glMatrixMode(GL_MODELVIEW)
- glLoadIdentity()
- def init():
- glShadeModel(GL_SMOOTH)
- glClearColor(0.0, 0.0, 0.0, 0.0)
- glClearDepth(1.0)
- glEnable(GL_DEPTH_TEST)
- glDepthFunc(GL_LEQUAL)
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
- import sys
- import re
- def main():
- video_flags = OPENGL|DOUBLEBUF
- pygame.init()
- pygame.display.set_mode((800,600), video_flags)
- resize((800,600))
- init()
- frames = 0
- ticks = pygame.time.get_ticks()
- lines = 4
- timelines = []
- ylevel = 0.0
- for i in xrange(0,4):
- ylevel += 0.6
- timelines.append(Timeline(ylevel))
- f = sys.stdin
- recipe_re = re.compile(".*<recipe name='([^']+)'.*")
- time_re = re.compile(".*<time start='([0-9]+\.[0-9]+)' *elapsed='([0-9]+\.[0-9]+)'.*")
- status_re = re.compile(".*<status exit='([^']*)'.*")
- alternating = 0
- start_time = 0.0
-
- for l in f.xreadlines():
- l2 = l.rstrip("\n")
- rm = recipe_re.match(l2)
- if rm is not None:
- rname = rm.groups()[0]
- continue
- tm = time_re.match(l2)
- if tm is not None:
- s = float(tm.groups()[0])
- elapsed = float(tm.groups()[1])
- if start_time == 0.0:
- start_time = s
- s -= start_time
- continue
- sm = status_re.match(l2)
- if sm is None:
- continue
- if sm.groups()[0] == 'ok':
- status = 0
- else:
- status = int(sm.groups()[0])
- olddiff = 999999999.0
- tnum = 0
- for t in timelines:
- newdiff = s - t.maxtime
- if newdiff < 0.0:
- continue
- if olddiff > newdiff:
- dest_timeline = t
- olddiff = newdiff
- tnum += 1
- dest_timeline.append(Recipe(s, elapsed, rname, status))
- event = pygame.event.poll()
- if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
- break
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
- for t in timelines:
- t.draw()
- pygame.display.flip()
- frames = frames+1
- print "fps: %de" % ((frames*1000)/(pygame.time.get_ticks()-ticks))
- event = pygame.event.wait()
- if __name__ == '__main__': main()
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