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- uniform sampler2D sTexture;
- varying lowp vec3 DiffuseLight;
- varying lowp vec3 SpecularLight;
- varying mediump vec2 TexCoord;
- void main()
- {
- lowp vec3 texColor = texture2D(sTexture, TexCoord).rgb;
- lowp vec3 color = (texColor * DiffuseLight) + SpecularLight;
- gl_FragColor = vec4(color, 1.0);
- }
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