PreVertShader.cpp 2.5 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: PreVertShader.vsh ********
  10. // File data
  11. static const char _PreVertShader_vsh[] =
  12. "attribute highp vec3 inVertex;\t\t// Vertex coordinates\r\n"
  13. "uniform highp mat4 MVPMatrix;\t\t// Model/View/Position matrix\r\n"
  14. "\r\n"
  15. "void main()\r\n"
  16. "{\r\n"
  17. "\t// Assign and transform position of the vertex so it is viewed from the correct angle.\r\n"
  18. "\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\r\n"
  19. "}";
  20. // Register PreVertShader.vsh in memory file system at application startup time
  21. static CPVRTMemoryFileSystem RegisterFile_PreVertShader_vsh("PreVertShader.vsh", _PreVertShader_vsh, 276);
  22. // ******** End: PreVertShader.vsh ********
  23. // This file was created by Filewrap 1.1
  24. // Little endian mode
  25. // DO NOT EDIT
  26. #include "../PVRTMemoryFileSystem.h"
  27. // using 32 bit to guarantee alignment.
  28. #ifndef A32BIT
  29. #define A32BIT static const unsigned int
  30. #endif
  31. // ******** Start: PreVertShader.vsc ********
  32. // File data
  33. A32BIT _PreVertShader_vsc[] = {
  34. 0x10fab438,0x5e5a8ac9,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x5b020000,0x0,0x4000000,0x0,0x1000000,0x0,0x0,0x0,0x0,0x0,0x8a010000,0x55535020,0x20,0x17e,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x3,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x100000,0x800003,0x40001,0x0,0x50001,0x1,0x60001,0x2,0x70001,0x3,0x80001,0x4,0x90001,0x5,0xa0001,
  35. 0x6,0xb0001,0x7,0xc0001,0x8,0xd0001,0x9,0xe0001,0xa,0xf0001,0xb,0x100001,0xc,0x110001,0xd,0x120001,0xe,0x130001,0xf,0x7,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x80000,0x80010002,0x80018001,0x8001,0x0,0x0,0x10001,0x1,0x10001,0x50b0001,0x605f000,0x470f38ab,0x605f000,0x89133882,0x605f000,0x1a163882,0x1001701f,0x60d00a2,0x606f000,0x481138ab,0x606f000,0x8a153882,0x606f000,0x1a183882,0x1001705f,0x600a2,0x14000000,0x803f,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
  36. 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6e690300,0x74726556,0x7865,0x3040400,0x10000,0x100,0x70004,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0x4d00000f,0x614d5056,0x78697274,0x16000000,0x303,0x1000001,0xff100400,0xff,
  37. };
  38. // Register PreVertShader.vsc in memory file system at application startup time
  39. static CPVRTMemoryFileSystem RegisterFile_PreVertShader_vsc("PreVertShader.vsc", _PreVertShader_vsc, 635);
  40. // ******** End: PreVertShader.vsc ********