PreFragShader.cpp 2.4 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: PreFragShader.fsh ********
  10. // File data
  11. static const char _PreFragShader_fsh[] =
  12. "uniform lowp vec4 inColor;\t// Color and ID passed in from vertex.\r\n"
  13. "void main()\r\n"
  14. "{\r\n"
  15. "\t// Simply assigns the color and ID number of the object it renders.\r\n"
  16. "\tgl_FragColor = inColor;\r\n"
  17. "}\r\n"
  18. "\r\n";
  19. // Register PreFragShader.fsh in memory file system at application startup time
  20. static CPVRTMemoryFileSystem RegisterFile_PreFragShader_fsh("PreFragShader.fsh", _PreFragShader_fsh, 184);
  21. // ******** End: PreFragShader.fsh ********
  22. // This file was created by Filewrap 1.1
  23. // Little endian mode
  24. // DO NOT EDIT
  25. #include "../PVRTMemoryFileSystem.h"
  26. // using 32 bit to guarantee alignment.
  27. #ifndef A32BIT
  28. #define A32BIT static const unsigned int
  29. #endif
  30. // ******** Start: PreFragShader.fsc ********
  31. // File data
  32. A32BIT _PreFragShader_fsc[] = {
  33. 0x10fab438,0x2cd88d37,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x46020000,0x1000000,0x4000000,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc000000,0x55535020,0x20,0xf0,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0xc,0x4000b,0x10004,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,
  34. 0xa12024ca,0x81800006,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x100000,0xe0000480,0x28811002,0x6,0xf0000000,0x55535020,0x20,0xe4,0x1,0x0,0x0,0x2a4,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x10000,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,0xa12024ca,0x81800006,0xffffffff,
  35. 0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xe0000480,0x28811000,0x6,0x400,0x0,0x0,0x0,0x1000000,0x6f436e69,0x726f6c,0x3050000,0x1000001,0x10000,0xf000400,0x0,
  36. };
  37. // Register PreFragShader.fsc in memory file system at application startup time
  38. static CPVRTMemoryFileSystem RegisterFile_PreFragShader_fsc("PreFragShader.fsc", _PreFragShader_fsc, 614);
  39. // ******** End: PreFragShader.fsc ********