VertShader.cpp 2.6 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: VertShader.vsh ********
  10. // File data
  11. static const char _VertShader_vsh[] =
  12. "attribute highp vec4 inVertex;\r\n"
  13. "attribute mediump vec2 inTexCoord;\r\n"
  14. "\r\n"
  15. "uniform highp mat4 MVPMatrix;\r\n"
  16. "\r\n"
  17. "varying mediump vec2 TexCoord;\r\n"
  18. "\r\n"
  19. "void main()\r\n"
  20. "{\r\n"
  21. "\tgl_Position = MVPMatrix * inVertex;\r\n"
  22. "\tTexCoord = inTexCoord;\r\n"
  23. "}\r\n";
  24. // Register VertShader.vsh in memory file system at application startup time
  25. static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 225);
  26. // ******** End: VertShader.vsh ********
  27. // This file was created by Filewrap 1.1
  28. // Little endian mode
  29. // DO NOT EDIT
  30. #include "../PVRTMemoryFileSystem.h"
  31. // using 32 bit to guarantee alignment.
  32. #ifndef A32BIT
  33. #define A32BIT static const unsigned int
  34. #endif
  35. // ******** Start: VertShader.vsc ********
  36. // File data
  37. A32BIT _VertShader_vsc[] = {
  38. 0x10fab438,0xe77d0dd7,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x9b020000,0x0,0x4000000,0x0,0x9000000,0x2,0x0,0x20000,0x0,0x0,0xa2010000,0x55535020,0x20,0x196,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x100000,0x800006,0x1,0x0,0x10001,0x1,0x20001,0x2,0x30001,0x3,0x40001,0x4,0x50001,0x5,0x60001,
  39. 0x6,0x70001,0x7,0x80001,0x8,0x90001,0x9,0xa0001,0xa,0xb0001,0xb,0xc0001,0xc,0xd0001,0xd,0xe0001,0xe,0xf0001,0xf,0x3f,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0800200,0x28a11001,0x2,0x20007,0x80018000,0x80048004,0x0,0x0,0x4,0x10001,0x10001,0x4040001,0x1,0x50bfa10,0x3205f000,0x60d10a8,0x605f020,0x48113898,0x606f000,0x8a153882,0x606f000,0xcc193882,0x205f040,0x8038a2,0x1001e060,0x62883,0x10000000,0x0,0x0,0x0,0x0,0x0,
  40. 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6c670500,0x736f505f,0x6f697469,0x100006e,0x30505,0x100,0x4000001,0xf00,0x4d50564d,0x69727461,0x78,0x30316,0x100,0x10000001,0xffff,0x65566e69,0x78657472,0x5000000,0x304,0x1000001,0x40000,0x5400000f,0x6f437865,0x64726f,0x5030000,0x1000002,0x10000,0x3000200,0x6e690000,0x43786554,0x64726f6f,0x3000000,0x204,0x1000001,0x40400,0x3,
  41. };
  42. // Register VertShader.vsc in memory file system at application startup time
  43. static CPVRTMemoryFileSystem RegisterFile_VertShader_vsc("VertShader.vsc", _VertShader_vsc, 699);
  44. // ******** End: VertShader.vsc ********