123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 |
- #--------------------------------------------------------------------------
- # Name : content.mak
- # Title : Makefile to build content files
- #
- # Copyright : Copyright (C) Imagination Technologies Limited.
- # : No part of this software, either material or conceptual
- # : may be copied or distributed, transmitted, transcribed,
- # : stored in a retrieval system or translated into any
- # : human or computer language in any form by any means,
- # : electronic, mechanical, manual or other-wise, or
- # : disclosed to third parties without the express written
- # : permission of VideoLogic Limited, Unit 8, HomePark
- # : Industrial Estate, King's Langley, Hertfordshire,
- # : WD4 8LZ, U.K.
- #
- # Description : Makefile to build content files for demos in the PowerVR SDK
- #
- # Platform :
- #
- #--------------------------------------------------------------------------
- #############################################################################
- ## Variables
- #############################################################################
- PVRTEXTOOL = ..\..\..\Utilities\PVRTexTool\PVRTexToolCL\Windows_x86_32\PVRTexTool.exe
- FILEWRAP = ..\..\..\Utilities\Filewrap\Windows_x86_32\Filewrap.exe
- PVRUNISCO = ..\..\..\Utilities\PVRUniSCo\OGLES\Windows_x86_32\PVRUniSCo_SGX53x.exe
- MEDIAPATH = ../Media
- CONTENTDIR = Content
- #############################################################################
- ## Instructions
- #############################################################################
- TEXTURES = \
- Reflection.pvr \
- NormalMap.pvr
- BIN_SHADERS = \
- FragShader.fsc \
- VertShader.vsc
- RESOURCES = \
- $(CONTENTDIR)/Reflection.cpp \
- $(CONTENTDIR)/NormalMap.cpp \
- $(CONTENTDIR)/FragShader.cpp \
- $(CONTENTDIR)/VertShader.cpp \
- $(CONTENTDIR)/Mask.cpp
- all: resources
-
- help:
- @echo Valid targets are:
- @echo resources, textures, binary_shaders, clean
- @echo PVRTEXTOOL, FILEWRAP and PVRUNISCO can be used to override the default paths to these utilities.
- clean:
- -rm $(RESOURCES)
- -rm $(BIN_SHADERS)
- -rm $(TEXTURES)
- resources: $(CONTENTDIR) $(RESOURCES)
- textures: $(TEXTURES)
- binary_shaders: $(BIN_SHADERS)
- $(CONTENTDIR):
- -mkdir $@
- Reflection.pvr: $(MEDIAPATH)/reflection.png
- $(PVRTEXTOOL) -m -fOGLPVRTC4 -i$(MEDIAPATH)/reflection.png -o$@
- NormalMap.pvr: $(MEDIAPATH)/HeightMap.png
- $(PVRTEXTOOL) -b0.4 -nt -fOGL8888 -i$(MEDIAPATH)/HeightMap.png -o$@
- $(CONTENTDIR)/Reflection.cpp: Reflection.pvr
- $(FILEWRAP) -o $@ Reflection.pvr
- $(CONTENTDIR)/NormalMap.cpp: NormalMap.pvr
- $(FILEWRAP) -o $@ NormalMap.pvr
- $(CONTENTDIR)/FragShader.cpp: FragShader.fsh FragShader.fsc
- $(FILEWRAP) -s -o $@ FragShader.fsh
- $(FILEWRAP) -oa $@ FragShader.fsc
- $(CONTENTDIR)/VertShader.cpp: VertShader.vsh VertShader.vsc
- $(FILEWRAP) -s -o $@ VertShader.vsh
- $(FILEWRAP) -oa $@ VertShader.vsc
- $(CONTENTDIR)/Mask.cpp: Mask.pod
- $(FILEWRAP) -o $@ Mask.pod
- FragShader.fsc: FragShader.fsh
- $(PVRUNISCO) FragShader.fsh $@ -f
- VertShader.vsc: VertShader.vsh
- $(PVRUNISCO) VertShader.vsh $@ -v
- ############################################################################
- # End of file (content.mak)
- ############################################################################
|