VertShader.cpp 2.7 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: VertShader.vsh ********
  10. // File data
  11. static const char _VertShader_vsh[] =
  12. "attribute highp vec4 inVertex;\r\n"
  13. "attribute mediump vec2 inTexCoord;\r\n"
  14. "\r\n"
  15. "uniform mediump mat4 MVPMatrix;\r\n"
  16. "\r\n"
  17. "varying mediump vec2 TexCoord;\r\n"
  18. "\r\n"
  19. "void main()\r\n"
  20. "{\r\n"
  21. "\tgl_Position = MVPMatrix * inVertex;\r\n"
  22. "\tTexCoord = inTexCoord;\r\n"
  23. "}\r\n";
  24. // Register VertShader.vsh in memory file system at application startup time
  25. static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 227);
  26. // ******** End: VertShader.vsh ********
  27. // This file was created by Filewrap 1.1
  28. // Little endian mode
  29. // DO NOT EDIT
  30. #include "../PVRTMemoryFileSystem.h"
  31. // using 32 bit to guarantee alignment.
  32. #ifndef A32BIT
  33. #define A32BIT static const unsigned int
  34. #endif
  35. // ******** Start: VertShader.vsc ********
  36. // File data
  37. A32BIT _VertShader_vsc[] = {
  38. 0x10fab438,0x8d56d30f,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xa5020000,0x0,0x4000000,0x0,0x9000000,0x1000002,0x0,0x20000,0x500,0x0,0xac010000,0x55535020,0x20,0x1a0,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x80000,0x800006,0x2,0x0,0x10002,0x100000,0x40002,0x1,0x50002,0x100001,0x80002,0x2,0x90002,0x100002,0xc0002,
  39. 0x3,0xd0002,0x100003,0x20002,0x4,0x30002,0x100004,0x60002,0x5,0x70002,0x100005,0xa0002,0x6,0xb0002,0x100006,0xe0002,0x7,0xf0002,0x100007,0x3f,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x20000,0x80010003,0x80018001,0x8001,0x0,0x40000,0x1010000,0x0,0x200fd10,0x1001a080,0x228a1,0x70000,0x80000003,0x80028001,0x8002,0x0,0x40000,0x10000,0x10001,0x10001,0x10202,0xfa100000,0xf0002a55,0x10e83205,0xf0202e5d,0x38980605,0xf0006f5f,0x38820606,0xf000b061,0x38820606,0xf040f163,0x38a20205,0xe0600080,0x28831001,0x6,0x1000,0x0,0x0,
  40. 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x5000000,0x4d50564d,0x69727461,0x78,0x20316,0x100,0x10000001,0xffff,0x505f6c67,0x7469736f,0x6e6f69,0x5050100,0x1000003,0x10000,0xf000400,0x6e690000,0x74726556,0x7865,0x3040500,0x10000,0x100,0xf0004,0x78655400,0x726f6f43,0x64,0x20503,0x100,0x2000001,0x300,0x65546e69,0x6f6f4378,0x6472,0x2040300,0x10000,0x4000100,0x30004,0x0,
  41. };
  42. // Register VertShader.vsc in memory file system at application startup time
  43. static CPVRTMemoryFileSystem RegisterFile_VertShader_vsc("VertShader.vsc", _VertShader_vsc, 709);
  44. // ******** End: VertShader.vsc ********