AnisotropicLighting.txt 564 B

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  1. :Title:
  2. AnisotropicLighting
  3. :Demonstrates:
  4. How to do anisotropic lighting
  5. :ShortDescription:
  6. How to do anisotropic lighting
  7. :FullDescription:
  8. This example demonstrates two techniques for generating an anisotropic lighting effect on the mask. One calculates the shading for each pixel on the fly, the other is optimised by using a texture to lookup the shading values. Anisotropic lighting simulates the effect of surfaces with a grain, or grooves. This includes materials such as brushed metal, velvet and records.
  9. :PolygonCount:
  10. 4480
  11. :VertexCount:
  12. 2238