123456789101112 |
- :Title:
- AnisotropicLighting
- :Demonstrates:
- How to do anisotropic lighting
- :ShortDescription:
- How to do anisotropic lighting
- :FullDescription:
- This example demonstrates two techniques for generating an anisotropic lighting effect on the mask. One calculates the shading for each pixel on the fly, the other is optimised by using a texture to lookup the shading values. Anisotropic lighting simulates the effect of surfaces with a grain, or grooves. This includes materials such as brushed metal, velvet and records.
- :PolygonCount:
- 4480
- :VertexCount:
- 2238
|