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- /******************************************************************************
- @File PVRTTextureAPI.h
- @Title OGLES2/PVRTTextureAPI
- @Version
- @Copyright Copyright (C) Imagination Technologies Limited.
- @Platform ANSI compatible
- @Description OGLES2 texture loading.
- ******************************************************************************/
- #ifndef _PVRTTEXTUREAPI_H_
- #define _PVRTTEXTUREAPI_H_
- #include "../PVRTError.h"
- /****************************************************************************
- ** Functions
- ****************************************************************************/
- /*!***************************************************************************
- @Function PVRTTextureLoadFromPointer
- @Input pointer Pointer to header-texture's structure
- @Modified texName the OpenGL ES texture name as returned by glBindTexture
- @Modified psTextureHeader Pointer to a PVR_Texture_Header struct. Modified to
- contain the header data of the returned texture Ignored if NULL.
- @Input bAllowDecompress Allow decompression if PVRTC is not supported in hardware.
- @Input nLoadFromLevel Which mipmap level to start loading from (0=all)
- @Input texPtr If null, texture follows header, else texture is here.
- @Return PVR_SUCCESS on success
- @Description Allows textures to be stored in C header files and loaded in. Can load parts of a
- mipmaped texture (ie skipping the highest detailed levels).
- Sets the texture MIN/MAG filter to GL_LINEAR_MIPMAP_NEAREST/GL_LINEAR
- if mipmaps are present, GL_LINEAR/GL_LINEAR otherwise.
- *****************************************************************************/
- EPVRTError PVRTTextureLoadFromPointer( const void* pointer,
- GLuint *const texName,
- const void *psTextureHeader=NULL,
- bool bAllowDecompress = true,
- const unsigned int nLoadFromLevel=0,
- const void * const texPtr=0);
- /*!***************************************************************************
- @Function PVRTTextureLoadFromPVR
- @Input filename Filename of the .PVR file to load the texture from
- @Modified texName the OpenGL ES texture name as returned by glBindTexture
- @Modified psTextureHeader Pointer to a PVR_Texture_Header struct. Modified to
- contain the header data of the returned texture Ignored if NULL.
- @Input bAllowDecompress Allow decompression if PVRTC is not supported in hardware.
- @Input nLoadFromLevel Which mipmap level to start loading from (0=all)
- @Return PVR_SUCCESS on success
- @Description Allows textures to be stored in binary PVR files and loaded in. Can load parts of a
- mipmaped texture (ie skipping the highest detailed levels).
- Sets the texture MIN/MAG filter to GL_LINEAR_MIPMAP_NEAREST/GL_LINEAR
- if mipmaps are present, GL_LINEAR/GL_LINEAR otherwise.
- *****************************************************************************/
- EPVRTError PVRTTextureLoadFromPVR( const char * const filename,
- GLuint * const texName,
- const void *psTextureHeader=NULL,
- bool bAllowDecompress = true,
- const unsigned int nLoadFromLevel=0);
- /*!***************************************************************************
- @Function PVRTTextureFormatGetBPP
- @Input nFormat
- @Input nType
- @Description Returns the bits per pixel (BPP) of the format.
- *****************************************************************************/
- unsigned int PVRTTextureFormatGetBPP(const GLuint nFormat, const GLuint nType);
- #endif /* _PVRTTEXTUREAPI_H_ */
- /*****************************************************************************
- End of file (PVRTTextureAPI.h)
- *****************************************************************************/
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