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- /******************************************************************************
- @File PVRTTextureAPI.cpp
- @Title OGLES2\PVRTTextureAPI
- @Version
- @Copyright Copyright (C) Imagination Technologies Limited.
- @Platform ANSI compatible
- @Description OGLES2 texture loading.
- ******************************************************************************/
- #include <string.h>
- #include <stdlib.h>
- #include "PVRTContext.h"
- #include "PVRTgles2Ext.h"
- #include "PVRTTexture.h"
- #include "PVRTTextureAPI.h"
- #include "PVRTDecompress.h"
- #include "PVRTFixedPoint.h"
- #include "PVRTMatrix.h"
- #include "PVRTMisc.h"
- #include "PVRTResourceFile.h"
- /*****************************************************************************
- ** Functions
- ****************************************************************************/
- /*!***************************************************************************
- @Function PVRTTextureTile
- @Modified pOut The tiled texture in system memory
- @Input pIn The source texture
- @Input nRepeatCnt Number of times to repeat the source texture
- @Description Allocates and fills, in system memory, a texture large enough
- to repeat the source texture specified number of times.
- *****************************************************************************/
- void PVRTTextureTile(
- PVR_Texture_Header **pOut,
- const PVR_Texture_Header * const pIn,
- const int nRepeatCnt)
- {
- unsigned int nFormat = 0, nType = 0, nBPP, nSize, nElW = 0, nElH = 0;
- PVRTuint8 *pMmSrc, *pMmDst;
- unsigned int nLevel;
- PVR_Texture_Header *psTexHeaderNew;
- _ASSERT(pIn->dwWidth);
- _ASSERT(pIn->dwWidth == pIn->dwHeight);
- _ASSERT(nRepeatCnt > 1);
- switch(pIn->dwpfFlags & PVRTEX_PIXELTYPE)
- {
- case OGL_RGBA_5551:
- nFormat = GL_UNSIGNED_SHORT_5_5_5_1;
- nType = GL_RGBA;
- nElW = 1;
- nElH = 1;
- break;
- case OGL_RGBA_8888:
- nFormat = GL_UNSIGNED_BYTE;
- nType = GL_RGBA;
- nElW = 1;
- nElH = 1;
- break;
- case OGL_PVRTC2:
- nFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- nType = 0;
- nElW = 8;
- nElH = 4;
- break;
- case OGL_PVRTC4:
- nFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- nType = 0;
- nElW = 4;
- nElH = 4;
- break;
- }
- nBPP = PVRTTextureFormatGetBPP(nFormat, nType);
- nSize = pIn->dwWidth * nRepeatCnt;
- psTexHeaderNew = PVRTTextureCreate(nSize, nSize, nElW, nElH, nBPP, true);
- *psTexHeaderNew = *pIn;
- pMmDst = (PVRTuint8*)psTexHeaderNew + sizeof(*psTexHeaderNew);
- pMmSrc = (PVRTuint8*)pIn + sizeof(*pIn);
- for(nLevel = 0; ((unsigned int)1 << nLevel) < nSize; ++nLevel)
- {
- int nBlocksDstW = PVRT_MAX((unsigned int)1, (nSize >> nLevel) / nElW);
- int nBlocksDstH = PVRT_MAX((unsigned int)1, (nSize >> nLevel) / nElH);
- int nBlocksSrcW = PVRT_MAX((unsigned int)1, (pIn->dwWidth >> nLevel) / nElW);
- int nBlocksSrcH = PVRT_MAX((unsigned int)1, (pIn->dwHeight >> nLevel) / nElH);
- int nBlocksS = nBPP * nElW * nElH / 8;
- PVRTTextureLoadTiled(
- pMmDst,
- nBlocksDstW,
- nBlocksDstH,
- pMmSrc,
- nBlocksSrcW,
- nBlocksSrcH,
- nBlocksS,
- (pIn->dwpfFlags & PVRTEX_TWIDDLE) ? true : false);
- pMmDst += nBlocksDstW * nBlocksDstH * nBlocksS;
- pMmSrc += nBlocksSrcW * nBlocksSrcH * nBlocksS;
- }
- psTexHeaderNew->dwWidth = nSize;
- psTexHeaderNew->dwHeight = nSize;
- psTexHeaderNew->dwMipMapCount = nLevel;
- *pOut = psTexHeaderNew;
- }
- /*!***************************************************************************
- @Function PVRTTextureLoadFromPointer
- @Input pointer Pointer to header-texture's structure
- @Modified texName the OpenGL ES texture name as returned by glBindTexture
- @Modified psTextureHeader Pointer to a PVR_Texture_Header struct. Modified to
- contain the header data of the returned texture Ignored if NULL.
- @Input bAllowDecompress Allow decompression if PVRTC is not supported in hardware.
- @Input nLoadFromLevel Which mipmap level to start loading from (0=all)
- @Input texPtr If null, texture follows header, else texture is here.
- @Return PVR_SUCCESS on success
- @Description Allows textures to be stored in C header files and loaded in. Can load parts of a
- mipmaped texture (ie skipping the highest detailed levels).In OpenGL Cube Map, each
- texture's up direction is defined as next (view direction, up direction),
- (+x,-y)(-x,-y)(+y,+z)(-y,-z)(+z,-y)(-z,-y).
- Sets the texture MIN/MAG filter to GL_LINEAR_MIPMAP_NEAREST/GL_LINEAR
- if mipmaps are present, GL_LINEAR/GL_LINEAR otherwise.
- *****************************************************************************/
- EPVRTError PVRTTextureLoadFromPointer( const void* pointer,
- GLuint *const texName,
- const void *psTextureHeader,
- bool bAllowDecompress,
- const unsigned int nLoadFromLevel,
- const void * const texPtr)
- {
- PVR_Texture_Header* psPVRHeader = (PVR_Texture_Header*)pointer;
- unsigned int u32NumSurfs;
- // perform checks for old PVR psPVRHeader
- if(psPVRHeader->dwHeaderSize!=sizeof(PVR_Texture_Header))
- { // Header V1
- if(psPVRHeader->dwHeaderSize==PVRTEX_V1_HEADER_SIZE)
- { // react to old psPVRHeader: i.e. fill in numsurfs as this is missing from old header
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer warning: this is an old pvr"
- " - you can use PVRTexTool to update its header.\n");
- if(psPVRHeader->dwpfFlags&PVRTEX_CUBEMAP)
- u32NumSurfs = 6;
- else
- u32NumSurfs = 1;
- }
- else
- { // not a pvr at all
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: not a valid pvr.\n");
- return PVR_FAIL;
- }
- }
- else
- { // Header V2
- if(psPVRHeader->dwNumSurfs<1)
- { // encoded with old version of PVRTexTool before zero numsurfs bug found.
- if(psPVRHeader->dwpfFlags & PVRTEX_CUBEMAP)
- u32NumSurfs = 6;
- else
- u32NumSurfs = 1;
- }
- else
- {
- u32NumSurfs = psPVRHeader->dwNumSurfs;
- }
- }
- GLuint textureName;
- GLenum eTextureFormat = 0;
- GLenum eTextureInternalFormat = 0; // often this is the same as textureFormat, but not for BGRA8888 on the iPhone, for instance
- GLenum eTextureType = 0;
- GLenum eTarget;
- bool bIsPVRTCSupported = CPVRTgles2Ext::IsGLExtensionSupported("GL_IMG_texture_compression_pvrtc");
- #ifndef TARGET_OS_IPHONE
- bool bIsBGRA8888Supported = CPVRTgles2Ext::IsGLExtensionSupported("GL_IMG_texture_format_BGRA8888");
- #else
- bool bIsBGRA8888Supported = CPVRTgles2Ext::IsGLExtensionSupported("GL_APPLE_texture_format_BGRA8888");
- #endif
- bool bIsFloat16Supported = CPVRTgles2Ext::IsGLExtensionSupported("GL_OES_texture_half_float");
- bool bIsFloat32Supported = CPVRTgles2Ext::IsGLExtensionSupported("GL_OES_texture_float");
- #ifndef TARGET_OS_IPHONE
- bool bIsETCSupported = CPVRTgles2Ext::IsGLExtensionSupported("GL_OES_compressed_ETC1_RGB8_texture");
- #endif
- *texName = 0; // install warning value
- bool bIsCompressedFormatSupported = false, bIsCompressedFormat = false;
- /* Only accept untwiddled data UNLESS texture format is PVRTC */
- if ( ((psPVRHeader->dwpfFlags & PVRTEX_TWIDDLE) == PVRTEX_TWIDDLE)
- && ((psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE)!=OGL_PVRTC2)
- && ((psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE)!=OGL_PVRTC4) )
- {
- // We need to load untwiddled textures -- GL will twiddle for us.
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: texture should be untwiddled.\n");
- return PVR_FAIL;
- }
-
- unsigned int ePixelType = psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE;
- switch(ePixelType)
- {
- case OGL_RGBA_4444:
- eTextureFormat = eTextureInternalFormat = GL_RGBA;
- eTextureType = GL_UNSIGNED_SHORT_4_4_4_4;
- break;
- case OGL_RGBA_5551:
- eTextureFormat = eTextureInternalFormat = GL_RGBA ;
- eTextureType = GL_UNSIGNED_SHORT_5_5_5_1;
- break;
- case OGL_RGBA_8888:
- eTextureFormat = eTextureInternalFormat = GL_RGBA;
- eTextureType = GL_UNSIGNED_BYTE ;
- break;
- /* New OGL Specific Formats Added */
- case OGL_RGB_565:
- eTextureFormat = eTextureInternalFormat = GL_RGB ;
- eTextureType = GL_UNSIGNED_SHORT_5_6_5;
- break;
- case OGL_RGB_555:
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: pixel type OGL_RGB_555 not supported.\n");
- return PVR_FAIL; // Deal with exceptional case
- case OGL_RGB_888:
- eTextureFormat = eTextureInternalFormat = GL_RGB ;
- eTextureType = GL_UNSIGNED_BYTE;
- break;
- case OGL_I_8:
- eTextureFormat = eTextureInternalFormat = GL_LUMINANCE;
- eTextureType = GL_UNSIGNED_BYTE;
- break;
- case OGL_AI_88:
- eTextureFormat = eTextureInternalFormat = GL_LUMINANCE_ALPHA ;
- eTextureType = GL_UNSIGNED_BYTE;
- break;
- case MGLPT_PVRTC2:
- case OGL_PVRTC2:
- if(bIsPVRTCSupported)
- {
- bIsCompressedFormatSupported = bIsCompressedFormat = true;
- eTextureFormat = psPVRHeader->dwAlphaBitMask==0 ? GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG : GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG ; // PVRTC2
- }
- else
- {
- if(bAllowDecompress)
- {
- bIsCompressedFormatSupported = false;
- bIsCompressedFormat = true;
- eTextureFormat = eTextureInternalFormat = GL_RGBA;
- eTextureType = GL_UNSIGNED_BYTE;
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer warning: PVRTC2 not supported. Converting to RGBA8888 instead.\n");
- }
- else
- {
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: PVRTC2 not supported.\n");
- return PVR_FAIL;
- }
- }
- break;
- case MGLPT_PVRTC4:
- case OGL_PVRTC4:
- if(bIsPVRTCSupported)
- {
- bIsCompressedFormatSupported = bIsCompressedFormat = true;
- eTextureFormat = psPVRHeader->dwAlphaBitMask==0 ? GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ; // PVRTC4
- }
- else
- {
- if(bAllowDecompress)
- {
- bIsCompressedFormatSupported = false;
- bIsCompressedFormat = true;
- eTextureFormat = eTextureInternalFormat = GL_RGBA;
- eTextureType = GL_UNSIGNED_BYTE;
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer warning: PVRTC4 not supported. Converting to RGBA8888 instead.\n");
- }
- else
- {
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: PVRTC4 not supported.\n");
- return PVR_FAIL;
- }
- }
- break;
- case OGL_A_8:
- eTextureFormat = eTextureInternalFormat = GL_ALPHA;
- eTextureType = GL_UNSIGNED_BYTE;
- break;
- case OGL_BGRA_8888:
- if(bIsBGRA8888Supported)
- {
- eTextureType = GL_UNSIGNED_BYTE;
- #ifndef __APPLE__
- eTextureFormat = eTextureInternalFormat = GL_BGRA;
- #else
- eTextureFormat = GL_BGRA;
- eTextureInternalFormat = GL_RGBA;
- #endif
- }
- else
- {
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: Unable to load GL_BGRA texture as extension GL_IMG_texture_format_BGRA8888 is unsupported.\n");
- return PVR_FAIL;
- }
- break;
- case D3D_ABGR_16161616F:
- if(bIsFloat16Supported)
- {
- eTextureFormat = eTextureInternalFormat = GL_RGBA ;
- eTextureType = GL_HALF_FLOAT_OES;
- }
- break;
- case D3D_ABGR_32323232F:
- if(bIsFloat32Supported)
- {
- eTextureFormat = eTextureInternalFormat = GL_RGBA ;
- eTextureType = GL_FLOAT;
- }
- break;
- #ifndef TARGET_OS_IPHONE
- case ETC_RGB_4BPP:
- if(bIsETCSupported)
- {
- bIsCompressedFormatSupported = bIsCompressedFormat = true;
- eTextureFormat = GL_ETC1_RGB8_OES;
- }
- else
- {
- if(bAllowDecompress)
- {
- bIsCompressedFormatSupported = false;
- bIsCompressedFormat = true;
- eTextureFormat = GL_RGBA;
- eTextureType = GL_UNSIGNED_BYTE;
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer warning: ETC not supported. Converting to RGBA8888 instead.\n");
- }
- else
- {
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer error: ETC not supported.\n");
- return PVR_FAIL;
- }
- }
- break;
- #endif
- default: // NOT SUPPORTED
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: pixel type not supported.\n");
- return PVR_FAIL;
- }
- // load the texture up
- glPixelStorei(GL_UNPACK_ALIGNMENT,1); // Never have row-aligned in psPVRHeaders
- glGenTextures(1, &textureName);
- // check that this data is cube map data or not.
- if(psPVRHeader->dwpfFlags & PVRTEX_CUBEMAP)
- eTarget = GL_TEXTURE_CUBE_MAP;
- else
- eTarget = GL_TEXTURE_2D;
- glBindTexture(eTarget, textureName);
- if(glGetError())
- {
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glBindTexture() failed.\n");
- return PVR_FAIL;
- }
- for(unsigned int i=0; i<u32NumSurfs; i++)
- {
- char *theTexturePtr = (texPtr? (char*)texPtr : (char*)psPVRHeader + psPVRHeader->dwHeaderSize) + psPVRHeader->dwTextureDataSize * i;
- char *theTextureToLoad = 0;
- int nMIPMapLevel;
- int nTextureLevelsNeeded = (psPVRHeader->dwpfFlags & PVRTEX_MIPMAP)? psPVRHeader->dwMipMapCount : 0;
- unsigned int nSizeX= psPVRHeader->dwWidth, nSizeY = psPVRHeader->dwHeight;
- unsigned int CompressedImageSize = 0;
- for(nMIPMapLevel = 0; nMIPMapLevel <= nTextureLevelsNeeded; nSizeX=PVRT_MAX(nSizeX/2, (unsigned int)1), nSizeY=PVRT_MAX(nSizeY/2, (unsigned int)1), nMIPMapLevel++)
- {
- theTextureToLoad = theTexturePtr;
- // Load the Texture
- // If the texture is PVRTC or ETC then use GLCompressedTexImage2D
- if(bIsCompressedFormat)
- {
- /* Calculate how many bytes this MIP level occupies */
- if ((psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE)==OGL_PVRTC2)
- {
- CompressedImageSize = ( PVRT_MAX(nSizeX, PVRTC2_MIN_TEXWIDTH) * PVRT_MAX(nSizeY, PVRTC2_MIN_TEXHEIGHT) * psPVRHeader->dwBitCount) / 8;
- }
- else if ((psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE)==OGL_PVRTC4)
- {
- CompressedImageSize = ( PVRT_MAX(nSizeX, PVRTC4_MIN_TEXWIDTH) * PVRT_MAX(nSizeY, PVRTC4_MIN_TEXHEIGHT) * psPVRHeader->dwBitCount) / 8;
- }
- else
- {// ETC
- CompressedImageSize = ( PVRT_MAX(nSizeX, ETC_MIN_TEXWIDTH) * PVRT_MAX(nSizeY, ETC_MIN_TEXHEIGHT) * psPVRHeader->dwBitCount) / 8;
- }
- if(((signed int)nMIPMapLevel - (signed int)nLoadFromLevel) >= 0)
- {
- if(bIsCompressedFormatSupported)
- {
- if(psPVRHeader->dwpfFlags&PVRTEX_CUBEMAP)
- {
- /* Load compressed texture data at selected MIP level */
- glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i, nMIPMapLevel-nLoadFromLevel, eTextureFormat, nSizeX, nSizeY, 0,
- CompressedImageSize, theTextureToLoad);
- }
- else
- {
- /* Load compressed texture data at selected MIP level */
- glCompressedTexImage2D(GL_TEXTURE_2D, nMIPMapLevel-nLoadFromLevel, eTextureFormat, nSizeX, nSizeY, 0,
- CompressedImageSize, theTextureToLoad);
- }
- }
- else
- {
- // Convert PVRTC to 32-bit
- PVRTuint8 *u8TempTexture = (PVRTuint8*)malloc(nSizeX*nSizeY*4);
- if ((psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE)==OGL_PVRTC2)
- {
- PVRTDecompressPVRTC(theTextureToLoad, 1, nSizeX, nSizeY, u8TempTexture);
- }
- else if((psPVRHeader->dwpfFlags & PVRTEX_PIXELTYPE)==OGL_PVRTC4)
- {
- PVRTDecompressPVRTC(theTextureToLoad, 0, nSizeX, nSizeY, u8TempTexture);
- }
- else
- { // ETC
- PVRTDecompressETC(theTextureToLoad, nSizeX, nSizeY, u8TempTexture, 0);
- }
- if(psPVRHeader->dwpfFlags&PVRTEX_CUBEMAP)
- {// Load compressed cubemap data at selected MIP level
- // Upload the texture as 32-bits
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i,nMIPMapLevel-nLoadFromLevel,GL_RGBA,
- nSizeX,nSizeY,0, GL_RGBA,GL_UNSIGNED_BYTE,u8TempTexture);
- FREE(u8TempTexture);
- }
- else
- {// Load compressed 2D data at selected MIP level
- // Upload the texture as 32-bits
- glTexImage2D(GL_TEXTURE_2D,nMIPMapLevel-nLoadFromLevel,GL_RGBA,
- nSizeX,nSizeY,0, GL_RGBA,GL_UNSIGNED_BYTE,u8TempTexture);
- FREE(u8TempTexture);
- }
- }
- }
- }
- else
- {
- if(((signed int)nMIPMapLevel - (signed int)nLoadFromLevel) >= 0)
- {
- if(psPVRHeader->dwpfFlags&PVRTEX_CUBEMAP)
- {
- /* Load uncompressed texture data at selected MIP level */
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i,nMIPMapLevel-nLoadFromLevel,eTextureInternalFormat,nSizeX,nSizeY,
- 0, eTextureFormat,eTextureType,theTextureToLoad);
- }
- else
- {
- /* Load uncompressed texture data at selected MIP level */
- glTexImage2D(GL_TEXTURE_2D,nMIPMapLevel-nLoadFromLevel,eTextureInternalFormat,nSizeX,nSizeY,0,eTextureFormat,eTextureType,theTextureToLoad);
- }
- }
- }
- if(glGetError())
- {
- PVRTErrorOutputDebug("PVRTTextureLoadFromPointer failed: glTexImage2D() failed.\n");
- return PVR_FAIL;
- }
- // offset the texture pointer by one mip-map level
- /* PVRTC case */
- if ( bIsCompressedFormat )
- {
- theTexturePtr += CompressedImageSize;
- }
- else
- {
- /* New formula that takes into account bit counts inferior to 8 (e.g. 1 bpp) */
- theTexturePtr += (nSizeX * nSizeY * psPVRHeader->dwBitCount + 7) / 8;
- }
- }
- }
- *texName = textureName;
- if(psTextureHeader)
- {
- *(PVR_Texture_Header*)psTextureHeader = *psPVRHeader;
- ((PVR_Texture_Header*)psTextureHeader)->dwPVR = PVRTEX_IDENTIFIER;
- ((PVR_Texture_Header*)psTextureHeader)->dwNumSurfs = u32NumSurfs;
- }
- if(eTextureType==GL_FLOAT || eTextureType==GL_HALF_FLOAT_OES)
- {
- if(!psPVRHeader->dwMipMapCount)
- { // Texture filter modes are limited to these for float textures
- glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- else
- {
- glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else
- {
- if(!psPVRHeader->dwMipMapCount)
- {
- glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else
- {
- glTexParameteri(eTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(eTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- }
- if(
- (psPVRHeader->dwWidth & (psPVRHeader->dwWidth - 1)) |
- (psPVRHeader->dwHeight & (psPVRHeader->dwHeight - 1)))
- {
- /*
- NPOT textures requires the wrap mode to be set explicitly to
- GL_CLAMP_TO_EDGE or the texture will be inconsistent.
- */
- glTexParameteri(eTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(eTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- else
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
- return PVR_SUCCESS;
- }
- /*!***************************************************************************
- @Function PVRTTextureLoadFromPVR
- @Input filename Filename of the .PVR file to load the texture from
- @Modified texName the OpenGL ES texture name as returned by glBindTexture
- @Modified psTextureHeader Pointer to a PVR_Texture_Header struct. Modified to
- contain the header data of the returned texture Ignored if NULL.
- @Input bAllowDecompress Allow decompression if PVRTC is not supported in hardware.
- @Input nLoadFromLevel Which mipmap level to start loading from (0=all)
- @Return PVR_SUCCESS on success
- @Description Allows textures to be stored in binary PVR files and loaded in. Can load parts of a
- mipmaped texture (ie skipping the highest detailed levels).
- Sets the texture MIN/MAG filter to GL_LINEAR_MIPMAP_NEAREST/GL_LINEAR
- if mipmaps are present, GL_LINEAR/GL_LINEAR otherwise.
- *****************************************************************************/
- EPVRTError PVRTTextureLoadFromPVR( const char * const filename,
- GLuint * const texName,
- const void *psTextureHeader,
- bool bAllowDecompress,
- const unsigned int nLoadFromLevel)
- {
- CPVRTResourceFile TexFile(filename);
- if (!TexFile.IsOpen()) return PVR_FAIL;
- return PVRTTextureLoadFromPointer( TexFile.DataPtr(),
- texName,
- psTextureHeader,
- bAllowDecompress,
- nLoadFromLevel);
- }
- /*!***************************************************************************
- @Function PVRTTextureFormatGetBPP
- @Input nFormat
- @Input nType
- @Description Returns the bits per pixel (BPP) of the format.
- *****************************************************************************/
- unsigned int PVRTTextureFormatGetBPP(const GLuint nFormat, const GLuint nType)
- {
- switch(nFormat)
- {
- case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
- return 2;
- case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
- case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
- return 4;
- case GL_UNSIGNED_BYTE:
- switch(nType)
- {
- case GL_RGBA:
- return 32;
- }
- case GL_UNSIGNED_SHORT_5_5_5_1:
- switch(nType)
- {
- case GL_RGBA:
- return 16;
- }
- }
- return 0xFFFFFFFF;
- }
- /*****************************************************************************
- End of file (PVRTTextureAPI.cpp)
- *****************************************************************************/
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