structSPVRTPFXParserShader.html 8.6 KB

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  23. <h1>SPVRTPFXParserShader Struct Reference</h1>Struct for storing PFX data from the shader block.
  24. <a href="#_details">More...</a>
  25. <p>
  26. <code>#include &lt;<a class="el" href="PVRTPFXParser_8h-source.html">PVRTPFXParser.h</a>&gt;</code>
  27. <p>
  28. <a href="structSPVRTPFXParserShader-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
  29. <tr><td></td></tr>
  30. <tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
  31. <tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o0">pszName</a></td></tr>
  32. <tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o1">bUseFileName</a></td></tr>
  33. <tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o2">pszGLSLfile</a></td></tr>
  34. <tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o3">pszGLSLBinaryFile</a></td></tr>
  35. <tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o4">pszGLSLcode</a></td></tr>
  36. <tr><td class="memItemLeft" nowrap align=right valign=top>char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o5">pbGLSLBinary</a></td></tr>
  37. <tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o6">nGLSLBinarySize</a></td></tr>
  38. <tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserShader.html#o7">nFirstLineNumber</a></td></tr>
  39. </table>
  40. <hr><a name="_details"></a><h2>Detailed Description</h2>
  41. Struct for storing PFX data from the shader block.
  42. <p>
  43. <hr><h2>Member Data Documentation</h2>
  44. <a class="anchor" name="o1" doxytag="SPVRTPFXParserShader::bUseFileName" ></a><p>
  45. <br><br><h3>bUseFileName</h3><br><div>
  46. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  47. <tr>
  48. <td class="mdRow">
  49. <table cellpadding="0" cellspacing="0" border="0">
  50. <tr>
  51. <td class="md" nowrap valign="top"> bool <a class="el" href="structSPVRTPFXParserShader.html#o1">SPVRTPFXParserShader::bUseFileName</a>
  52. </table>
  53. </td>
  54. </tr>
  55. </table>
  56. <table cellspacing=5 cellpadding=0 border=0>
  57. <tr>
  58. <td>
  59. &nbsp;
  60. </td>
  61. <td>
  62. <p>
  63. </td>
  64. </tr>
  65. </table>
  66. <a class="anchor" name="o7" doxytag="SPVRTPFXParserShader::nFirstLineNumber" ></a><p>
  67. <br><br><h3>nFirstLineNumber</h3><br><div>
  68. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  69. <tr>
  70. <td class="mdRow">
  71. <table cellpadding="0" cellspacing="0" border="0">
  72. <tr>
  73. <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPVRTPFXParserShader.html#o7">SPVRTPFXParserShader::nFirstLineNumber</a>
  74. </table>
  75. </td>
  76. </tr>
  77. </table>
  78. <table cellspacing=5 cellpadding=0 border=0>
  79. <tr>
  80. <td>
  81. &nbsp;
  82. </td>
  83. <td>
  84. <p>
  85. </td>
  86. </tr>
  87. </table>
  88. <a class="anchor" name="o6" doxytag="SPVRTPFXParserShader::nGLSLBinarySize" ></a><p>
  89. <br><br><h3>nGLSLBinarySize</h3><br><div>
  90. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  91. <tr>
  92. <td class="mdRow">
  93. <table cellpadding="0" cellspacing="0" border="0">
  94. <tr>
  95. <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPVRTPFXParserShader.html#o6">SPVRTPFXParserShader::nGLSLBinarySize</a>
  96. </table>
  97. </td>
  98. </tr>
  99. </table>
  100. <table cellspacing=5 cellpadding=0 border=0>
  101. <tr>
  102. <td>
  103. &nbsp;
  104. </td>
  105. <td>
  106. <p>
  107. </td>
  108. </tr>
  109. </table>
  110. <a class="anchor" name="o5" doxytag="SPVRTPFXParserShader::pbGLSLBinary" ></a><p>
  111. <br><br><h3>pbGLSLBinary</h3><br><div>
  112. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  113. <tr>
  114. <td class="mdRow">
  115. <table cellpadding="0" cellspacing="0" border="0">
  116. <tr>
  117. <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXParserShader.html#o5">SPVRTPFXParserShader::pbGLSLBinary</a>
  118. </table>
  119. </td>
  120. </tr>
  121. </table>
  122. <table cellspacing=5 cellpadding=0 border=0>
  123. <tr>
  124. <td>
  125. &nbsp;
  126. </td>
  127. <td>
  128. <p>
  129. </td>
  130. </tr>
  131. </table>
  132. <a class="anchor" name="o3" doxytag="SPVRTPFXParserShader::pszGLSLBinaryFile" ></a><p>
  133. <br><br><h3>pszGLSLBinaryFile</h3><br><div>
  134. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  135. <tr>
  136. <td class="mdRow">
  137. <table cellpadding="0" cellspacing="0" border="0">
  138. <tr>
  139. <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXParserShader.html#o3">SPVRTPFXParserShader::pszGLSLBinaryFile</a>
  140. </table>
  141. </td>
  142. </tr>
  143. </table>
  144. <table cellspacing=5 cellpadding=0 border=0>
  145. <tr>
  146. <td>
  147. &nbsp;
  148. </td>
  149. <td>
  150. <p>
  151. </td>
  152. </tr>
  153. </table>
  154. <a class="anchor" name="o4" doxytag="SPVRTPFXParserShader::pszGLSLcode" ></a><p>
  155. <br><br><h3>pszGLSLcode</h3><br><div>
  156. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  157. <tr>
  158. <td class="mdRow">
  159. <table cellpadding="0" cellspacing="0" border="0">
  160. <tr>
  161. <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXParserShader.html#o4">SPVRTPFXParserShader::pszGLSLcode</a>
  162. </table>
  163. </td>
  164. </tr>
  165. </table>
  166. <table cellspacing=5 cellpadding=0 border=0>
  167. <tr>
  168. <td>
  169. &nbsp;
  170. </td>
  171. <td>
  172. <p>
  173. </td>
  174. </tr>
  175. </table>
  176. <a class="anchor" name="o2" doxytag="SPVRTPFXParserShader::pszGLSLfile" ></a><p>
  177. <br><br><h3>pszGLSLfile</h3><br><div>
  178. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  179. <tr>
  180. <td class="mdRow">
  181. <table cellpadding="0" cellspacing="0" border="0">
  182. <tr>
  183. <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXParserShader.html#o2">SPVRTPFXParserShader::pszGLSLfile</a>
  184. </table>
  185. </td>
  186. </tr>
  187. </table>
  188. <table cellspacing=5 cellpadding=0 border=0>
  189. <tr>
  190. <td>
  191. &nbsp;
  192. </td>
  193. <td>
  194. <p>
  195. </td>
  196. </tr>
  197. </table>
  198. <a class="anchor" name="o0" doxytag="SPVRTPFXParserShader::pszName" ></a><p>
  199. <br><br><h3>pszName</h3><br><div>
  200. <table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  201. <tr>
  202. <td class="mdRow">
  203. <table cellpadding="0" cellspacing="0" border="0">
  204. <tr>
  205. <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXParserShader.html#o0">SPVRTPFXParserShader::pszName</a>
  206. </table>
  207. </td>
  208. </tr>
  209. </table>
  210. <table cellspacing=5 cellpadding=0 border=0>
  211. <tr>
  212. <td>
  213. &nbsp;
  214. </td>
  215. <td>
  216. <p>
  217. </td>
  218. </tr>
  219. </table>
  220. <hr>The documentation for this struct was generated from the following file:<ul>
  221. <li><a class="el" href="PVRTPFXParser_8h-source.html">PVRTPFXParser.h</a></ul>
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