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- <h1>SPVRTPFXParserEffectTexture Struct Reference</h1>Stores effect texture information.
- <a href="#_details">More...</a>
- <p>
- <code>#include <<a class="el" href="PVRTPFXParser_8h-source.html">PVRTPFXParser.h</a>></code>
- <p>
- <a href="structSPVRTPFXParserEffectTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
- <tr><td></td></tr>
- <tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
- <tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int </td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserEffectTexture.html#o0">nNumber</a></td></tr>
- <tr><td class="memItemLeft" nowrap align=right valign=top>char * </td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserEffectTexture.html#o1">pszName</a></td></tr>
- <tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int </td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXParserEffectTexture.html#o2">u32Type</a></td></tr>
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- <hr><a name="_details"></a><h2>Detailed Description</h2>
- Stores effect texture information.
- <p>
- <hr><h2>Member Data Documentation</h2>
- <a class="anchor" name="o0" doxytag="SPVRTPFXParserEffectTexture::nNumber" ></a><p>
- <br><br><h3>nNumber</h3><br><div>
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- <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPVRTPFXParserEffectTexture.html#o0">SPVRTPFXParserEffectTexture::nNumber</a>
- </table>
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- </table>
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- </td>
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- <p>
- Texture number to set </td>
- </tr>
- </table>
- <a class="anchor" name="o1" doxytag="SPVRTPFXParserEffectTexture::pszName" ></a><p>
- <br><br><h3>pszName</h3><br><div>
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- <td class="md" nowrap valign="top"> char* <a class="el" href="structSPVRTPFXParserEffectTexture.html#o1">SPVRTPFXParserEffectTexture::pszName</a>
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- </td>
- </tr>
- </table>
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- <td>
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- </td>
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- <p>
- Name of the texture to set there </td>
- </tr>
- </table>
- <a class="anchor" name="o2" doxytag="SPVRTPFXParserEffectTexture::u32Type" ></a><p>
- <br><br><h3>u32Type</h3><br><div>
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- <table cellpadding="0" cellspacing="0" border="0">
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- <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPVRTPFXParserEffectTexture.html#o2">SPVRTPFXParserEffectTexture::u32Type</a>
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- <p>
- Identifying cube maps etc. </td>
- </tr>
- </table>
- <hr>The documentation for this struct was generated from the following file:<ul>
- <li><a class="el" href="PVRTPFXParser_8h-source.html">PVRTPFXParser.h</a></ul>
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