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- <h3><a class="anchor" name="index__">- _ -</a></h3><ul>
- <li>_ASSERT
- : <a class="el" href="PVRTGlobal_8h.html#a10">PVRTGlobal.h</a><li>_ASSERTE
- : <a class="el" href="PVRTGlobal_8h.html#a11">PVRTGlobal.h</a><li>_CRT_WARN
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- <h3><a class="anchor" name="index_a">- a -</a></h3><ul>
- <li>A32BIT
- : <a class="el" href="PVRTPrint3Ddat_8h.html#a0">PVRTPrint3Ddat.h</a>, <a class="el" href="PVRTPrint3DShaders_8h.html#a0">PVRTPrint3DShaders.h</a>, <a class="el" href="PVRTPrint3DPVRLogo_8h.html#a0">PVRTPrint3DPVRLogo.h</a>, <a class="el" href="PVRTPrint3DIMGLogo_8h.html#a0">PVRTPrint3DIMGLogo.h</a>, <a class="el" href="PVRTBackgroundShaders_8h.html#a0">PVRTBackgroundShaders.h</a></ul>
- <h3><a class="anchor" name="index_f">- f -</a></h3><ul>
- <li>f2vt
- : <a class="el" href="PVRTFixedPoint_8h.html#a25">PVRTFixedPoint.h</a><li>FREE
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- <h3><a class="anchor" name="index_g">- g -</a></h3><ul>
- <li>GL_PVRTGLESEXT_VERSION
- : <a class="el" href="PVRTgles2Ext_8h.html#a0">PVRTgles2Ext.h</a></ul>
- <h3><a class="anchor" name="index_m">- m -</a></h3><ul>
- <li>MAT00
- : <a class="el" href="PVRTMatrix_8h.html#a0">PVRTMatrix.h</a><li>MAT01
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- : <a class="el" href="PVRTMatrix_8h.html#a5">PVRTMatrix.h</a><li>MAT12
- : <a class="el" href="PVRTMatrix_8h.html#a6">PVRTMatrix.h</a><li>MAT13
- : <a class="el" href="PVRTMatrix_8h.html#a7">PVRTMatrix.h</a><li>MAT20
- : <a class="el" href="PVRTMatrix_8h.html#a8">PVRTMatrix.h</a><li>MAT21
- : <a class="el" href="PVRTMatrix_8h.html#a9">PVRTMatrix.h</a><li>MAT22
- : <a class="el" href="PVRTMatrix_8h.html#a10">PVRTMatrix.h</a><li>MAT23
- : <a class="el" href="PVRTMatrix_8h.html#a11">PVRTMatrix.h</a><li>MAT30
- : <a class="el" href="PVRTMatrix_8h.html#a12">PVRTMatrix.h</a><li>MAT31
- : <a class="el" href="PVRTMatrix_8h.html#a13">PVRTMatrix.h</a><li>MAT32
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- : <a class="el" href="PVRTMatrix_8h.html#a15">PVRTMatrix.h</a></ul>
- <h3><a class="anchor" name="index_n">- n -</a></h3><ul>
- <li>NUM_ENTRIES
- : <a class="el" href="PVRTMathTable_8h.html#a0">PVRTMathTable.h</a></ul>
- <h3><a class="anchor" name="index_p">- p -</a></h3><ul>
- <li>PVRT_CLAMP
- : <a class="el" href="PVRTGlobal_8h.html#a2">PVRTGlobal.h</a><li>PVRT_MAX
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- : <a class="el" href="PVRTFixedPoint_8h.html#a13">PVRTFixedPoint.h</a><li>PVRT_PI
- : <a class="el" href="PVRTFixedPoint_8h.html#a28">PVRTFixedPoint.h</a><li>PVRT_PI_OVER_TWO
- : <a class="el" href="PVRTFixedPoint_8h.html#a27">PVRTFixedPoint.h</a><li>PVRT_PI_OVER_TWOf
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- : <a class="el" href="PVRTGeometry_8h.html#a0">PVRTGeometry.h</a><li>PVRTGEOMETRY_SORT_IGNOREVERTS
- : <a class="el" href="PVRTGeometry_8h.html#a2">PVRTGeometry.h</a><li>PVRTGEOMETRY_SORT_VERTEXCACHE
- : <a class="el" href="PVRTGeometry_8h.html#a1">PVRTGeometry.h</a><li>PVRTMatrixIdentity
- : <a class="el" href="PVRTMatrix_8h.html#a16">PVRTMatrix.h</a><li>PVRTMatrixInverse
- : <a class="el" href="PVRTMatrix_8h.html#a24">PVRTMatrix.h</a><li>PVRTMatrixInverseEx
- : <a class="el" href="PVRTMatrix_8h.html#a25">PVRTMatrix.h</a><li>PVRTMatrixLinearEqSolve
- : <a class="el" href="PVRTMatrix_8h.html#a37">PVRTMatrix.h</a><li>PVRTMatrixLookAtLH
- : <a class="el" href="PVRTMatrix_8h.html#a26">PVRTMatrix.h</a><li>PVRTMatrixLookAtRH
- : <a class="el" href="PVRTMatrix_8h.html#a27">PVRTMatrix.h</a><li>PVRTMatrixMultiply
- : <a class="el" href="PVRTMatrix_8h.html#a17">PVRTMatrix.h</a><li>PVRTMatrixOrthoLH
- : <a class="el" href="PVRTMatrix_8h.html#a30">PVRTMatrix.h</a><li>PVRTMatrixOrthoRH
- : <a class="el" href="PVRTMatrix_8h.html#a31">PVRTMatrix.h</a><li>PVRTMatrixPerspectiveFovLH
- : <a class="el" href="PVRTMatrix_8h.html#a28">PVRTMatrix.h</a><li>PVRTMatrixPerspectiveFovRH
- : <a class="el" href="PVRTMatrix_8h.html#a29">PVRTMatrix.h</a><li>PVRTMatrixQuaternionIdentity
- : <a class="el" href="PVRTQuaternion_8h.html#a0">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionMultiply
- : <a class="el" href="PVRTQuaternion_8h.html#a6">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionNormalize
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- : <a class="el" href="PVRTQuaternion_8h.html#a1">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionSlerp
- : <a class="el" href="PVRTQuaternion_8h.html#a3">PVRTQuaternion.h</a><li>PVRTMatrixQuaternionToAxisAngle
- : <a class="el" href="PVRTQuaternion_8h.html#a2">PVRTQuaternion.h</a><li>PVRTMatrixRotationQuaternion
- : <a class="el" href="PVRTQuaternion_8h.html#a5">PVRTQuaternion.h</a><li>PVRTMatrixRotationX
- : <a class="el" href="PVRTMatrix_8h.html#a20">PVRTMatrix.h</a><li>PVRTMatrixRotationY
- : <a class="el" href="PVRTMatrix_8h.html#a21">PVRTMatrix.h</a><li>PVRTMatrixRotationZ
- : <a class="el" href="PVRTMatrix_8h.html#a22">PVRTMatrix.h</a><li>PVRTMatrixScaling
- : <a class="el" href="PVRTMatrix_8h.html#a19">PVRTMatrix.h</a><li>PVRTMatrixTranslation
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- : <a class="el" href="PVRTMatrix_8h.html#a23">PVRTMatrix.h</a><li>PVRTMatrixVec3CrossProduct
- : <a class="el" href="PVRTMatrix_8h.html#a34">PVRTMatrix.h</a><li>PVRTMatrixVec3DotProduct
- : <a class="el" href="PVRTMatrix_8h.html#a33">PVRTMatrix.h</a><li>PVRTMatrixVec3Length
- : <a class="el" href="PVRTMatrix_8h.html#a36">PVRTMatrix.h</a><li>PVRTMatrixVec3Lerp
- : <a class="el" href="PVRTMatrix_8h.html#a32">PVRTMatrix.h</a><li>PVRTMatrixVec3Normalize
- : <a class="el" href="PVRTMatrix_8h.html#a35">PVRTMatrix.h</a><li>PVRTMODELPOD_VERSION
- : <a class="el" href="PVRTModelPOD_8h.html#a0">PVRTModelPOD.h</a><li>PVRTMODELPODSF_FIXED
- : <a class="el" href="PVRTModelPOD_8h.html#a1">PVRTModelPOD.h</a><li>PVRTPRINT3D_MAX_RENDERABLE_LETTERS
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- : <a class="el" href="PVRTPrint3D_8h.html#a0">PVRTPrint3D.h</a><li>PVRTRGBA
- : <a class="el" href="PVRTContext_8h.html#a0">PVRTContext.h</a><li>PVRTSHADOWVOLUME_NEED_CAP_BACK
- : <a class="el" href="PVRTShadowVol_8h.html#a2">PVRTShadowVol.h</a><li>PVRTSHADOWVOLUME_NEED_CAP_FRONT
- : <a class="el" href="PVRTShadowVol_8h.html#a1">PVRTShadowVol.h</a><li>PVRTSHADOWVOLUME_NEED_ZFAIL
- : <a class="el" href="PVRTShadowVol_8h.html#a3">PVRTShadowVol.h</a><li>PVRTSHADOWVOLUME_VISIBLE
- : <a class="el" href="PVRTShadowVol_8h.html#a0">PVRTShadowVol.h</a><li>PVRTSIN
- : <a class="el" href="PVRTFixedPoint_8h.html#a32">PVRTFixedPoint.h</a><li>PVRTSIZEASSERT
- : <a class="el" href="PVRTGlobal_8h.html#a29">PVRTGlobal.h</a><li>PVRTTAN
- : <a class="el" href="PVRTFixedPoint_8h.html#a33">PVRTFixedPoint.h</a><li>PVRTX2F
- : <a class="el" href="PVRTFixedPoint_8h.html#a2">PVRTFixedPoint.h</a><li>PVRTXACOS
- : <a class="el" href="PVRTFixedPoint_8h.html#a17">PVRTFixedPoint.h</a><li>PVRTXCOS
- : <a class="el" href="PVRTFixedPoint_8h.html#a14">PVRTFixedPoint.h</a><li>PVRTXDIV
- : <a class="el" href="PVRTFixedPoint_8h.html#a4">PVRTFixedPoint.h</a><li>PVRTXMUL
- : <a class="el" href="PVRTFixedPoint_8h.html#a3">PVRTFixedPoint.h</a><li>PVRTXSIN
- : <a class="el" href="PVRTFixedPoint_8h.html#a15">PVRTFixedPoint.h</a><li>PVRTXTAN
- : <a class="el" href="PVRTFixedPoint_8h.html#a16">PVRTFixedPoint.h</a></ul>
- <h3><a class="anchor" name="index_v">- v -</a></h3><ul>
- <li>VERTTYPE
- : <a class="el" href="PVRTFixedPoint_8h.html#a0">PVRTFixedPoint.h</a><li>VERTTYPEABS
- : <a class="el" href="PVRTFixedPoint_8h.html#a24">PVRTFixedPoint.h</a><li>VERTTYPEDIV
- : <a class="el" href="PVRTFixedPoint_8h.html#a23">PVRTFixedPoint.h</a><li>VERTTYPEMUL
- : <a class="el" href="PVRTFixedPoint_8h.html#a22">PVRTFixedPoint.h</a><li>vt2f
- : <a class="el" href="PVRTFixedPoint_8h.html#a26">PVRTFixedPoint.h</a></ul>
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