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- <h1>PVRTFixedPoint.h</h1><a href="PVRTFixedPoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/******************************************************************************</span>
- 00002 <span class="comment"></span>
- 00003 <span class="comment"> @File PVRTFixedPoint.h</span>
- 00004 <span class="comment"></span>
- 00005 <span class="comment"> @Title PVRTFixedPoint</span>
- 00006 <span class="comment"></span>
- 00007 <span class="comment"> @Version </span>
- 00008 <span class="comment"></span>
- 00009 <span class="comment"> @Copyright Copyright (C) Imagination Technologies Limited.</span>
- 00010 <span class="comment"></span>
- 00011 <span class="comment"> @Platform Independant</span>
- 00012 <span class="comment"></span>
- 00013 <span class="comment"> @Description Set of macros and functions to make fixed-point easier to program.</span>
- 00014 <span class="comment"></span>
- 00015 <span class="comment">******************************************************************************/</span>
- 00016 <span class="preprocessor">#ifndef _PVRTFIXEDPOINT_H_</span>
- 00017 <span class="preprocessor"></span><span class="preprocessor">#define _PVRTFIXEDPOINT_H_</span>
- 00018 <span class="preprocessor"></span>
- 00019 <span class="preprocessor">#include "<a class="code" href="PVRTGlobal_8h.html">PVRTGlobal.h</a>"</span>
- 00020
- 00021 <span class="preprocessor">#if defined(BUILD_OGLES) || defined(BUILD_D3DM)</span>
- 00022 <span class="preprocessor"></span><span class="preprocessor"> #include "PVRTFixedPointAPI.h"</span>
- 00023 <span class="preprocessor">#else</span>
- <a name="l00024"></a><a class="code" href="PVRTFixedPoint_8h.html#a0">00024</a> <span class="preprocessor"></span><span class="preprocessor"> #define VERTTYPE float</span>
- 00025 <span class="preprocessor"></span><span class="preprocessor"> #ifdef PVRT_FIXED_POINT_ENABLE</span>
- 00026 <span class="preprocessor"></span><span class="preprocessor"> #error Build option not supported: PVRT_FIXED_POINT_ENABLE</span>
- 00027 <span class="preprocessor"></span><span class="preprocessor"> #endif</span>
- 00028 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
- 00029 <span class="preprocessor"></span>
- 00030 <span class="comment">/* Fixed-point macros */</span>
- <a name="l00031"></a><a class="code" href="PVRTFixedPoint_8h.html#a1">00031</a> <span class="preprocessor">#define PVRTF2X(f) ( (int) ( (f)*(65536) ) )</span>
- <a name="l00032"></a><a class="code" href="PVRTFixedPoint_8h.html#a2">00032</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTX2F(x) ((float)(x)/65536.0f)</span>
- <a name="l00033"></a><a class="code" href="PVRTFixedPoint_8h.html#a3">00033</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTXMUL(a,b) ( (int)( ((PVRTint64)(a)*(b)) / 65536 ) )</span>
- <a name="l00034"></a><a class="code" href="PVRTFixedPoint_8h.html#a4">00034</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTXDIV(a,b) ( (int)( (((PVRTint64)(a))<<16)/(b) ) )</span>
- <a name="l00035"></a><a class="code" href="PVRTFixedPoint_8h.html#a5">00035</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTABS(a) ((a) <= 0 ? -(a) : (a) )</span>
- 00036 <span class="preprocessor"></span>
- 00037 <span class="comment">/* Define trig table macros */</span>
- 00038 <span class="preprocessor">#include "<a class="code" href="PVRTMathTable_8h.html">PVRTMathTable.h</a>"</span>
- 00039
- 00040 <span class="comment">/* Useful values */</span>
- <a name="l00041"></a><a class="code" href="PVRTFixedPoint_8h.html#a6">00041</a> <span class="preprocessor">#define PVRT_PI_OVER_TWOf (3.1415926535f / 2.0f)</span>
- <a name="l00042"></a><a class="code" href="PVRTFixedPoint_8h.html#a7">00042</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRT_PIf (3.1415926535f)</span>
- <a name="l00043"></a><a class="code" href="PVRTFixedPoint_8h.html#a8">00043</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRT_TWO_PIf (3.1415926535f * 2.0f)</span>
- <a name="l00044"></a><a class="code" href="PVRTFixedPoint_8h.html#a9">00044</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRT_ONEf (1.0f)</span>
- 00045 <span class="preprocessor"></span>
- <a name="l00046"></a><a class="code" href="PVRTFixedPoint_8h.html#a10">00046</a> <span class="preprocessor">#define PVRT_PI_OVER_TWOx PVRTF2X(PVRT_PI_OVER_TWOf)</span>
- <a name="l00047"></a><a class="code" href="PVRTFixedPoint_8h.html#a11">00047</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRT_PIx PVRTF2X(PVRT_PIf)</span>
- <a name="l00048"></a><a class="code" href="PVRTFixedPoint_8h.html#a12">00048</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRT_TWO_PIx PVRTF2X(PVRT_TWO_PIf)</span>
- <a name="l00049"></a><a class="code" href="PVRTFixedPoint_8h.html#a13">00049</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRT_ONEx PVRTF2X(PVRT_ONEf)</span>
- 00050 <span class="preprocessor"></span>
- 00051 <span class="comment">/* Fixed-point trig function lookups */</span>
- <a name="l00052"></a><a class="code" href="PVRTFixedPoint_8h.html#a14">00052</a> <span class="preprocessor">#define PVRTXCOS(x) (cos_val[(PVRTXMUL(((PVRTXDIV((x)<0? -(x):(x), PVRT_TWO_PIx)) & 0x0000FFFF), (NUM_ENTRIES-1)))])</span>
- <a name="l00053"></a><a class="code" href="PVRTFixedPoint_8h.html#a15">00053</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTXSIN(x) (sin_val[(PVRTXMUL(((PVRTXDIV((x)<0 ? PVRT_PIx-(x):(x), PVRT_TWO_PIx)) & 0x0000FFFF), (NUM_ENTRIES-1)))])</span>
- <a name="l00054"></a><a class="code" href="PVRTFixedPoint_8h.html#a16">00054</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTXTAN(x) ( (x)<0 ? -tan_val[(PVRTXMUL(((PVRTXDIV(-(x), PVRT_TWO_PIx)) & 0x0000FFFF), (NUM_ENTRIES-1)))] : tan_val[(PVRTXMUL(((PVRTXDIV(x, PVRT_TWO_PIx)) & 0x0000FFFF), (NUM_ENTRIES-1)))] )</span>
- <a name="l00055"></a><a class="code" href="PVRTFixedPoint_8h.html#a17">00055</a> <span class="preprocessor"></span><span class="preprocessor">#define PVRTXACOS(x) (acos_val[PVRTXMUL(((((x) + PVRTF2X(1.0f))>>1) & 0x0000FFFF), (NUM_ENTRIES-1))])</span>
- 00056 <span class="preprocessor"></span>
- 00057 <span class="comment">/* Floating-point trig functions lookups (needed by some tools chains that have problems with real math functions) */</span>
- 00058 <span class="preprocessor">#ifdef USE_TRIGONOMETRIC_LOOKUP_TABLES</span>
- 00059 <span class="preprocessor"></span>
- 00060 <span class="comment">/* If trig tables are forced ON in non-fixed-point builds then convert fixed-point trig tables results to float */</span>
- 00061 <span class="preprocessor"> #define PVRTFCOS(x) PVRTX2F(PVRTXCOS(PVRTF2X(x)))</span>
- 00062 <span class="preprocessor"></span><span class="preprocessor"> #define PVRTFSIN(x) PVRTX2F(PVRTXSIN(PVRTF2X(x)))</span>
- 00063 <span class="preprocessor"></span><span class="preprocessor"> #define PVRTFTAN(x) PVRTX2F(PVRTXTAN(PVRTF2X(x)))</span>
- 00064 <span class="preprocessor"></span><span class="preprocessor"> #define PVRTFACOS(x) PVRTX2F(PVRTXACOS(PVRTF2X(x)))</span>
- 00065 <span class="preprocessor"></span>
- 00066 <span class="preprocessor">#else</span>
- 00067 <span class="preprocessor"></span>
- 00068 <span class="comment">/* Trig abstraction macros default to normal math trig functions for full float mode */</span>
- <a name="l00069"></a><a class="code" href="PVRTFixedPoint_8h.html#a18">00069</a> <span class="preprocessor"> #define PVRTFCOS(x) ((float)cos(x))</span>
- <a name="l00070"></a><a class="code" href="PVRTFixedPoint_8h.html#a19">00070</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRTFSIN(x) ((float)sin(x))</span>
- <a name="l00071"></a><a class="code" href="PVRTFixedPoint_8h.html#a20">00071</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRTFTAN(x) ((float)tan(x))</span>
- <a name="l00072"></a><a class="code" href="PVRTFixedPoint_8h.html#a21">00072</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRTFACOS(x) ((float)acos(x))</span>
- 00073 <span class="preprocessor"></span>
- 00074 <span class="preprocessor">#endif</span>
- 00075 <span class="preprocessor"></span>
- 00076
- 00077 <span class="comment">/* Fixed/float macro abstraction */</span>
- 00078 <span class="preprocessor">#ifdef PVRT_FIXED_POINT_ENABLE</span>
- 00079 <span class="preprocessor"></span>
- 00080 <span class="comment">/* Fixed-point operations, including trig tables */</span>
- 00081 <span class="preprocessor"> #define VERTTYPEMUL(a,b) PVRTXMUL(a,b)</span>
- 00082 <span class="preprocessor"></span><span class="preprocessor"> #define VERTTYPEDIV(a,b) PVRTXDIV(a,b)</span>
- 00083 <span class="preprocessor"></span><span class="preprocessor"> #define VERTTYPEABS(a) PVRTABS(a)</span>
- 00084 <span class="preprocessor"></span>
- 00085 <span class="preprocessor"> #define f2vt(f) PVRTF2X(f)</span>
- 00086 <span class="preprocessor"></span><span class="preprocessor"> #define vt2f(x) PVRTX2F(x)</span>
- 00087 <span class="preprocessor"></span>
- 00088 <span class="preprocessor"> #define PVRT_PI_OVER_TWO PVRT_PI_OVER_TWOx</span>
- 00089 <span class="preprocessor"></span><span class="preprocessor"> #define PVRT_PI PVRT_PIx</span>
- 00090 <span class="preprocessor"></span><span class="preprocessor"> #define PVRT_TWO_PI PVRT_TWO_PIx</span>
- 00091 <span class="preprocessor"></span><span class="preprocessor"> #define PVRT_ONE PVRT_ONEx</span>
- 00092 <span class="preprocessor"></span>
- 00093 <span class="preprocessor"> #define PVRTCOS(x) PVRTXCOS(x)</span>
- 00094 <span class="preprocessor"></span><span class="preprocessor"> #define PVRTSIN(x) PVRTXSIN(x)</span>
- 00095 <span class="preprocessor"></span><span class="preprocessor"> #define PVRTTAN(x) PVRTXTAN(x)</span>
- 00096 <span class="preprocessor"></span><span class="preprocessor"> #define PVRTACOS(x) PVRTXACOS(x)</span>
- 00097 <span class="preprocessor"></span>
- 00098 <span class="preprocessor">#else</span>
- 00099 <span class="preprocessor"></span>
- 00100 <span class="comment">/* Floating-point operations */</span>
- <a name="l00101"></a><a class="code" href="PVRTFixedPoint_8h.html#a22">00101</a> <span class="preprocessor"> #define VERTTYPEMUL(a,b) ( (VERTTYPE)((a)*(b)) )</span>
- <a name="l00102"></a><a class="code" href="PVRTFixedPoint_8h.html#a23">00102</a> <span class="preprocessor"></span><span class="preprocessor"> #define VERTTYPEDIV(a,b) ( (VERTTYPE)((a)/(b)) )</span>
- <a name="l00103"></a><a class="code" href="PVRTFixedPoint_8h.html#a24">00103</a> <span class="preprocessor"></span><span class="preprocessor"> #define VERTTYPEABS(a) ( (VERTTYPE)(fabs(a)) )</span>
- 00104 <span class="preprocessor"></span>
- <a name="l00105"></a><a class="code" href="PVRTFixedPoint_8h.html#a25">00105</a> <span class="preprocessor"> #define f2vt(x) (x)</span>
- <a name="l00106"></a><a class="code" href="PVRTFixedPoint_8h.html#a26">00106</a> <span class="preprocessor"></span><span class="preprocessor"> #define vt2f(x) (x)</span>
- 00107 <span class="preprocessor"></span>
- <a name="l00108"></a><a class="code" href="PVRTFixedPoint_8h.html#a27">00108</a> <span class="preprocessor"> #define PVRT_PI_OVER_TWO PVRT_PI_OVER_TWOf</span>
- <a name="l00109"></a><a class="code" href="PVRTFixedPoint_8h.html#a28">00109</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRT_PI PVRT_PIf</span>
- <a name="l00110"></a><a class="code" href="PVRTFixedPoint_8h.html#a29">00110</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRT_TWO_PI PVRT_TWO_PIf</span>
- <a name="l00111"></a><a class="code" href="PVRTFixedPoint_8h.html#a30">00111</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRT_ONE PVRT_ONEf</span>
- 00112 <span class="preprocessor"></span>
- 00113 <span class="comment">/* If trig tables are forced ON in non-fixed-point builds then convert fixed-point trig tables results to float */</span>
- <a name="l00114"></a><a class="code" href="PVRTFixedPoint_8h.html#a31">00114</a> <span class="preprocessor"> #define PVRTCOS(x) PVRTFCOS(x)</span>
- <a name="l00115"></a><a class="code" href="PVRTFixedPoint_8h.html#a32">00115</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRTSIN(x) PVRTFSIN(x)</span>
- <a name="l00116"></a><a class="code" href="PVRTFixedPoint_8h.html#a33">00116</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRTTAN(x) PVRTFTAN(x)</span>
- <a name="l00117"></a><a class="code" href="PVRTFixedPoint_8h.html#a34">00117</a> <span class="preprocessor"></span><span class="preprocessor"> #define PVRTACOS(x) PVRTFACOS(x)</span>
- 00118 <span class="preprocessor"></span>
- 00119 <span class="preprocessor">#endif</span>
- 00120 <span class="preprocessor"></span>
- 00121
- 00122 <span class="comment">// Structure Definitions</span>
- 00123
- 00124 <span class="comment">/*!***************************************************************************</span>
- 00125 <span class="comment"> @Struct HeaderStruct_Mesh</span>
- 00126 <span class="comment"> @Brief Defines the format of a header-object as exported by the MAX plugin.</span>
- 00127 <span class="comment">*****************************************************************************/</span>
- <a name="l00128"></a><a class="code" href="structHeaderStruct__Mesh.html">00128</a> <span class="keyword">typedef</span> <span class="keyword">struct </span>{
- <a name="l00129"></a><a class="code" href="structHeaderStruct__Mesh.html#o0">00129</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumVertex;
- <a name="l00130"></a><a class="code" href="structHeaderStruct__Mesh.html#o1">00130</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumFaces;
- <a name="l00131"></a><a class="code" href="structHeaderStruct__Mesh.html#o2">00131</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumStrips;
- <a name="l00132"></a><a class="code" href="structHeaderStruct__Mesh.html#o3">00132</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nFlags;
- <a name="l00133"></a><a class="code" href="structHeaderStruct__Mesh.html#o4">00133</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nMaterial;
- <a name="l00134"></a><a class="code" href="structHeaderStruct__Mesh.html#o5">00134</a> <span class="keywordtype">float</span> fCenter[3];
- <a name="l00135"></a><a class="code" href="structHeaderStruct__Mesh.html#o6">00135</a> <span class="keywordtype">float</span> *pVertex;
- <a name="l00136"></a><a class="code" href="structHeaderStruct__Mesh.html#o7">00136</a> <span class="keywordtype">float</span> *pUV;
- <a name="l00137"></a><a class="code" href="structHeaderStruct__Mesh.html#o8">00137</a> <span class="keywordtype">float</span> *pNormals;
- <a name="l00138"></a><a class="code" href="structHeaderStruct__Mesh.html#o9">00138</a> <span class="keywordtype">float</span> *pPackedVertex;
- <a name="l00139"></a><a class="code" href="structHeaderStruct__Mesh.html#o10">00139</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *pVertexColor;
- <a name="l00140"></a><a class="code" href="structHeaderStruct__Mesh.html#o11">00140</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *pVertexMaterial;
- <a name="l00141"></a><a class="code" href="structHeaderStruct__Mesh.html#o12">00141</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *pFaces;
- <a name="l00142"></a><a class="code" href="structHeaderStruct__Mesh.html#o13">00142</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *pStrips;
- <a name="l00143"></a><a class="code" href="structHeaderStruct__Mesh.html#o14">00143</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *pStripLength;
- 00144 <span class="keyword">struct</span>
- 00145 <span class="keyword"> </span>{
- <a name="l00146"></a><a class="code" href="structHeaderStruct__Mesh.html#o15">00146</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nType;
- <a name="l00147"></a><a class="code" href="structHeaderStruct__Mesh.html#o16">00147</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumPatches;
- <a name="l00148"></a><a class="code" href="structHeaderStruct__Mesh.html#o17">00148</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumVertices;
- <a name="l00149"></a><a class="code" href="structHeaderStruct__Mesh.html#o18">00149</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumSubdivisions;
- <a name="l00150"></a><a class="code" href="structHeaderStruct__Mesh.html#o19">00150</a> <span class="keywordtype">float</span> *pControlPoints;
- <a name="l00151"></a><a class="code" href="structHeaderStruct__Mesh.html#o20">00151</a> <span class="keywordtype">float</span> *pUVs;
- 00152 } Patch;
- 00153 } <a class="code" href="structHeaderStruct__Mesh.html">HeaderStruct_Mesh</a>;
- 00154
- 00155
- 00156 <span class="preprocessor">#ifdef PVRT_FIXED_POINT_ENABLE</span>
- 00157 <span class="preprocessor"></span>
- 00158 <span class="comment">/*!***************************************************************************</span>
- 00159 <span class="comment"> Defines the format of a header-object as when converted to</span>
- 00160 <span class="comment"> fixed point.</span>
- 00161 <span class="comment">*****************************************************************************/</span>
- 00162 <span class="comment">/*!***************************************************************************</span>
- 00163 <span class="comment"> @Struct HeaderStruct_Fixed_Mesh</span>
- 00164 <span class="comment"> @Brief Defines the format of a header-object as when converted to fixed point.</span>
- 00165 <span class="comment">*****************************************************************************/</span>
- 00166 <span class="keyword">typedef</span> <span class="keyword">struct </span>{
- 00167 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumVertex;
- 00168 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumFaces;
- 00169 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumStrips;
- 00170 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nFlags;
- 00171 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nMaterial;
- 00172 <a class="code" href="PVRTFixedPoint_8h.html#a0">VERTTYPE</a> fCenter[3];
- 00173 <a class="code" href="PVRTFixedPoint_8h.html#a0">VERTTYPE</a> *pVertex;
- 00174 <a class="code" href="PVRTFixedPoint_8h.html#a0">VERTTYPE</a> *pUV;
- 00175 <a class="code" href="PVRTFixedPoint_8h.html#a0">VERTTYPE</a> *pNormals;
- 00176 <a class="code" href="PVRTFixedPoint_8h.html#a0">VERTTYPE</a> *pPackedVertex;
- 00177 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *pVertexColor;
- 00178 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *pVertexMaterial;
- 00179 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *pFaces;
- 00180 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *pStrips;
- 00181 <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> *pStripLength;
- 00182 <span class="keyword">struct</span>
- 00183 <span class="keyword"> </span>{
- 00184 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nType; <span class="comment">// for the moment, these are left as floats</span>
- 00185 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumPatches;
- 00186 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumVertices;
- 00187 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> nNumSubdivisions;
- 00188 <span class="keywordtype">float</span> *pControlPoints;
- 00189 <span class="keywordtype">float</span> *pUVs;
- 00190 } Patch;
- 00191 } HeaderStruct_Fixed_Mesh;
- 00192
- 00193 <span class="keyword">typedef</span> HeaderStruct_Fixed_Mesh <a class="code" href="structHeaderStruct__Mesh.html">HeaderStruct_Mesh_Type</a>;
- 00194 <span class="preprocessor">#else</span>
- <a name="l00195"></a><a class="code" href="PVRTFixedPoint_8h.html#a35">00195</a> <span class="preprocessor"></span> <span class="keyword">typedef</span> <a class="code" href="structHeaderStruct__Mesh.html">HeaderStruct_Mesh</a> <a class="code" href="PVRTFixedPoint_8h.html#a35">HeaderStruct_Mesh_Type</a>;
- 00196 <span class="preprocessor">#endif</span>
- 00197 <span class="preprocessor"></span>
- 00198 <span class="comment">// Function prototypes</span>
- 00199
- 00200 <span class="comment">/*!***************************************************************************</span>
- 00201 <span class="comment"> @Function PVRTLoadHeaderObject</span>
- 00202 <span class="comment"> @Input headerObj Pointer to object structure in the header file</span>
- 00203 <span class="comment"> @Return directly usable geometry in fixed or float format as appropriate</span>
- 00204 <span class="comment"> @Description Converts the data exported by MAX to fixed point when used in OpenGL</span>
- 00205 <span class="comment"> ES common-lite profile.</span>
- 00206 <span class="comment">*****************************************************************************/</span>
- 00207 <a class="code" href="PVRTFixedPoint_8h.html#a35">HeaderStruct_Mesh_Type</a>* <a class="code" href="PVRTFixedPoint_8h.html#a36">PVRTLoadHeaderObject</a>(<span class="keyword">const</span> <span class="keywordtype">void</span> *headerObj);
- 00208
- 00209 <span class="comment">/*!***************************************************************************</span>
- 00210 <span class="comment"> @Function PVRTUnloadHeaderObject</span>
- 00211 <span class="comment"> @Input headerObj Pointer returned by LoadHeaderObject</span>
- 00212 <span class="comment"> @Description Releases memory allocated by LoadHeaderObject when geometry no longer</span>
- 00213 <span class="comment"> needed.</span>
- 00214 <span class="comment">*****************************************************************************/</span>
- 00215 <span class="keywordtype">void</span> <a class="code" href="PVRTFixedPoint_8h.html#a37">PVRTUnloadHeaderObject</a>(HeaderStruct_Mesh_Type* headerObj);
- 00216
- 00217
- 00218 <span class="preprocessor">#endif </span><span class="comment">/* _PVRTFIXEDPOINT_H_ */</span>
- 00219
- 00220 <span class="comment">/*****************************************************************************</span>
- 00221 <span class="comment"> End of file (PVRTFixedPoint.h)</span>
- 00222 <span class="comment">*****************************************************************************/</span>
- 00223
- </pre></div><br>
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