PVRTContext_8h-source.html 7.8 KB

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  12. <p align="center"><font color="#808080" face="Arial" size="2">PowerVR Software Development Kit</a></font></p>
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  23. <h1>PVRTContext.h</h1><a href="PVRTContext_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/******************************************************************************</span>
  24. 00002 <span class="comment"></span>
  25. 00003 <span class="comment"> @File PVRTContext.h</span>
  26. 00004 <span class="comment"></span>
  27. 00005 <span class="comment"> @Title OGLES2/PVRTContext</span>
  28. 00006 <span class="comment"></span>
  29. 00007 <span class="comment"> @Version </span>
  30. 00008 <span class="comment"></span>
  31. 00009 <span class="comment"> @Copyright Copyright (C) Imagination Technologies Limited.</span>
  32. 00010 <span class="comment"></span>
  33. 00011 <span class="comment"> @Platform ANSI compatible</span>
  34. 00012 <span class="comment"></span>
  35. 00013 <span class="comment"> @Description Context specific stuff - i.e. 3D API-related.</span>
  36. 00014 <span class="comment"></span>
  37. 00015 <span class="comment">******************************************************************************/</span>
  38. 00016 <span class="preprocessor">#ifndef _PVRTCONTEXT_H_</span>
  39. 00017 <span class="preprocessor"></span><span class="preprocessor">#define _PVRTCONTEXT_H_</span>
  40. 00018 <span class="preprocessor"></span>
  41. 00019 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
  42. 00020 <span class="preprocessor">#if defined(__APPLE__)</span>
  43. 00021 <span class="preprocessor"></span><span class="preprocessor">#ifdef TARGET_OS_IPHONE</span>
  44. 00022 <span class="preprocessor"></span><span class="preprocessor">#import &lt;OpenGLES/ES2/gl.h&gt;</span>
  45. 00023 <span class="preprocessor">#import &lt;OpenGLES/ES2/glext.h&gt;</span>
  46. 00024 <span class="preprocessor">#else //MacOS </span>
  47. 00025 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GLES2/gl2.h&gt;</span>
  48. 00026 <span class="preprocessor">#include &lt;GLES2/gl2ext.h&gt;</span>
  49. 00027 <span class="preprocessor">#include &lt;GLES2/gl2extimg.h&gt;</span>
  50. 00028 <span class="preprocessor">#endif</span>
  51. 00029 <span class="preprocessor"></span><span class="preprocessor">#else</span>
  52. 00030 <span class="preprocessor"></span><span class="preprocessor">#if defined(__BADA__)</span>
  53. 00031 <span class="preprocessor"></span><span class="preprocessor">#include &lt;FGraphicsOpengl2.h&gt;</span>
  54. 00032 <span class="keyword">using</span> <span class="keyword">namespace </span>Osp::Graphics::Opengl;
  55. 00033 <span class="preprocessor">#else</span>
  56. 00034 <span class="preprocessor"></span><span class="preprocessor">#if defined(__PALMPDK__)</span>
  57. 00035 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GLES2/gl2.h&gt;</span>
  58. 00036 <span class="preprocessor">#include &lt;GLES2/gl2ext.h&gt;</span>
  59. 00037 <span class="preprocessor">#else</span>
  60. 00038 <span class="preprocessor"></span><span class="preprocessor">#if !defined(EGL_NOT_PRESENT)</span>
  61. 00039 <span class="preprocessor"></span><span class="preprocessor">#include &lt;EGL/egl.h&gt;</span>
  62. 00040 <span class="preprocessor">#endif</span>
  63. 00041 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GLES2/gl2.h&gt;</span>
  64. 00042 <span class="preprocessor">#include &lt;GLES2/gl2ext.h&gt;</span>
  65. 00043 <span class="preprocessor">#endif</span>
  66. 00044 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
  67. 00045 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GLES2/gl2extimg.h&gt;</span>
  68. 00046 <span class="preprocessor">#endif</span>
  69. 00047 <span class="preprocessor"></span>
  70. 00048 <span class="comment">/****************************************************************************</span>
  71. 00049 <span class="comment">** Macros</span>
  72. 00050 <span class="comment">****************************************************************************/</span>
  73. 00051 <span class="preprocessor">#define PVRTRGBA(r, g, b, a) ((GLuint) (((a) &lt;&lt; 24) | ((b) &lt;&lt; 16) | ((g) &lt;&lt; 8) | (r)))</span>
  74. 00052 <span class="preprocessor"></span>
  75. 00053 <span class="comment">/****************************************************************************</span>
  76. 00054 <span class="comment">** Defines</span>
  77. <a name="l00055"></a><a class="code" href="PVRTContext_8h.html#a0">00055</a> <span class="comment">****************************************************************************/</span>
  78. 00056
  79. 00057 <span class="comment">/****************************************************************************</span>
  80. 00058 <span class="comment">** Enumerations</span>
  81. 00059 <span class="comment">****************************************************************************/</span>
  82. 00060
  83. 00061 <span class="comment">/****************************************************************************</span>
  84. 00062 <span class="comment">** Structures</span>
  85. 00063 <span class="comment">****************************************************************************/</span>
  86. 00064 <span class="comment">/*!**************************************************************************</span>
  87. 00065 <span class="comment">@Struct SPVRTContext</span>
  88. 00066 <span class="comment">@Brief A structure for storing API specific variables</span>
  89. 00067 <span class="comment">****************************************************************************/</span>
  90. 00068 <span class="keyword">struct </span><a class="code" href="structSPVRTContext.html">SPVRTContext</a>
  91. 00069 {
  92. 00070 <span class="keywordtype">int</span> reserved; <span class="comment">// No context info for OGLES2.</span>
  93. 00071 };
  94. <a name="l00072"></a><a class="code" href="structSPVRTContext.html">00072</a>
  95. 00073 <span class="comment">/****************************************************************************</span>
  96. <a name="l00074"></a><a class="code" href="structSPVRTContext.html#o0">00074</a> <span class="comment">** Functions</span>
  97. 00075 <span class="comment">****************************************************************************/</span>
  98. 00076
  99. 00077
  100. 00078 <span class="preprocessor">#endif </span><span class="comment">/* _PVRTCONTEXT_H_ */</span>
  101. 00079
  102. 00080 <span class="comment">/*****************************************************************************</span>
  103. 00081 <span class="comment"> End of file (PVRTContext.h)</span>
  104. 00082 <span class="comment">*****************************************************************************/</span>
  105. 00083
  106. </pre></div><br>
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