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- <h1>PVRTBackground.h</h1><a href="PVRTBackground_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/******************************************************************************</span>
- 00002 <span class="comment"></span>
- 00003 <span class="comment"> @File PVRTBackground.h</span>
- 00004 <span class="comment"></span>
- 00005 <span class="comment"> @Title PVRTBackground</span>
- 00006 <span class="comment"></span>
- 00007 <span class="comment"> @Version </span>
- 00008 <span class="comment"></span>
- 00009 <span class="comment"> @Copyright Copyright (C) Imagination Technologies Limited.</span>
- 00010 <span class="comment"></span>
- 00011 <span class="comment"> @Platform ANSI compatible</span>
- 00012 <span class="comment"></span>
- 00013 <span class="comment"> @Description Function to draw a background texture.</span>
- 00014 <span class="comment"></span>
- 00015 <span class="comment">******************************************************************************/</span>
- 00016 <span class="preprocessor">#ifndef __PVRTBACKGROUND_H__</span>
- 00017 <span class="preprocessor"></span><span class="preprocessor">#define __PVRTBACKGROUND_H__</span>
- 00018 <span class="preprocessor"></span>
- 00019 <span class="preprocessor">#include "<a class="code" href="PVRTGlobal_8h.html">PVRTGlobal.h</a>"</span>
- 00020 <span class="preprocessor">#include "<a class="code" href="PVRTContext_8h.html">PVRTContext.h</a>"</span>
- 00021 <span class="preprocessor">#include "<a class="code" href="PVRTString_8h.html">PVRTString.h</a>"</span>
- 00022 <span class="preprocessor">#include "<a class="code" href="PVRTError_8h.html">PVRTError.h</a>"</span>
- 00023
- 00024 <span class="comment">/****************************************************************************</span>
- 00025 <span class="comment">** Structures</span>
- 00026 <span class="comment">****************************************************************************/</span>
- 00027 <span class="comment">/*!***************************************************************************</span>
- 00028 <span class="comment">@Struct SPVRTBackgroundAPI</span>
- 00029 <span class="comment">@Brief A struct for storing API specific variables</span>
- 00030 <span class="comment">*****************************************************************************/</span>
- 00031 <span class="keyword">struct </span><a class="code" href="structSPVRTBackgroundAPI.html">SPVRTBackgroundAPI</a>;
- 00032
- 00033 <span class="comment">/*!***************************************************************************</span>
- 00034 <span class="comment">@Class CPVRTBackground</span>
- 00035 <span class="comment">@Brief A class for drawing a fullscreen textured background</span>
- 00036 <span class="comment">*****************************************************************************/</span>
- <a name="l00037"></a><a class="code" href="classCPVRTBackground.html">00037</a> <span class="keyword">class </span><a class="code" href="classCPVRTBackground.html">CPVRTBackground</a>
- 00038 {
- 00039 <span class="keyword">public</span>:
- 00040 <span class="comment">/*!***************************************************************************</span>
- 00041 <span class="comment"> @Function CPVRTBackground</span>
- 00042 <span class="comment"> @Description Init some values.</span>
- 00043 <span class="comment"> *****************************************************************************/</span>
- 00044 <a class="code" href="classCPVRTBackground.html#a0">CPVRTBackground</a>(<span class="keywordtype">void</span>);
- 00045 <span class="comment">/*!***************************************************************************</span>
- 00046 <span class="comment"> @Function ~CPVRTBackground</span>
- 00047 <span class="comment"> @Description Calls Destroy()</span>
- 00048 <span class="comment"> *****************************************************************************/</span>
- 00049 <a class="code" href="classCPVRTBackground.html#a1">~CPVRTBackground</a>(<span class="keywordtype">void</span>);
- 00050 <span class="comment">/*!***************************************************************************</span>
- 00051 <span class="comment"> @Function Destroy</span>
- 00052 <span class="comment"> @Description Destroys the background. It's called by the destructor.</span>
- 00053 <span class="comment"> *****************************************************************************/</span>
- 00054 <span class="keywordtype">void</span> <a class="code" href="classCPVRTBackground.html#a2">Destroy</a>();
- 00055 <span class="comment">/*!***************************************************************************</span>
- 00056 <span class="comment"> @Function Init</span>
- 00057 <span class="comment"> @Input pContext A pointer to a PVRTContext</span>
- 00058 <span class="comment"> @Input bRotate true to rotate texture 90 degrees.</span>
- 00059 <span class="comment"> @Input pszError An option string for returning errors</span>
- 00060 <span class="comment"> @Return PVR_SUCCESS on success</span>
- 00061 <span class="comment"> @Description Initialises the background</span>
- 00062 <span class="comment"> *****************************************************************************/</span>
- 00063 <a class="code" href="PVRTError_8h.html#a5">EPVRTError</a> <a class="code" href="classCPVRTBackground.html#a3">Init</a>(<span class="keyword">const</span> <a class="code" href="structSPVRTContext.html">SPVRTContext</a> * <span class="keyword">const</span> pContext, <span class="keyword">const</span> <span class="keywordtype">bool</span> bRotate, <a class="code" href="classCPVRTString.html">CPVRTString</a> *pszError = 0);
- 00064
- 00065 <span class="preprocessor">#if defined(BUILD_OGL) || defined(BUILD_OGLES) || defined(BUILD_OGLES2)</span>
- 00066 <span class="preprocessor"></span> <span class="comment">/*!***************************************************************************</span>
- 00067 <span class="comment"> @Function Draw</span>
- 00068 <span class="comment"> @Input ui32Texture Texture to use</span>
- 00069 <span class="comment"> @Return PVR_SUCCESS on success</span>
- 00070 <span class="comment"> @Description Draws a texture on a quad covering the whole screen.</span>
- 00071 <span class="comment"> *****************************************************************************/</span>
- 00072 <a class="code" href="PVRTError_8h.html#a5">EPVRTError</a> Draw(<span class="keyword">const</span> GLuint ui32Texture);
- 00073 <span class="preprocessor">#elif defined(BUILD_DX10)</span>
- 00074 <span class="preprocessor"></span> <span class="comment">/*!***************************************************************************</span>
- 00075 <span class="comment"> @Function Draw</span>
- 00076 <span class="comment"> @Input pTexture Texture to use</span>
- 00077 <span class="comment"> @Return PVR_SUCCESS on success</span>
- 00078 <span class="comment"> @Description Draws a texture on a quad covering the whole screen.</span>
- 00079 <span class="comment"> *****************************************************************************/</span>
- 00080 <a class="code" href="PVRTError_8h.html#a5">EPVRTError</a> Draw(ID3D10ShaderResourceView *pTexture);
- 00081 <span class="preprocessor">#endif</span>
- 00082 <span class="preprocessor"></span>
- 00083 <span class="keyword">protected</span>:
- 00084 <span class="keywordtype">bool</span> <a class="code" href="classCPVRTBackground.html#p0">m_bInit</a>;
- 00085 <a class="code" href="structSPVRTBackgroundAPI.html">SPVRTBackgroundAPI</a> *<a class="code" href="classCPVRTBackground.html#p1">m_pAPI</a>;
- 00086 };
- 00087
- <a name="l00088"></a><a class="code" href="classCPVRTBackground.html#p0">00088</a>
- <a name="l00089"></a><a class="code" href="classCPVRTBackground.html#p1">00089</a> <span class="preprocessor">#endif </span><span class="comment">/* __PVRTBACKGROUND_H__ */</span>
- 00090
- 00091 <span class="comment">/*****************************************************************************</span>
- 00092 <span class="comment"> End of file (PVRTBackground.h)</span>
- 00093 <span class="comment">*****************************************************************************/</span>
- 00094
- </pre></div><br>
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