ApplicationModel.qml 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234
  1. import QtQuick 1.0
  2. ListModel {
  3. ListElement {
  4. name: "ChameleonMan"
  5. desc: "The ChameleonMan demo shows a Matrix Skinned Character in combination with DOT3 Per Pixel Lighting."
  6. screenshot: "images/ChameleonMan.png"
  7. binary: "/usr/bin/OGLES2ChameleonMan"
  8. }
  9. ListElement {
  10. name: "Coverflow"
  11. desc: "Demonstrates cover flow."
  12. screenshot: "images/Coverflow.png"
  13. binary: "/usr/bin/OGLES2Coverflow"
  14. }
  15. ListElement {
  16. name: "FilmTV"
  17. desc: "Demonstrates render to texture."
  18. screenshot: "images/FilmTV.png"
  19. binary: "/usr/bin/OGLES2FilmTV"
  20. }
  21. ListElement {
  22. name: "Fractal"
  23. desc: "Drawing a fractal using recursive render to texture and some procedural animation."
  24. screenshot: "images/Fractal.png"
  25. binary: "/usr/bin/OGLES2Fractal"
  26. }
  27. ListElement {
  28. name: "Navigation"
  29. desc: "How to implement rendering algorithms for Navigation software."
  30. screenshot: "images/Navigation.png"
  31. binary: "/usr/bin/OGLES2Navigation"
  32. }
  33. ListElement {
  34. name: "Navigation3D"
  35. desc: "How to implement rendering algorithms for Navigation software."
  36. screenshot: "images/Navigation3D.png"
  37. binary: "/usr/bin/OGLES2Navigation3D"
  38. }
  39. ListElement {
  40. name: "PhantomMask"
  41. desc: "Shows a mask lit using spherical harmonics and regular diffuse vertex lighting."
  42. screenshot: "images/PhantomMask.png"
  43. binary: "/usr/bin/OGLES2PhantomMask"
  44. }
  45. ListElement {
  46. name: "Shaders"
  47. desc: "Shows a balloon rendered with a vertex and fragment shader."
  48. screenshot: "images/Shaders.png"
  49. binary: "/usr/bin/OGLES2Shaders"
  50. }
  51. ListElement {
  52. name: "Skybox2"
  53. desc: "Shows a balloon in the air inside a skybox."
  54. screenshot: "images/Skybox2.png"
  55. binary: "/usr/bin/OGLES2Skybox2"
  56. }
  57. ListElement {
  58. name: "Water"
  59. desc: "Shows how to render a water effect on a given plane."
  60. screenshot: "images/Water.png"
  61. binary: "/usr/bin/OGLES2Water"
  62. }
  63. ListElement {
  64. name: "AlphaBlend"
  65. desc: "Shows 4 different types of blending modes."
  66. screenshot: "images/AlphaBlend.png"
  67. binary: "/usr/bin/OGLES2AlphaBlend"
  68. }
  69. ListElement {
  70. name: "AlphaTest"
  71. desc: "How to perform the AlphaTest."
  72. screenshot: "images/AlphaTest.png"
  73. binary: "/usr/bin/OGLES2AlphaTest"
  74. }
  75. ListElement {
  76. name: "AnisotropicLighting"
  77. desc: "How to do anisotropic lighting."
  78. screenshot: "images/AnisotropicLighting.png"
  79. binary: "/usr/bin/OGLES2AnisotropicLighting"
  80. }
  81. ListElement {
  82. name: "BasicTnL"
  83. desc: "Shows how to draw a lit rotating triangle."
  84. screenshot: "images/BasicTnL.png"
  85. binary: "/usr/bin/OGLES2BasicTnL"
  86. }
  87. ListElement {
  88. name: "Bloom"
  89. desc: "This training course demonstrates a simple implementation of a Bloom effect."
  90. screenshot: "images/Bloom.png"
  91. binary: "/usr/bin/OGLES2Bloom"
  92. }
  93. ListElement {
  94. name: "CellShading"
  95. desc: "How to implement cell shading."
  96. screenshot: "images/CellShading.png"
  97. binary: "/usr/bin/OGLES2CellShading"
  98. }
  99. ListElement {
  100. name: "ComplexLighting"
  101. desc: "Shows how to implement directional, point and spot lighting."
  102. screenshot: "images/ComplexLighting.png"
  103. binary: "/usr/bin/OGLES2ComplexLighting"
  104. }
  105. ListElement {
  106. name: "DisplacementMap"
  107. desc: "Shows how to displace geometry in the vertex shader using a texture."
  108. screenshot: "images/DisplacementMap.png"
  109. binary: "/usr/bin/OGLES2DisplacementMap"
  110. }
  111. ListElement {
  112. name: "EdgeDetection"
  113. desc: "Shows a simple method of applying edge detection to objects."
  114. screenshot: "images/EdgeDetection.png"
  115. binary: "/usr/bin/OGLES2EdgeDetection"
  116. }
  117. ListElement {
  118. name: "FastTnL"
  119. desc: "Shows how to use our fast transformation and lighting vertex shader. This technique is appropiate when a high perfromance shader is required."
  120. screenshot: "images/FastTnL.png"
  121. binary: "/usr/bin/OGLES2FastTnL"
  122. }
  123. ListElement {
  124. name: "Fog"
  125. desc: "This training course demonstrates how to create a fog effect using shaders."
  126. screenshot: "images/Fog.png"
  127. binary: "/usr/bin/OGLES2Fog"
  128. }
  129. ListElement {
  130. name: "HelloTriangle"
  131. desc: "Basic Tutorial that shows step-by-step how to initialize OpenGL ES, use it for drawing a triangle and terminate it."
  132. screenshot: "images/HelloTriangle.png"
  133. binary: "/usr/bin/OGLES2HelloTriangle"
  134. }
  135. ListElement {
  136. name: "IntroducingPFX"
  137. desc: "Shows how to use our tools to load our PFX file format."
  138. screenshot: "images/IntroducingPFX.png"
  139. binary: "/usr/bin/OGLES2IntroducingPFX"
  140. }
  141. ListElement {
  142. name: "IntroducingPOD"
  143. desc: "Shows how to load POD files and play the animation with basic lighting."
  144. screenshot: "images/IntroducingPOD.png"
  145. binary: "/usr/bin/OGLES2IntroducingPOD"
  146. }
  147. ListElement {
  148. name: "IntroducingPVRShell"
  149. desc: "Shows how to use the PowerVR framework for initialization."
  150. screenshot: "images/IntroducingPVRShell.png"
  151. binary: "/usr/bin/OGLES2IntroducingPVRShell"
  152. }
  153. ListElement {
  154. name: "IntroducingPVRTools"
  155. desc: "Shows how to use the tools to load textures and display text."
  156. screenshot: "images/IntroducingPVRTools.png"
  157. binary: "/usr/bin/OGLES2IntroducingPVRTools"
  158. }
  159. ListElement {
  160. name: "Iridescence"
  161. desc: "Shows how to implement an iridescence effect by mimicing the behaviour of light reflecting off a surface covered by a translucent film of variable thickness."
  162. screenshot: "images/Iridescence.png"
  163. binary: "/usr/bin/OGLES2Iridescence"
  164. }
  165. ListElement {
  166. name: "LevelOfDetail"
  167. desc: "Using a low detail method for displaying an object where you won't notice all the detail i.e. far away."
  168. screenshot: "images/LevelOfDetail.png"
  169. binary: "/usr/bin/OGLES2LevelOfDetail"
  170. }
  171. ListElement {
  172. name: "LightMap"
  173. desc: "Shows how to use LigthMaps."
  174. screenshot: "images/LightMap.png"
  175. binary: "/usr/bin/OGLES2LightMap"
  176. }
  177. ListElement {
  178. name: "PerturbedUvs"
  179. desc: "How to use a normal map to perturb Uvs."
  180. screenshot: "images/PerturbedUvs.png"
  181. binary: "/usr/bin/OGLES2PerturbedUvs"
  182. }
  183. ListElement {
  184. name: "Reflections"
  185. desc: "How to use reflections, 2D Mapping and Cube Mapping."
  186. screenshot: "images/Reflections.png"
  187. binary: "/usr/bin/OGLES2Reflections"
  188. }
  189. ListElement {
  190. name: "Refraction"
  191. desc: "How to create glass like materials and Phong's specular reflection."
  192. screenshot: "images/Refraction.png"
  193. binary: "/usr/bin/OGLES2Refraction"
  194. }
  195. ListElement {
  196. name: "RenderToTexture"
  197. desc: "This training course demonstrates rendering a scene to a texture and applying that texture to an object."
  198. screenshot: "images/RenderToTexture.png"
  199. binary: "/usr/bin/OGLES2RenderToTexture"
  200. }
  201. ListElement {
  202. name: "ShadowMapping"
  203. desc: "Demonstrates shadow mapping."
  204. screenshot: "images/ShadowMapping.png"
  205. binary: "/usr/bin/OGLES2ShadowMapping"
  206. }
  207. ListElement {
  208. name: "ShadowVolume"
  209. desc: "Shows how to use our tools to create and use shadow volumes."
  210. screenshot: "images/ShadowVolume.png"
  211. binary: "/usr/bin/OGLES2ShadowVolume"
  212. }
  213. ListElement {
  214. name: "Skinning"
  215. desc: "How to implement Skinning using POD files."
  216. screenshot: "images/Skinning.png"
  217. binary: "/usr/bin/OGLES2Skinning"
  218. }
  219. ListElement {
  220. name: "StencilBuffer"
  221. desc: "Shows how to use the stencil buffer."
  222. screenshot: "images/StencilBuffer.png"
  223. binary: "/usr/bin/OGLES2StencilBuffer"
  224. }
  225. ListElement {
  226. name: "Texturing"
  227. desc: "Shows how to load a texture into OpenGL ES."
  228. screenshot: "images/Texturing.png"
  229. binary: "/usr/bin/OGLES2Texturing"
  230. }
  231. }