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- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: Tex2DFShader.fsh ********
- // File data
- static const char _Tex2DFShader_fsh[] =
- "uniform sampler2D Texture;\r\n"
- "\r\n"
- "varying highp vec2 TexCoord;\r\n"
- "\r\n"
- "void main()\r\n"
- "{\r\n"
- "\tgl_FragColor = texture2D(Texture, TexCoord);\r\n"
- "}";
- // Register Tex2DFShader.fsh in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_Tex2DFShader_fsh("Tex2DFShader.fsh", _Tex2DFShader_fsh, 126);
- // ******** End: Tex2DFShader.fsh ********
- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: Tex2DFShader.fsc ********
- // File data
- A32BIT _Tex2DFShader_fsc[] = {
- 0x10fab438,0x1e44c9a0,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x55020000,0x1000000,0x4000000,0x0,0x8000000,0x2,0xa080100,0x30000,0x81201,0x1000000,0xf8000000,0x55535020,0x20,0xec,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,
- 0x0,0x100000,0xf0000,0x60a000f,0x30003,0x30003,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x20001,0x6,0xf8000000,0x55535020,0x20,0xec,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x10001,0x0,0x10000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,
- 0x0,0xf0000,0x60a000f,0x10001,0x10001,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x20001,0x6,0x2000000,0x74786554,0x657275,0x3180000,0x1000001,0x20000,0x1000100,0x65540000,0x6f6f4378,0x6472,0x3060300,0x10000,0x100,0x30002,0x0,
- };
- // Register Tex2DFShader.fsc in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_Tex2DFShader_fsc("Tex2DFShader.fsc", _Tex2DFShader_fsc, 629);
- // ******** End: Tex2DFShader.fsc ********
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