SkyboxVertShader.cpp 2.8 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: SkyboxVertShader.vsh ********
  10. // File data
  11. static const char _SkyboxVertShader_vsh[] =
  12. "attribute mediump vec3 inVertex;\r\n"
  13. "\r\n"
  14. "uniform mediump mat4 ModelViewProjMatrix;\r\n"
  15. "\r\n"
  16. "varying mediump vec3 vEyeDir;\r\n"
  17. "\r\n"
  18. "void main()\r\n"
  19. "{\r\n"
  20. "\tvEyeDir = -inVertex.xzy;\r\n"
  21. "\tgl_Position = ModelViewProjMatrix * vec4(inVertex, 1.0);\r\n"
  22. "}";
  23. // Register SkyboxVertShader.vsh in memory file system at application startup time
  24. static CPVRTMemoryFileSystem RegisterFile_SkyboxVertShader_vsh("SkyboxVertShader.vsh", _SkyboxVertShader_vsh, 217);
  25. // ******** End: SkyboxVertShader.vsh ********
  26. // This file was created by Filewrap 1.1
  27. // Little endian mode
  28. // DO NOT EDIT
  29. #include "../PVRTMemoryFileSystem.h"
  30. // using 32 bit to guarantee alignment.
  31. #ifndef A32BIT
  32. #define A32BIT static const unsigned int
  33. #endif
  34. // ******** Start: SkyboxVertShader.vsc ********
  35. // File data
  36. A32BIT _SkyboxVertShader_vsc[] = {
  37. 0x10fab438,0x947a9186,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xd7020000,0x0,0x4000000,0x0,0x9000000,0x3,0x80a0100,0x20000,0x51201,0x1000000,0xe2010000,0x55535020,0x20,0x1d6,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x3,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x80000,0x800003,0x40002,0x0,0x50002,0x100000,0x80002,0x1,0x90002,0x100001,0xc0002,0x2,0xd0002,0x100002,0x100002,
  38. 0x3,0x110002,0x100003,0x60002,0x4,0x70002,0x100004,0xa0002,0x5,0xb0002,0x100005,0xe0002,0x6,0xf0002,0x100006,0x120002,0x7,0x130002,0x100007,0x7,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010003,0x80018001,0x8001,0x0,0x40000,0x101,0xfd100000,0x2,0x30002,0x40188001,0x80008000,0x0,0x0,0x4,0x1180000,0xfa100004,0x50801a30,0xa32085,0x2,0x30009,0x80018001,0x80018000,0x0,0x0,0x4,0x10001,0x1,0x10001,0x10001,0x101,0x2a55fa10,0x605f000,0x6b5738ab,0x605f000,0xac593882,0x605f000,0x1a5a3882,
  39. 0x1001700f,0x2e5d00e2,0x606f000,0x6f5f38ab,0x606f000,0xb0613882,0x606f000,0x1a623882,0x1001704f,0x600e2,0x14000000,0x803f,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x45760400,0x69446579,0x72,0x20504,0x100,0x3000001,0x700,0x65566e69,0x78657472,0x4000000,0x204,0x1000001,0x40000,0x4d000007,0x6c65646f,0x77656956,0x6a6f7250,0x7274614d,0x7869,0x2031600,0x10000,0x4000100,0xffff10,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0xf,
  40. };
  41. // Register SkyboxVertShader.vsc in memory file system at application startup time
  42. static CPVRTMemoryFileSystem RegisterFile_SkyboxVertShader_vsc("SkyboxVertShader.vsc", _SkyboxVertShader_vsc, 759);
  43. // ******** End: SkyboxVertShader.vsc ********