FragShader.cpp 2.2 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: FragShader.fsh ********
  10. // File data
  11. static const char _FragShader_fsh[] =
  12. "uniform lowp vec4 FlatColour;\r\n"
  13. "\r\n"
  14. "void main()\r\n"
  15. "{\t\r\n"
  16. "\tgl_FragColor = FlatColour;\r\n"
  17. "}\r\n";
  18. // Register FragShader.fsh in memory file system at application startup time
  19. static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 82);
  20. // ******** End: FragShader.fsh ********
  21. // This file was created by Filewrap 1.1
  22. // Little endian mode
  23. // DO NOT EDIT
  24. #include "../PVRTMemoryFileSystem.h"
  25. // using 32 bit to guarantee alignment.
  26. #ifndef A32BIT
  27. #define A32BIT static const unsigned int
  28. #endif
  29. // ******** Start: FragShader.fsc ********
  30. // File data
  31. A32BIT _FragShader_fsc[] = {
  32. 0x10fab438,0x24fe46ef,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x49020000,0x1000000,0x4000000,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xfc000000,0x55535020,0x20,0xf0,0x1,0x0,0x0,0x224,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0xc,0x4000b,0x10004,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,
  33. 0xa12024ca,0x81800006,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x100000,0xe0000480,0x28811002,0x6,0xf0000000,0x55535020,0x20,0xe4,0x1,0x0,0x0,0x2a4,0x0,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x10000,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20001,0x800000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,0xa12024ca,0x81800006,0xffffffff,
  34. 0xffffffff,0x0,0x0,0x4,0x20003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xe0000480,0x28811000,0x6,0x400,0x0,0x0,0x0,0x1000000,0x74616c46,0x6f6c6f43,0x7275,0x1030500,0x10000,0x100,0xf0004,0x0,
  35. };
  36. // Register FragShader.fsc in memory file system at application startup time
  37. static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 617);
  38. // ******** End: FragShader.fsc ********