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- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: SkinnedVertShader.vsh ********
- // File data
- static const char _SkinnedVertShader_vsh[] =
- "/*\r\n"
- "\tIf the current vertex is affected by bones then the vertex position and\r\n"
- "\tnormal will be transformed by the bone matrices. Each vertex wil have up \r\n"
- "\tto 4 bone indices (inBoneIndex) and bone weights (inBoneWeights).\r\n"
- "\t\r\n"
- "\tThe indices are used to index into the array of bone matrices \r\n"
- "\t(BoneMatrixArray) to get the required bone matrix for transformation. The \r\n"
- "\tamount of influence a particular bone has on a vertex is determined by the\r\n"
- "\tweights which should always total 1. So if a vertex is affected by 2 bones \r\n"
- "\tthe vertex position in world space is given by the following equation:\r\n"
- "\r\n"
- "\tposition = (BoneMatrixArray[Index0] * inVertex) * Weight0 + \r\n"
- "\t (BoneMatrixArray[Index1] * inVertex) * Weight1\r\n"
- "\r\n"
- "\tThe same proceedure is applied to the normals but the translation part of \r\n"
- "\tthe transformation is ignored.\r\n"
- "\r\n"
- "\tAfter this the position is multiplied by the view and projection matrices \r\n"
- "\tonly as the bone matrices already contain the model transform for this \r\n"
- "\tparticular mesh. The two-step transformation is required because lighting \r\n"
- "\twill not work properly in clip space.\r\n"
- "*/\r\n"
- "\r\n"
- "attribute highp vec3 inVertex;\r\n"
- "attribute mediump vec3 inNormal;\r\n"
- "attribute mediump vec3 inTangent;\r\n"
- "attribute mediump vec3 inBiNormal;\r\n"
- "attribute mediump vec2 inTexCoord;\r\n"
- "attribute mediump vec4 inBoneIndex;\r\n"
- "attribute mediump vec4 inBoneWeights;\r\n"
- "\r\n"
- "uniform highp mat4 ViewProjMatrix;\r\n"
- "uniform mediump vec3 LightPos;\r\n"
- "uniform mediump\tint\t BoneCount;\r\n"
- "uniform highp mat4 BoneMatrixArray[8];\r\n"
- "uniform highp mat3 BoneMatrixArrayIT[8];\r\n"
- "uniform bool\tbUseDot3;\r\n"
- "\r\n"
- "varying mediump vec3 Light;\r\n"
- "varying mediump vec2 TexCoord;\r\n"
- "\r\n"
- "void main()\r\n"
- "{\r\n"
- "\tif(BoneCount > 0)\r\n"
- "\t{\r\n"
- "\t\t// On PowerVR SGX it is possible to index the components of a vector\r\n"
- "\t\t// with the [] operator. However this can cause trouble with PC\r\n"
- "\t\t// emulation on some hardware so we \"rotate\" the vectors instead.\r\n"
- "\t\tmediump ivec4 boneIndex = ivec4(inBoneIndex);\r\n"
- "\t\tmediump vec4 boneWeights = inBoneWeights;\r\n"
- "\t\r\n"
- "\t\thighp mat4 boneMatrix = BoneMatrixArray[boneIndex.x];\r\n"
- "\t\tmediump mat3 normalMatrix = BoneMatrixArrayIT[boneIndex.x];\r\n"
- "\t\r\n"
- "\t\thighp vec4 position = boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;\r\n"
- "\t\tmediump vec3 worldNormal = normalMatrix * inNormal * boneWeights.x;\r\n"
- "\t\t\r\n"
- "\t\tmediump vec3 worldTangent;\r\n"
- "\t\tmediump vec3 worldBiNormal;\r\n"
- "\t\t\r\n"
- "\t\tif(bUseDot3)\r\n"
- "\t\t{\r\n"
- "\t\t\tworldTangent = normalMatrix * inTangent * boneWeights.x;\r\n"
- "\t\t\tworldBiNormal = normalMatrix * inBiNormal * boneWeights.x;\r\n"
- "\t\t}\r\n"
- "\t\r\n"
- "\t\tfor (lowp int i = 1; i < 3; ++i)\r\n"
- "\t\t{\r\n"
- "\t\t\tif(i < BoneCount)\r\n"
- "\t\t\t{\r\n"
- "\t\t\t\t// \"rotate\" the vector components\r\n"
- "\t\t\t\tboneIndex = boneIndex.yzwx;\r\n"
- "\t\t\t\tboneWeights = boneWeights.yzwx;\r\n"
- "\t\t\t\r\n"
- "\t\t\t\tboneMatrix = BoneMatrixArray[boneIndex.x];\r\n"
- "\t\t\t\tnormalMatrix = BoneMatrixArrayIT[boneIndex.x];\r\n"
- "\r\n"
- "\t\t\t\tposition += boneMatrix * vec4(inVertex, 1.0) * boneWeights.x;\r\n"
- "\t\t\t\tworldNormal += normalMatrix * inNormal * boneWeights.x;\r\n"
- "\t\t\t\t\r\n"
- "\t\t\t\tif(bUseDot3)\r\n"
- "\t\t\t\t{\r\n"
- "\t\t\t\t\tworldTangent += normalMatrix * inTangent * boneWeights.x;\r\n"
- "\t\t\t\t\tworldBiNormal += normalMatrix * inBiNormal * boneWeights.x;\r\n"
- "\t\t\t\t}\r\n"
- "\t\t\t}\r\n"
- "\t\t}\t\t\r\n"
- "\t\tgl_Position = ViewProjMatrix * position;\r\n"
- "\t\t\r\n"
- "\t\t// lighting\r\n"
- "\t\tmediump vec3 TmpLightDir = normalize(LightPos - position.xyz);\r\n"
- "\t\t\r\n"
- "\t\tif(bUseDot3)\r\n"
- "\t\t{\r\n"
- "\t\t\tLight.x = dot(normalize(worldTangent), TmpLightDir);\r\n"
- "\t\t\tLight.y = dot(normalize(worldBiNormal), TmpLightDir);\r\n"
- "\t\t\tLight.z = dot(normalize(worldNormal), TmpLightDir);\r\n"
- "\t\t}\r\n"
- "\t\telse\r\n"
- "\t\t{\r\n"
- "\t\t\tLight.x = dot(normalize(worldNormal), TmpLightDir);\r\n"
- "\t\t}\r\n"
- "\t}\r\n"
- "\r\n"
- "\t\r\n"
- "\t// Pass through texcoords\r\n"
- "\tTexCoord = inTexCoord;\r\n"
- "}\r\n"
- " ";
- // Register SkinnedVertShader.vsh in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_SkinnedVertShader_vsh("SkinnedVertShader.vsh", _SkinnedVertShader_vsh, 3539);
- // ******** End: SkinnedVertShader.vsh ********
- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: SkinnedVertShader.vsc ********
- // File data
- A32BIT _SkinnedVertShader_vsc[] = {
- 0x10fab438,0xff16793f,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xd41b0000,0x0,0x4000000,0x0,0x19000000,0x203,0x0,0x2020000,0x7400,0x0,0xa4150000,0x55535020,0x20,0x1598,0x1,0x1,0x0,0x20c,0x84,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x14001a,0x0,0x0,0xfa,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0xf60000,0x80001a,0x2,0x0,0x10002,0x100000,0xf20002,0x1,0xf30002,0x100001,0x1080002,0x2,0x1090002,0x100002,0x10a0002,
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- 0x42,0x320001,0x43,0x330001,0x44,0x340001,0x45,0x350001,0x46,0x360001,0x47,0x370001,0x48,0x380001,0x49,0x390001,0x4a,0x3a0001,0x4b,0x3b0001,0x4c,0x3c0001,0x4d,0x3d0001,0x4e,0x3e0001,0x4f,0x3f0001,0x50,0x400001,0x51,0x410001,0x52,0x420001,0x53,0x430001,0x54,0x440001,0x55,0x450001,0x56,0x460001,0x57,0x470001,0x58,0x480001,0x59,0x490001,0x5a,0x4a0001,0x5b,0x4b0001,0x5c,0x4c0001,0x5d,0x4d0001,0x5e,0x4e0001,0x5f,0x4f0001,0x60,0x500001,0x61,0x510001,
- 0x62,0x520001,0x63,0x530001,0x64,0x540001,0x65,0x550001,0x66,0x560001,0x67,0x570001,0x68,0x580001,0x69,0x590001,0x6a,0x5a0001,0x6b,0x5b0001,0x6c,0x5c0001,0x6d,0x5d0001,0x6e,0x5e0001,0x6f,0x5f0001,0x70,0x600001,0x71,0x610001,0x72,0x620001,0x73,0x630001,0x74,0x640001,0x75,0x650001,0x76,0x660001,0x77,0x670001,0x78,0x680001,0x79,0x690001,0x7a,0x6a0001,0x7b,0x6b0001,0x7c,0x6c0001,0x7d,0x6d0001,0x7e,0x6e0001,0x7f,0x6f0001,0x80,0x700001,0x81,0x710001,
- 0x82,0x720001,0x83,0x730001,0x84,0x740001,0x85,0x750001,0x86,0x760001,0x87,0x770001,0x88,0x780001,0x89,0x790001,0x8a,0x7a0001,0x8b,0x7b0001,0x8c,0x7c0001,0x8d,0x7d0001,0x8e,0x7e0001,0x8f,0x7f0001,0x90,0x800001,0x91,0x810001,0x92,0x820001,0x93,0x830001,0x94,0x840001,0x95,0x850001,0x96,0x860001,0x97,0x870001,0x98,0x880001,0x99,0x890001,0x9a,0x8a0001,0x9b,0x8b0001,0x9c,0x8c0001,0x9d,0x8d0001,0x9e,0x8e0001,0x9f,0x8f0001,0xa0,0x900001,0xa1,0x910001,
- 0xa2,0x920001,0xa3,0x930001,0xa4,0x940001,0xa5,0x950001,0xa6,0x960001,0xa7,0x970001,0xa8,0x980001,0xa9,0x990001,0xaa,0x9a0001,0xab,0x9b0001,0xac,0x9c0001,0xad,0x9d0001,0xae,0x9e0001,0xaf,0x9f0001,0xb0,0xa00001,0xb1,0xa10001,0xb2,0xa20001,0xb3,0xa30001,0xb4,0xa40001,0xb5,0xa50001,0xb6,0xa60001,0xb7,0xa70001,0xb8,0xa80001,0xb9,0xa90001,0xba,0xaa0001,0xbb,0xab0001,0xbc,0xac0001,0xbd,0xad0001,0xbe,0xae0001,0xbf,0xaf0001,0xc0,0xb00001,0xc1,0xb10001,
- 0xc2,0xb20001,0xc3,0xb30001,0xc4,0xb40001,0xc5,0xb50001,0xc6,0xb60001,0xc7,0xb70001,0xc8,0xb80001,0xc9,0xb90001,0xca,0xba0001,0xcb,0xbb0001,0xcc,0xbc0001,0xcd,0xbd0001,0xce,0xbe0001,0xcf,0xbf0001,0xd0,0xc00001,0xd1,0xc10001,0xd2,0xc20001,0xd3,0xc30001,0xd4,0xc40001,0xd5,0xc50001,0xd6,0xc60001,0xd7,0xc70001,0xd8,0xc80001,0xd9,0xc90001,0xda,0xca0001,0xdb,0xcb0001,0xdc,0xcc0001,0xdd,0xcd0001,0xde,0xce0001,0xdf,0xcf0001,0xe0,0xd00001,0xe1,0xd10001,
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- 0x20062005,0xb68000a2,0x20062005,0x200a2,0x20000,0x80010002,0x80008001,0x8001,0x0,0x40000,0x10000,0x101,0x38afa10,0x20048140,0x400a0,0x60000,0x2,0x20001,0x80008001,0x80008001,0x0,0x0,0xabd40000,0x1681f003,0x3488c,0x0,0x400000,0x7fd00,0x2,0x20002,0x80008001,0x80008001,0x0,0x0,0x0,0x20c00300,0x40811d3e,0xa021881f,0xa08b0946,0x2,0x20002,0x80008001,0x80008001,0x0,0x0,0x4,0x1000100,0xfa100000,0x10023030,0xa33006,0x2,0x20002,0x80004013,0x80018001,0x0,0x0,0x4,0x13000101,0xfa100008,0x20227200,0xa22006,0x2,0x20002,0x80018004,
- 0x80018001,0x0,0x0,0x4,0x4010101,0xfa100000,0x20027383,0xa21006,0x2,0x20002,0x80008001,0x40098001,0x0,0x0,0x4,0x1000109,0xfa100001,0x2022b480,0xa22006,0x2,0x20002,0x40938001,0x80018000,0x0,0x0,0x4,0x1930001,0xfa100004,0x40005a6c,0xa33006,0x2,0x20002,0x80018001,0x80018000,0x0,0x0,0x4,0x1010001,0xfa100000,0x81a0028d,0xa03004,0x2,0x20001,0x80008001,0x80008001,0x0,0x0,0x1000004,0x100,0x2fa10,0x20000,0x80010002,0x80018000,0x8000,0x0,0x40080,0x800000,0x0,0x867ffb10,0x846b021,0x2a08a,0x20000,0x80010002,0x80018000,
- 0x8000,0x0,0x40000,0x0,0x0,0x32b0fb10,0x20061003,0x200a3,0x20000,0x40070002,0x80018000,0x8001,0x0,0x40000,0x1010000,0x80700,0x7480fa10,0x20062003,0x200a2,0x20000,0x80010002,0x80018000,0x4007,0x0,0x40000,0x1070000,0x10100,0xb680fa10,0x20062043,0x200a2,0x30000,0x80010002,0x80008001,0x8001,0x0,0x40000,0x0,0x1010001,0xfa100000,0x82208291,0xa02004,0xd0000730,0x48891281,0x3,0x0,0xfd000040,0x20007,0x20000,0x80010002,0x80008001,0x8001,0x0,0x40080,0x800000,0x0,0x867ffb10,0x846b021,0x2a08a,0x10000,0x80010002,0x80008001,0x8001,0x0,0x40000,
- 0x0,0xfb100000,0x2,0x20002,0x80008001,0x80008001,0x0,0x0,0x4,0x1000100,0xfa100000,0x100432b0,0xa32006,0x2,0x20002,0x80004007,0x80018001,0x0,0x0,0x4,0x7000101,0xfa100008,0x20047480,0xa22006,0x2,0x20002,0x80008001,0x40078001,0x0,0x0,0x4,0x1000107,0xfa100001,0x2044b680,0xa22006,0x2,0x20002,0x80018001,0x80018000,0x0,0x0,0x4,0x1010001,0xfa100000,0x80e08287,0xa02004,0x2,0x20002,0x80008001,0x80008001,0x0,0x0,0x4,0x1000100,0xfa100000,0x100532b0,0xa32006,0x2,0x20002,0x80004007,0x80018001,0x0,0x0,0x4,
- 0x7000101,0xfa100008,0x20057480,0xa22006,0x2,0x20002,0x80008001,0x40078001,0x0,0x0,0x4,0x1000107,0xfa100001,0x2045b680,0xa22006,0x2,0x20002,0x80018001,0x80018000,0x0,0x0,0x4,0x1010001,0xfa100000,0x8140828a,0xa02004,0x4,0x20007,0x20000,0x40130002,0x80008001,0x8001,0x0,0x40000,0x10000,0x81301,0x5a58fa10,0x20827023,0x200e2,0x70000,0x80000002,0x80048001,0x8004,0x0,0x40000,0x0,0x0,0x0,0x10404,0xfa100000,0xa0010081,0x801406,0xa0008100,0x801006,0x80600000,0x8801202,0x912081b0,0x811006,0xd0000730,0x48891281,0xf0034790,0x10a83201,0x2,0x20007,
- 0x80018001,0x80018001,0x0,0x0,0x10005,0x10001,0x10001,0x1010001,0x101,0x4892fa10,0x601f023,0x8a963898,0x602f003,0xcc9a3882,0x602f003,0xe9e3882,0x201f044,0xc20138a2,0x605a060,0x3898,0x1002e0e0,0x328a3,0x0,0x400000,0x8f900,0x2,0x20007,0x80018001,0x80018001,0x0,0x0,0x0,0x0,0x10000,0x49120000,0x14020004,0xc9800080,0x10022004,0x80,0x12028000,0xc0300880,0x10029024,0x8920081,0x6060000,0x38038ab,0xc006a002,0x448038a0,0x1005a080,0x30080,0x0,0x400000,0x4f800,0x4,0x20008,0x150000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0x0,0x0,0x0,
- 0x0,0x0,0x10001,0x10001,0x10001,0x1,0x21c408,0x801402,0x20224481,0x801002,0x80800080,0x8801202,0x90224230,0x811002,0x42858b,0x801402,0x20430602,0x801002,0x80a00100,0x8801202,0x904302b0,0x811002,0x644912,0x801402,0x2064c983,0x801002,0x80c00180,0x8801202,0x9064c330,0x811002,0x10388,0x38ab0606,0x10814530,0x811006,0x10a145b0,0x811006,0x2001fe04,0x38980606,0xa0020005,0x38820606,0xa0824082,0x38a20205,0xa18892,0x38980605,0xa0020380,0x38a0c006,0xa0c0c480,0x801005,0x4,0x20004,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xa0e00c00,0x28a11001,0x6,0xc01,0x0,0x0,0x0,0x0,
- 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
- 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
- 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
- 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x803f0000,0x0,0x0,0x803f0000,0x0,0x0,0x0,0x803f0000,0x0,0x0,0x0,0x803f0000,0x0,0x0,0x0,0x400000,0x0,0x0,0x0,0x40400000,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
- 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x10000000,0x656e6f42,0x6e756f43,0x74,0x20306,0x100,0x1000001,0x100,0x6f426e69,0x6e49656e,0x786564,0x4050000,0x1000002,0x10000,0xf000400,0x6e690000,0x656e6f42,0x67696557,0x737468,0x4050000,0x1000002,0x10000,0xf000404,0x6f420000,0x614d656e,0x78697274,0x61727241,0x79,0x30316,0x8000800,0x10040001,0xffff,0x656e6f42,0x7274614d,0x72417869,0x49796172,0x54,0x30312,0x8000800,0xc840001,0x7707,0x65566e69,0x78657472,0x4000000,0x304,0x1000001,0x40800,0x69000007,0x726f4e6e,0x6c616d,0x4040000,0x1000002,0x10000,0x700040c,0x55620000,0x6f446573,0x3374,
- 0x30a00,0x10000,0xe5000100,0x10001,0x546e6900,0x65676e61,0x746e,0x2040400,0x10000,0x10000100,0x70004,0x426e6900,0x726f4e69,0x6c616d,0x4040000,0x1000002,0x10000,0x7000414,0x6c670000,0x736f505f,0x6f697469,0x100006e,0x30505,0x100,0x4000001,0xf00,0x77656956,0x6a6f7250,0x7274614d,0x7869,0x3031600,0x10000,0xf8000100,0xffff10,0x67694c00,0x6f507468,0x73,0x20304,0x100,0x3080101,0x700,0x6867694c,0x74,0x20504,0x100,0x3000001,0x700,0x43786554,0x64726f6f,0x3000000,0x205,0x1000001,0x20400,0x69000003,0x7865546e,0x726f6f43,0x64,0x20403,0x100,0x4180001,0x300,0x0,
- };
- // Register SkinnedVertShader.vsc in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_SkinnedVertShader_vsc("SkinnedVertShader.vsc", _SkinnedVertShader_vsc, 7156);
- // ******** End: SkinnedVertShader.vsc ********
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