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- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: DefaultVertShader.vsh ********
- // File data
- static const char _DefaultVertShader_vsh[] =
- "attribute highp vec3 inVertex;\r\n"
- "attribute mediump vec2 inTexCoord;\r\n"
- "\r\n"
- "uniform highp mat4 MVPMatrix;\r\n"
- "uniform float\tfUOffset;\r\n"
- "\r\n"
- "varying mediump vec2 TexCoord;\r\n"
- "\r\n"
- "void main()\r\n"
- "{\r\n"
- "\tgl_Position = MVPMatrix * vec4(inVertex, 1.0);\r\n"
- "\r\n"
- "\t// Pass through texcoords\r\n"
- "\tTexCoord = inTexCoord;\r\n"
- "\tTexCoord.x += fUOffset;\r\n"
- "}\r\n"
- " ";
- // Register DefaultVertShader.vsh in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_DefaultVertShader_vsh("DefaultVertShader.vsh", _DefaultVertShader_vsh, 317);
- // ******** End: DefaultVertShader.vsh ********
- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: DefaultVertShader.vsc ********
- // File data
- A32BIT _DefaultVertShader_vsc[] = {
- 0x10fab438,0xd4bb0035,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xca020000,0x0,0x4000000,0x0,0x9000000,0x2,0x0,0x20000,0x0,0x0,0xa6010000,0x55535020,0x20,0x19a,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x11,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x110000,0x800006,0x10001,0x0,0x40001,0x1,0x50001,0x2,0x60001,0x3,0x70001,0x4,0x80001,0x5,0x90001,
- 0x6,0xa0001,0x7,0xb0001,0x8,0xc0001,0x9,0xd0001,0xa,0xe0001,0xb,0xf0001,0xc,0x100001,0xd,0x110001,0xe,0x120001,0xf,0x130001,0x10,0x37,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0xa0000,0x80010002,0x80018001,0x8001,0x0,0x0,0x0,0x10001,0x1,0x10001,0x2800001,0x1001a0a0,0x1a0a2881,0x10057081,0x58c0082,0x606f060,0x479038ab,0x606f060,0x89943882,0x606f060,0x1a173882,0x1001701f,0x68e00a2,0x606f000,0x489238ab,0x606f000,0x8a963882,0x606f000,0x1a193882,0x1001705f,0x600a2,0x14000000,0x803f,0x0,0x0,0x0,
- 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6e690600,0x74726556,0x7865,0x3040400,0x10000,0x100,0x70004,0x5f6c6700,0x69736f50,0x6e6f6974,0x5010000,0x305,0x1000001,0x40000,0x4d00000f,0x614d5056,0x78697274,0x16000000,0x303,0x1000001,0xff100400,0x540000ff,0x6f437865,0x64726f,0x5030000,0x1000002,0x10000,0x3000200,0x6e690000,0x43786554,0x64726f6f,0x3000000,0x204,0x1000001,0x40400,0x66000003,0x66664f55,0x746573,0x3020000,0x1000003,0x10000,0x1000101,0x0,
- };
- // Register DefaultVertShader.vsc in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_DefaultVertShader_vsc("DefaultVertShader.vsc", _DefaultVertShader_vsc, 746);
- // ******** End: DefaultVertShader.vsc ********
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