SkyboxFragShader.cpp 2.4 KB

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  1. // This file was created by Filewrap 1.1
  2. // Little endian mode
  3. // DO NOT EDIT
  4. #include "../PVRTMemoryFileSystem.h"
  5. // using 32 bit to guarantee alignment.
  6. #ifndef A32BIT
  7. #define A32BIT static const unsigned int
  8. #endif
  9. // ******** Start: SkyboxFragShader.fsh ********
  10. // File data
  11. static const char _SkyboxFragShader_fsh[] =
  12. "uniform samplerCube sCubeMap;\r\n"
  13. "\r\n"
  14. "varying mediump vec3 vEyeDir;\r\n"
  15. "\r\n"
  16. "void main()\r\n"
  17. "{\r\n"
  18. "\tgl_FragColor = textureCube(sCubeMap, vEyeDir);\r\n"
  19. "}";
  20. // Register SkyboxFragShader.fsh in memory file system at application startup time
  21. static CPVRTMemoryFileSystem RegisterFile_SkyboxFragShader_fsh("SkyboxFragShader.fsh", _SkyboxFragShader_fsh, 132);
  22. // ******** End: SkyboxFragShader.fsh ********
  23. // This file was created by Filewrap 1.1
  24. // Little endian mode
  25. // DO NOT EDIT
  26. #include "../PVRTMemoryFileSystem.h"
  27. // using 32 bit to guarantee alignment.
  28. #ifndef A32BIT
  29. #define A32BIT static const unsigned int
  30. #endif
  31. // ******** Start: SkyboxFragShader.fsc ********
  32. // File data
  33. A32BIT _SkyboxFragShader_fsc[] = {
  34. 0x10fab438,0x515f9b2b,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x55020000,0x1000000,0x4000000,0x0,0x8000000,0x3,0xc080100,0x20000,0x91401,0x1000000,0xf8000000,0x55535020,0x20,0xec,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,
  35. 0x0,0x100000,0xf0000,0x60a000f,0x30003,0x30003,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x30001,0x6,0xf8000000,0x55535020,0x20,0xec,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x10001,0x0,0x10000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,
  36. 0x0,0xf0000,0x60a000f,0x10001,0x10001,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x30001,0x6,0x2000000,0x62754373,0x70614d65,0x1a000000,0x103,0x2000001,0x10000,0x76000001,0x44657945,0x7269,0x2060400,0x10000,0x100,0x70003,0x0,
  37. };
  38. // Register SkyboxFragShader.fsc in memory file system at application startup time
  39. static CPVRTMemoryFileSystem RegisterFile_SkyboxFragShader_fsc("SkyboxFragShader.fsc", _SkyboxFragShader_fsc, 629);
  40. // ******** End: SkyboxFragShader.fsc ********