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- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: BuildingFragShader.fsh ********
- // File data
- static const char _BuildingFragShader_fsh[] =
- "uniform lowp sampler2D sTexture;\r\n"
- "uniform lowp vec4 FlatColour;\r\n"
- "\r\n"
- "varying highp vec2 vTexCoord;\r\n"
- "varying highp float vDiffuse;\r\n"
- "\r\n"
- "\r\n"
- "void main()\r\n"
- "{\t\r\n"
- "\tlowp vec4 colour = texture2D(sTexture, vTexCoord);\r\n"
- "\tgl_FragColor.rgb = colour.rgb * vDiffuse;\r\n"
- "\t//gl_FragColor.rgb = FlatColour.rgb * vDiffuse;\r\n"
- "\tgl_FragColor.a = 1.0;\t\r\n"
- "}\r\n";
- // Register BuildingFragShader.fsh in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_BuildingFragShader_fsh("BuildingFragShader.fsh", _BuildingFragShader_fsh, 328);
- // ******** End: BuildingFragShader.fsh ********
- // This file was created by Filewrap 1.1
- // Little endian mode
- // DO NOT EDIT
- #include "../PVRTMemoryFileSystem.h"
- // using 32 bit to guarantee alignment.
- #ifndef A32BIT
- #define A32BIT static const unsigned int
- #endif
- // ******** Start: BuildingFragShader.fsc ********
- // File data
- A32BIT _BuildingFragShader_fsc[] = {
- 0x10fab438,0xb5dde3e9,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x72030000,0x1000000,0x4000000,0x0,0x18000000,0x202,0x5080100,0x3030000,0xa0d01,0x1000000,0x70010000,0x55535020,0x20,0x164,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x20002,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x10002,0x10001,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x20000,
- 0x80010003,0x80018001,0x8001,0x0,0x40000,0x1010000,0x0,0xfd10,0x1000a020,0x52883,0x10000,0x80010003,0x80018001,0x8001,0x0,0x0,0x70000,0x6880007,0x10001,0x1,0x0,0x1,0x20002,0x2,0x20000,0x0,0x20001,0x0,0x20001,0x2,0x30004,0x80018001,0x80018001,0x0,0x0,0x0,0x100011,0x90308030,0xc11002,0x2041,0x38ab0606,0xf0040001,0x40831c3e,0x900400b4,0x40811c26,0x6,0x70010000,0x55535020,0x20,0x164,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,
- 0x20002,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x10002,0x10001,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0x20000,0x80010003,0x80018001,0x8001,0x0,0x40000,0x1010000,0x0,0xfd10,0x1000a020,0x52883,0x10000,0x80010003,0x80018001,0x8001,0x0,0x0,0x70000,0x6880007,0x10001,0x1,0x0,0x1,0x20002,0x2,0x20000,0x0,0x20001,0x0,0x20001,0x2,0x30004,0x80018001,0x80018001,0x0,0x0,
- 0x0,0x1,0x90308030,0xc11000,0x2041,0x38ab0604,0xf0040001,0x40831c3c,0x100400b4,0x40811c24,0x6,0x803f0400,0x0,0x0,0x0,0x3000000,0x78655473,0x65727574,0x18000000,0x103,0x2000001,0x10000,0x76000001,0x43786554,0x64726f6f,0x3000000,0x306,0x1000001,0x20000,0x76000003,0x66666944,0x657375,0x6020000,0x1000003,0x10000,0x1000104,0x0,
- };
- // Register BuildingFragShader.fsc in memory file system at application startup time
- static CPVRTMemoryFileSystem RegisterFile_BuildingFragShader_fsc("BuildingFragShader.fsc", _BuildingFragShader_fsc, 914);
- // ******** End: BuildingFragShader.fsc ********
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