AppResources.Designer.cs 4.4 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.17626
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace NfcNdefTagReader.Resources
  11. {
  12. using System;
  13. /// <summary>
  14. /// A strongly-typed resource class, for looking up localized strings, etc.
  15. /// </summary>
  16. // This class was auto-generated by the StronglyTypedResourceBuilder
  17. // class via a tool like ResGen or Visual Studio.
  18. // To add or remove a member, edit your .ResX file then rerun ResGen
  19. // with the /str option, or rebuild your VS project.
  20. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  21. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  22. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  23. public class AppResources
  24. {
  25. private static global::System.Resources.ResourceManager resourceMan;
  26. private static global::System.Globalization.CultureInfo resourceCulture;
  27. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  28. internal AppResources()
  29. {
  30. }
  31. /// <summary>
  32. /// Returns the cached ResourceManager instance used by this class.
  33. /// </summary>
  34. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  35. public static global::System.Resources.ResourceManager ResourceManager
  36. {
  37. get
  38. {
  39. if (object.ReferenceEquals(resourceMan, null))
  40. {
  41. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NfcNdefTagReader.Resources.AppResources", typeof(AppResources).Assembly);
  42. resourceMan = temp;
  43. }
  44. return resourceMan;
  45. }
  46. }
  47. /// <summary>
  48. /// Overrides the current thread's CurrentUICulture property for all
  49. /// resource lookups using this strongly typed resource class.
  50. /// </summary>
  51. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  52. public static global::System.Globalization.CultureInfo Culture
  53. {
  54. get
  55. {
  56. return resourceCulture;
  57. }
  58. set
  59. {
  60. resourceCulture = value;
  61. }
  62. }
  63. /// <summary>
  64. /// Looks up a localized string similar to LeftToRight.
  65. /// </summary>
  66. public static string ResourceFlowDirection
  67. {
  68. get
  69. {
  70. return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
  71. }
  72. }
  73. /// <summary>
  74. /// Looks up a localized string similar to us-EN.
  75. /// </summary>
  76. public static string ResourceLanguage
  77. {
  78. get
  79. {
  80. return ResourceManager.GetString("ResourceLanguage", resourceCulture);
  81. }
  82. }
  83. /// <summary>
  84. /// Looks up a localized string similar to MY APPLICATION.
  85. /// </summary>
  86. public static string ApplicationTitle
  87. {
  88. get
  89. {
  90. return ResourceManager.GetString("ApplicationTitle", resourceCulture);
  91. }
  92. }
  93. /// <summary>
  94. /// Looks up a localized string similar to button.
  95. /// </summary>
  96. public static string AppBarButtonText
  97. {
  98. get
  99. {
  100. return ResourceManager.GetString("AppBarButtonText", resourceCulture);
  101. }
  102. }
  103. /// <summary>
  104. /// Looks up a localized string similar to menu item.
  105. /// </summary>
  106. public static string AppBarMenuItemText
  107. {
  108. get
  109. {
  110. return ResourceManager.GetString("AppBarMenuItemText", resourceCulture);
  111. }
  112. }
  113. }
  114. }