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- /*
- * Box2D QML plugin
- * Copyright (C) 2010 Nokia Corporation
- *
- * This file is part of the Box2D QML plugin.
- *
- * This library is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This library is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this library; If not, see <http://www.gnu.org/licenses/>.
- */
- #include "box2dprismaticjoint.h"
- #include "box2dworld.h"
- #include "box2dbody.h"
- Box2DPrismaticJoint::Box2DPrismaticJoint(QDeclarativeItem *parent) :
- Box2DJoint(parent),
- mPrismaticJointDef(),
- mPrismaticJoint(0)
- {
- }
- float Box2DPrismaticJoint::lowerTranslation() const
- {
- return mPrismaticJointDef.lowerTranslation;
- }
- void Box2DPrismaticJoint::setLowerTranslation(float lowerTranslation)
- {
- if (mPrismaticJointDef.lowerTranslation == lowerTranslation)
- return;
- mPrismaticJointDef.lowerTranslation = lowerTranslation;
- if (mPrismaticJoint)
- mPrismaticJoint->SetLimits(lowerTranslation, mPrismaticJointDef.upperTranslation);
- emit lowerTranslationChanged();
- }
- float Box2DPrismaticJoint::upperTranslation() const
- {
- return mPrismaticJointDef.upperTranslation;
- }
- void Box2DPrismaticJoint::setUpperTranslation(float upperTranslation)
- {
- if (mPrismaticJointDef.upperTranslation == upperTranslation)
- return;
- mPrismaticJointDef.upperTranslation = upperTranslation;
- if (mPrismaticJoint)
- mPrismaticJoint->SetLimits(mPrismaticJointDef.lowerTranslation, upperTranslation);
- emit upperTranslationChanged();
- }
- float Box2DPrismaticJoint::maxMotorForce() const
- {
- return mPrismaticJointDef.maxMotorForce;
- }
- void Box2DPrismaticJoint::setMaxMotorForce(float maxMotorForce)
- {
- if (mPrismaticJointDef.maxMotorForce == maxMotorForce)
- return;
- mPrismaticJointDef.maxMotorForce = maxMotorForce;
- if (mPrismaticJoint)
- mPrismaticJoint->SetMaxMotorForce(maxMotorForce);
- emit maxMotorForceChanged();
- }
- float Box2DPrismaticJoint::motorSpeed() const
- {
- return mPrismaticJointDef.motorSpeed;
- }
- void Box2DPrismaticJoint::setMotorSpeed(float motorSpeed)
- {
- if (mPrismaticJointDef.motorSpeed == motorSpeed)
- return;
- mPrismaticJointDef.motorSpeed = motorSpeed;
- if (mPrismaticJoint)
- mPrismaticJoint->SetMotorSpeed(motorSpeed);
- emit motorSpeedChanged();
- }
- bool Box2DPrismaticJoint::enableLimit() const
- {
- return mPrismaticJointDef.enableLimit;
- }
- void Box2DPrismaticJoint::setEnableLimit(bool enableLimit)
- {
- if (mPrismaticJointDef.enableLimit == enableLimit)
- return;
- mPrismaticJointDef.enableLimit = enableLimit;
- if (mPrismaticJoint)
- mPrismaticJoint->EnableLimit(enableLimit);
- emit enableLimitChanged();
- }
- bool Box2DPrismaticJoint::enableMotor() const
- {
- return mPrismaticJointDef.enableMotor;
- }
- void Box2DPrismaticJoint::setEnableMotor(bool enableMotor)
- {
- if (mPrismaticJointDef.enableMotor == enableMotor)
- return;
- mPrismaticJointDef.enableMotor = enableMotor;
- if (mPrismaticJoint)
- mPrismaticJoint->EnableMotor(enableMotor);
- emit enableMotorChanged();
- }
- QPointF Box2DPrismaticJoint::axis() const
- {
- return QPointF(mPrismaticJointDef.localAxis1.x,
- -mPrismaticJointDef.localAxis1.y);
- }
- void Box2DPrismaticJoint::setAxis(const QPointF &axis)
- {
- if (mPrismaticJointDef.localAxis1 == b2Vec2(axis.x(), -axis.y()))
- return;
- mPrismaticJointDef.localAxis1 = b2Vec2(axis.x(), -axis.y());
- emit axisChanged();
- }
- void Box2DPrismaticJoint::createJoint()
- {
- mPrismaticJointDef.Initialize(bodyA()->body(), bodyB()->body(),
- bodyA()->body()->GetWorldCenter(), mPrismaticJointDef.localAxis1);
- mPrismaticJointDef.collideConnected = collideConnected();
- mPrismaticJoint = static_cast<b2PrismaticJoint*>(world()->CreateJoint(&mPrismaticJointDef));
- mInitializePending = false;
- }
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