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- function setState(state) {
- gameArea.state = state;
- }
- function newGame() {
- gameArea.state = "game";
- gameView.state = "";
- gameView.hole1.state = "";
- gameView.hole2.state = "";
- gameView.hole3.state = "";
- gameView.hole4.state = "";
- gameView.hole5.state = "";
- gameView.hole6.state = "";
- gameView.hole7.state = "";
- gameView.hole8.state = "";
- gameView.hole1.image2 = "hole";
- gameView.hole2.image2 = "hole";
- gameView.hole3.image2 = "hole";
- gameView.hole4.image2 = "hole";
- gameView.hole5.image2 = "hole";
- gameView.hole6.image2 = "hole";
- gameView.hole7.image2 = "hole";
- gameView.hole8.image2 = "hole";
- gameView.hole1.hasMonkey = false;
- gameView.hole2.hasMonkey = false;
- gameView.hole3.hasMonkey = false;
- gameView.hole4.hasMonkey = false;
- gameView.hole5.hasMonkey = false;
- gameView.hole6.hasMonkey = false;
- gameView.hole7.hasMonkey = false;
- gameView.hole8.hasMonkey = false;
- clickCount = 0;
- gameArea.gameTimerInterval = 1000;
- gameArea.hideTimerInterval = 1000;
- gameTimer.interval = gameTimerInterval;
- gameView.hole1.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole2.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole3.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole4.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole5.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole6.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole7.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole8.flipSpeed = gameArea.gameTimerInterval / 2;
- gameTimer.restart();
- score = 0;
- lives = 3;
- gameView.scoreText = score;
- gameView.livesText = lives;
- gameView.gamesPlayed = gameView.gamesPlayed + 1;
- }
- var blocks = []
- function getSize() {
- var size = 0;
- blocks = [];
- if (gameView.hole1.state != "hasMonkey") {
- size++;
- blocks.push(1);
- }
- if (gameView.hole2.state != "hasMonkey"){
- size++;
- blocks.push(2);
- }
- if (gameView.hole3.state != "hasMonkey"){
- size++;
- blocks.push(3);
- }
- if (gameView.hole4.state != "hasMonkey"){
- size++;
- blocks.push(4);
- }
- if (gameView.hole5.state != "hasMonkey") {
- size++;
- blocks.push(5);
- }
- if (gameView.hole6.state != "hasMonkey") {
- size++;
- blocks.push(6);
- }
- if (gameView.hole7.state != "hasMonkey") {
- size++;
- blocks.push(7);
- }
- if (gameView.hole8.state != "hasMonkey") {
- size++;
- blocks.push(8);
- }
- return size;
- }
- function gameLoop(loop)
- {
- var size = getSize();
- if (size == 0) {
- gameTimer.stop();
- endGame();
- gameTimer.stop();
- }
- else {
- var randomnumber = Math.floor(Math.random() * size);
- var randomnumber2 = Math.floor(Math.random() * 101);
- var block = blocks[randomnumber];
- if (randomnumber2 < 50) {
- setMonkey(block, "holebg1");
- }
- else if (randomnumber2 >= 50 && randomnumber2 < 80) {
- setMonkey(block, "holebg2");
- }
- else if (randomnumber2 >= 80) {
- setMonkey(block, "holebg3");
- }
- if (randomnumber2 % 7 === 0 && loop) {
- gameLoop(false);
- }
- }
- }
- function setMonkey(id, image) {
- if (id == 1) {
- gameView.hole1.state = "hasMonkey";
- gameView.hole1.hasMonkey = true;
- gameView.hole1.image = image;
- hideTimer1.restart();
- }
- else if (id == 2) {
- gameView.hole2.state = "hasMonkey";
- gameView.hole2.hasMonkey = true;
- gameView.hole2.image = image;
- hideTimer2.restart();
- }
- else if (id == 3) {
- gameView.hole3.state = "hasMonkey";
- gameView.hole3.hasMonkey = true;
- gameView.hole3.image = image;
- hideTimer3.restart();
- }
- else if (id == 4) {
- gameView.hole4.state = "hasMonkey";
- gameView.hole4.hasMonkey = true;
- gameView.hole4.image = image;
- hideTimer4.restart();
- }
- else if (id == 5) {
- gameView.hole5.state = "hasMonkey";
- gameView.hole5.hasMonkey = true;
- gameView.hole5.image = image;
- hideTimer5.restart();
- }
- else if (id == 6) {
- gameView.hole6.state = "hasMonkey";
- gameView.hole6.hasMonkey = true;
- gameView.hole6.image = image;
- hideTimer6.restart();
- }
- else if (id == 7) {
- gameView.hole7.state = "hasMonkey";
- gameView.hole7.hasMonkey = true;
- gameView.hole7.image = image;
- hideTimer7.restart();
- }
- else if (id == 8) {
- gameView.hole8.state = "hasMonkey";
- gameView.hole8.hasMonkey = true;
- gameView.hole8.image = image;
- hideTimer8.restart();
- }
- }
- function hideMonkey(id) {
- if (id == 1 && gameView.hole1.hasMonkey) {
- gameView.hole1.state = "";
- gameView.hole1.image2 = "holebgred";
- gameView.hole1.hasMonkey = false;
- hideTimer1.stop();
- gameArea.lives--;
- }
- else if (id == 2 && gameView.hole2.hasMonkey) {
- gameView.hole2.state = "";
- gameView.hole2.image2 = "holebgred";
- gameView.hole2.hasMonkey = false;
- hideTimer2.stop();
- gameArea.lives--;
- }
- else if (id == 3 && gameView.hole3.hasMonkey) {
- gameView.hole3.state = "";
- gameView.hole3.image2 = "holebgred";
- gameView.hole3.hasMonkey = false;
- hideTimer3.stop();
- gameArea.lives--;
- }
- else if (id == 4 && gameView.hole4.hasMonkey) {
- gameView.hole4.state = "";
- gameView.hole4.image2 = "holebgred";
- gameView.hole4.hasMonkey = false;
- hideTimer4.stop();
- gameArea.lives--;
- }
- else if (id == 5 && gameView.hole5.hasMonkey) {
- gameView.hole5.state = "";
- gameView.hole5.image2 = "holebgred";
- gameView.hole5.hasMonkey = false;
- hideTimer5.stop();
- gameArea.lives--;
- }
- else if (id == 6 && gameView.hole6.hasMonkey) {
- gameView.hole6.state = "";
- gameView.hole6.image2 = "holebgred";
- gameView.hole6.hasMonkey = false;
- hideTimer6.stop();
- gameArea.lives--;
- }
- else if (id == 7 && gameView.hole7.hasMonkey) {
- gameView.hole7.state = "";
- gameView.hole7.image2 = "holebgred";
- gameView.hole7.hasMonkey = false;
- hideTimer7.stop();
- gameArea.lives--;
- }
- else if (id == 8 && gameView.hole8.hasMonkey) {
- gameView.hole8.state = "";
- gameView.hole8.image2 = "holebgred";
- gameView.hole8.hasMonkey = false;
- hideTimer8.stop();
- gameArea.lives--;
- }
- gameView.livesText = gameArea.lives;
- if (gameArea.lives == 0) {
- endGame();
- gameTimer.stop();
- hideTimer1.stop();
- hideTimer2.stop();
- hideTimer3.stop();
- hideTimer4.stop();
- hideTimer5.stop();
- hideTimer6.stop();
- hideTimer7.stop();
- hideTimer8.stop();
- }
- }
- function addScore(score,id) {
- if (id == 1) {
- hideTimer1.stop();
- gameView.hole1.hasMonkey = false;
- gameView.hole1.state = "";
- gameView.hole1.image2 = "hole";
- }
- else if (id == 2) {
- hideTimer2.stop();
- gameView.hole2.hasMonkey = false;
- gameView.hole2.state = "";
- gameView.hole2.image2 = "hole";
- }
- else if (id == 3) {
- hideTimer3.stop();
- gameView.hole3.hasMonkey = false;
- gameView.hole3.state = "";
- gameView.hole3.image2 = "hole";
- }
- else if (id == 4) {
- hideTimer4.stop();
- gameView.hole4.hasMonkey = false;
- gameView.hole4.state = "";
- gameView.hole4.image2 = "hole";
- }
- else if (id == 5) {
- hideTimer5.stop();
- gameView.hole5.hasMonkey = false;
- gameView.hole5.state = "";
- gameView.hole5.image2 = "hole";
- }
- else if (id == 6) {
- hideTimer6.stop();
- gameView.hole6.hasMonkey = false;
- gameView.hole6.state = "";
- gameView.hole6.image2 = "hole";
- }
- else if (id == 7) {
- hideTimer7.stop();
- gameView.hole7.hasMonkey = false;
- gameView.hole7.state = "";
- gameView.hole7.image2 = "hole";
- }
- else if (id == 8) {
- hideTimer8.stop();
- gameView.hole8.hasMonkey = false;
- gameView.hole8.state = "";
- gameView.hole8.image2 = "hole";
- }
- if (gameView.state != "")
- return;
- gameArea.score += score;
- gameView.scoreText = gameArea.score;
- clickCount++;
- if (gameArea.gameTimerInterval > 250 && clickCount % 7 == 0) {
- gameArea.gameTimerInterval = gameArea.gameTimerInterval -50;
- gameTimer.interval = gameArea.gameTimerInterval;
- gameView.hole1.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole2.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole3.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole4.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole5.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole6.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole7.flipSpeed = gameArea.gameTimerInterval / 2;
- gameView.hole8.flipSpeed = gameArea.gameTimerInterval / 2;
- }
- }
- function saveHighScore() {
- //if (scoresURL != "")
- //sendHighScore(name);
- var db = openDatabaseSync("HitTheMonkeyScores", "1.0", "Local HitTheMonkey High Scores", 100);
- var dataStr = "INSERT INTO Scores VALUES(?, ?, ?)";
- var data = ["", score, 8];
- db.transaction(function(tx) {
- tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize NUMBER)');
- tx.executeSql(dataStr, data);
- });
- //getScores();
- //setState("highscore");
- }
- function endGame() {
- if (score == 0) {
- gameView.state = "gameOver1";
- return;
- }
- var db = openDatabaseSync("HitTheMonkeyScores", "1.0", "Local HitTheMonkey High Scores", 100);
- db.transaction(function(tx) {
- tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize NUMBER)');
- var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = 8 AND score >= ' + score + ' LIMIT 10');
- if (rs.rows.length == 10) {
- gameView.state = "gameOver1";
- }
- else {
- gameView.state = "gameOver";
- }
- });
- }
- function getScores() {
- var db = openDatabaseSync("HitTheMonkeyScores", "1.0", "Local HitTheMonkey High Scores", 100);
- db.transaction(function(tx) {
- tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize NUMBER)');
- var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = 8 ORDER BY score desc LIMIT 10');
- var r = ""
- for (var i = 0; i < rs.rows.length; i++) {
- r += (i + 1) + ". " + rs.rows.item(i).score + ' points.\n';
- }
- highScoreView.highscores = r;
- });
- }
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