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- Bullet Dice
- ===========
- This Qt example application demonstrates the deployment of the Bullet external
- physics library with a QtOpenGL application.
- The application creates several virtual dice and places them on a virtual
- table where the user can manipulate them with touch and accelerometer events.
- Simple cube/plane-based physics are applied to the dice with Bullet. The world
- is rendered with QtOpenGL (QGLWidget) using OpenGL ES 2.
- This example application is hosted in Nokia Developer Projects:
- - http://projects.developer.nokia.com/gles2phys
- - http://projects.developer.nokia.com/gles2phys/wiki
- This application has been tested on Harmattan, Symbian Anna, and Windows 7
- platforms.
- Have fun!
- PREREQUISITES
- -------------------------------------------------------------------------------
- - Qt basics
- - OpenGL basics
- ABOUT BULLET
- -------------------------------------------------------------------------------
-
- Bullet is an open source physics engine featuring 3D collision detection, soft
- body dynamics, and rigid body dynamics.
- For more information, see:
- - http://bulletphysics.org/
- In this project the code files and the license of Bullet are located in
- src/bullet/.
- IMPORTANT FILES/CLASSES
- -------------------------------------------------------------------------------
-
- - Mesh.h/cpp: Very simple 3D mesh loader/container class. The definition of
- the supported file is described later.
- - PhysicsWidget.h/cpp: Represents the physics world and the view of the
- dice table. Holds most of the code of the application.
- RUNNING THE EXAMPLE
- -------------------------------------------------------------------------------
-
- Touch the screen to pull the dice towards your finger, and rotate the device
- to let gravity pull the dice.
- BUILD & INSTALLATION INSTRUCTIONS
- -------------------------------------------------------------------------------
-
- Preparations
- ~~~~~~~~~~~~
- Check that you have the latest Qt/Qt SDK installed in the development
- environment and on the device.
- Build & installation instructions using Qt SDK
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. Open bulletdice.pro:
- File > Open File or Project, select Pro-file.
- 2. Select target(s), for example 'Qt for Symbian Anna (Qt SDK)', and press the
- Finish button.
- 3. Press the Run button to build the project and create the Symbian install
- package. The application is installed on the device.
- COMPATIBILITY
- -------------------------------------------------------------------------------
- Symbian devices with Qt 4.7.4 and Qt Mobility 1.2.1 or higher, MeeGo 1.2
- Harmattan, and desktop platforms with OpenGL ES 2.0 libraries installed.
-
- Tested on:
- - Nokia N9
- - Nokia N950
- - Nokia C7-00
- - Nokia N8-00
- - Windows 7
- Developed with:
- - Qt SDK 1.2
- LICENSE
- -------------------------------------------------------------------------------
- See the license text file delivered with this project. The license file is also
- available online at:
- https://projects.developer.nokia.com/gles2phys/browser/trunk/Licence.txt
- The Bullet physics engine is licensed under the zlib license. The license file
- of Bullet is also delivered with this project, and can be found online at:
- https://projects.developer.nokia.com/gles2phys/browser/trunk/src/bullet/BulletLicense.txt
- VERSION HISTORY
- -------------------------------------------------------------------------------
- 1.1.1 Built and tested with Qt SDK 1.2.
- 1.1 Replaced ODE engine with Bullet, added Symbian support.
- 1.0 First version
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