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- /*
- * Copyright (c) 2011 Nokia Corporation.
- */
- #ifndef __PONGGAME__
- #define __PONGGAME__
- #include "PongObject.h"
- enum PONGGAMESTATE { PGS_RUNNING, PGS_GAMEOVER, PGS_LEVELFINISHED, PGS_ABOUTTOSTART, PGS_2PL_PLAYER1WINS, PGS_2PL_PLAYER2WINS };
- class PongGame {
- public:
- PongGame(PongApp *app, bool singlepl );
- ~PongGame();
- bool update( const float frameTime,
- bool *buttons, float *pointerX, float *pointerY );
- void render();
- void addScore( int add ) { currentScore += add; }
- void levelCompleted();
- void gameOver();
- float getBallDefaultSpeed() { return m_ballDefaultSpeed; }
- int getScore() { return currentScore; }
- inline PONGGAMESTATE getGameState() { return gameState; }
- inline int getCurrentLevel() { return currentLevel; }
- inline bool isSinglePlayer() { return singlePlayer; }
- protected:
- bool singlePlayer;
- void resetBall();
- char stateText[256];
- PONGGAMESTATE gameState;
- float stateCounter;
- float runTime;
- bool exbuttonDown;
- float quitAnimation;
- PongApp *pongApp;
- PongObject *pads[2];
- PongObject *ball;
- int scoreIncreaseCounter;
- int displayScore;
- int currentScore;
- int currentLevel;
- float m_ballDefaultSpeed;
- };
- #endif
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