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- #ifndef EGLUTILSVG_H
- #define EGLUTILSVG_H
- #include "eglutils.h"
- class EGLUtilsVG : public EglUtils
- {
- public:
- EGLUtilsVG();
- virtual ~EGLUtilsVG();
- virtual void clear( float r=0, float g=0, float b=0);
- virtual int loadTexture(const char *filename);
- virtual void releaseTexture(int textureHandle);
- };
- #endif // EGLUTILSVG_H
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