eglutilsvg.h 366 B

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  1. #ifndef EGLUTILSVG_H
  2. #define EGLUTILSVG_H
  3. #include "eglutils.h"
  4. class EGLUtilsVG : public EglUtils
  5. {
  6. public:
  7. EGLUtilsVG();
  8. virtual ~EGLUtilsVG();
  9. virtual void clear( float r=0, float g=0, float b=0);
  10. virtual int loadTexture(const char *filename);
  11. virtual void releaseTexture(int textureHandle);
  12. };
  13. #endif // EGLUTILSVG_H