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- /*
- * Copyright (c) 2011 Nokia Corporation.
- */
- #ifndef __EGLUTILS_H__
- #define __EGLUTILS_H__
- #include <EGL/egl.h>
- class EglUtils {
- public:
- EglUtils();
- virtual ~EglUtils();
- /**
- * displayId = -1 = default
- */
- virtual bool createWindow( int displayId, int handle );
- virtual bool swapBuffers();
- // sets the context and surfaces as current
- virtual bool setCurrent();
- // clears the current context
- virtual bool clearContext();
- /** Clear framebuffer with given color
- */
- virtual void clear( float r=0, float g=0, float b =0) = 0;
- /** Allocate and load texture from given file
- * @return rendering handle
- */
- virtual int loadTexture(const char *filename)=0;
- /** Release allocated texture resource handle
- */
- virtual void releaseTexture(int textureHandle)=0;
- protected:
- bool fatalError();
- bool testEGLError(const char* pszLocation);
- EGLNativeWindowType storedWindowHandle;
- // EGL variables
- EGLDisplay eglDisplay;
- EGLConfig eglConfig;
- EGLSurface eglSurface;
- EGLContext eglContext;
- };
- #endif
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