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- #include "gameengine.h"
- #include <QDebug>
- #include <QTimerEvent>
- #include <QTime>
- #include <QDesktopServices>
- #include <QSettings>
- const int TIMER_SPEED = 80;
- GameEngine::GameEngine(QObject* parent)
- :QObject(parent)
- {
- m_timerId = 0;
- m_doEnemyMissile = 1500 / TIMER_SPEED;
- m_GameGml = 0;
- m_myShipGml = 0;
- clearQmlObjects();
- // For random
- QTime time = QTime::currentTime();
- qsrand((uint)time.msec());
- QSettings s("info.vivainio", "qatbowling");
- m_hiScore = s.value("hiscore", QVariant(0)).toInt();
- }
- GameEngine::~GameEngine()
- {
- #ifdef Q_OS_SYMBIAN
- delete iVibrate;
- #endif
- }
- QVariant GameEngine::randInt(QVariant low, QVariant high)
- {
- // Random number between low and high
- return qrand() % ((high.toInt() + 1) - low.toInt()) + low.toInt();
- }
- void GameEngine::findQmlObjects()
- {
- if (m_GameGml) {
- //qDebug() << "GameEngine::findQmlObjects()";
- m_enemyList.clear();
- //qDebug() << "GameEngine::findQmlObjects() find enemies from: level QML";
- findEnemies(m_GameGml);
- QObjectList l;
- findObjects(m_GameGml, "player", l);
- m_myShipGml = qobject_cast<QDeclarativeItem*>(l.at(0));
- } else {
- //qDebug() << "no root qml yet";
- }
- }
- void GameEngine::clearQmlObjects()
- {
- m_enemyList.clear();
- }
- void GameEngine::findObjects(QObject *rootObject, const QString& objName, QObjectList& res)
- {
- if (rootObject) {
- QObjectList list = rootObject->children();
- QObject* item;
- foreach(item,list) {
- if (item->children().count()>0 && item->objectName()!=objName) {
- //qDebug() << "Enemy childs founds from: " << item->objectName();
- findObjects( item, objName, res);
- } else {
- if (item->objectName()==objName) {
- //qDebug() << "Enemy child founds: " << item->objectName();
- QDeclarativeItem* enemy = static_cast<QDeclarativeItem*>(item);
- res.append(enemy);
- }
- }
- }
- } else {
- //qDebug() << "GameEngine::findEnemies() rootObject NULL";
- }
- }
- void GameEngine::findEnemies(QObject *rootObject)
- {
- if (rootObject) {
- QObjectList list = rootObject->children();
- QObject* item;
- foreach(item,list) {
- if (item->children().count()>0 && item->objectName()!="enemy") {
- //qDebug() << "Enemy childs founds from: " << item->objectName();
- findEnemies(item);
- } else {
- if (item->objectName()=="enemy") {
- //qDebug() << "Enemy child founds: " << item->objectName();
- QDeclarativeItem* enemy = static_cast<QDeclarativeItem*>(item);
- m_enemyList.append(enemy);
- }
- }
- }
- } else {
- //qDebug() << "GameEngine::findEnemies() rootObject NULL";
- }
- }
- void GameEngine::setGameQml(QObject* o)
- {
- m_GameGml = static_cast<QDeclarativeItem*>(o);
- }
- void GameEngine::doHitTest()
- {
- //QDeclarativeItem* missile = 0;
- QDeclarativeItem* enemy = 0;
- if (!m_myShipGml) {
- return;
- }
- //QRectF playerRect = m_myShipGml->boundingRect();
- QRectF playerRect (m_myShipGml->pos(),QSize(m_myShipGml->boundingRect().width(),m_myShipGml->boundingRect().height()));
- // Check ship collision
- for(int e=0; e<m_enemyList.count(); e++) {
- enemy = m_enemyList[e];
- if (enemy->opacity()==0) {
- continue;
- }
- QPointF enemyP = enemy->pos();
- QRectF enemyR(enemyP,QSize(enemy->boundingRect().width(),enemy->boundingRect().height()));
- if (enemyR.intersects(playerRect)) {
- //qDebug() << "collide " << e;
- emit collision(m_myShipGml, enemy);
- }
- }
- }
- QVariant GameEngine::isSymbian()
- {
- #ifdef Q_OS_SYMBIAN
- return QVariant(true);
- #else
- return QVariant(false);
- #endif
- }
- QVariant GameEngine::isMaemo()
- {
- #ifdef Q_WS_MAEMO_5
- return QVariant(true);
- #else
- return QVariant(false);
- #endif
- }
- QVariant GameEngine::isWindows()
- {
- #ifdef Q_OS_WIN
- return QVariant(true);
- #else
- return QVariant(false);
- #endif
- }
- void GameEngine::vibra()
- {
- #ifdef Q_OS_SYMBIAN
- if (iVibrate){
- TRAPD(err, iVibrate->StartVibraL(4000,KHWRMVibraMaxIntensity));
- }
- #endif
- }
- void GameEngine::fastVibra()
- {
- #ifdef Q_OS_SYMBIAN
- if (iVibrate){
- TRAPD(err, iVibrate->StartVibraL(100,KHWRMVibraMaxIntensity));
- }
- #endif
- }
- void GameEngine::doFrame()
- {
- doHitTest();
- }
- int GameEngine::hiScore() const
- {
- return m_hiScore;
- }
- void GameEngine::setHiScore(int arg)
- {
- QSettings s("info.vivainio", "qatbowling");
- s.setValue("hiscore", QVariant(arg));
- m_hiScore = arg;
- }
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