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- require("player")
- love.window.setTitle(' Tux phys game ')
- player = {}
- platform = {}
- block = {}
- canw = 800
- canv = 650
- function love.load()
- love.physics.setMeter(64) --1 meter = 64px
- world = love.physics.newWorld(0, 9*64, true) --hgrav=0,vgrav=9
- platform.body = love.physics.newBody(world, canw/2, canv-50/2)
- platform.shape = love.physics.newRectangleShape(canw, 50)
- platform.fixture = love.physics.newFixture(platform.body, platform.shape);
- player.img = love.graphics.newImage('images/tux.png')
- player.body = love.physics.newBody(world, canw/2, canv/2, "dynamic")
- player.shape = love.physics.newRectangleShape(player.img:getWidth(), player.img:getHeight())
- player.fixture = love.physics.newFixture(player.body, player.shape, 1)
- player.fixture:setRestitution(1)
- player.speed = 200
- player.y_velocity = 0
- player.jump = -300
- player.y = canv-50/2
- player.x = love.graphics.getWidth() / 2
- block.body = love.physics.newBody(world, 200, 550, "dynamic")
- block.shape = love.physics.newRectangleShape(0, 0, 50, 100)
- block.fixture = love.physics.newFixture(block.body, block.shape, 5)
- love.graphics.setBackgroundColor(104, 136, 248)
- love.window.setMode(canw, canv)
- end
- function love.draw()
- -- ground
- love.graphics.setColor(246, 246, 250)
- love.graphics.polygon("fill", platform.body:getWorldPoints(platform.shape:getPoints()))
- -- player
- love.graphics.setColor(255, 255, 255)
- love.graphics.draw(player.img, player.body:getX(), player.body:getY(), player.body:getAngle(),1,1,player.img:getWidth()/2, player.img:getHeight()/2)
- -- block
- love.graphics.setColor(50, 50, 50)
- love.graphics.polygon("fill", block.body:getWorldPoints(block.shape:getPoints()))
-
- love.graphics.setColor(0, 0, 0)
- love.graphics.print(player.body:getY(), canw/2, canv/2)
- love.graphics.print(platform.body:getY(), canw/3, canv/2)
- end
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