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- using Godot;
- using System;
- public class new_script : Node
- {
- // Declare member variables here. Examples:
- // private int a = 2;
- // private string b = "text";
- // Called when the node enters the scene tree for the first time.
- public override void _Ready()
- {
-
- }
- // // Called every frame. 'delta' is the elapsed time since the previous frame.
- // public override void _Process(float delta)
- // {
- //
- // }
- }
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