Video game map converter for Reflex Arena to Quake Engine formats with texture definition support. https://scuti.neocities.org/pages/reflex2q3-retrospect
suhrke 9546168440 Merge branch 'fix_Gcc11' of scuti/reflex2q3 into master | 1 anno fa | |
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docs | 7 anni fa | |
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test | 1 anno fa | |
.gitignore | 1 anno fa | |
.gitmodules | 7 anni fa | |
CMakeLists.txt | 1 anno fa | |
LICENSE | 7 anni fa | |
README.md | 1 anno fa | |
r2q3.rem | 7 anni fa | |
r2xonotic.rem | 7 anni fa |
Converts Reflex maps (Version 8 and below) into id Tech map files.
git submodule update --init --recursive
mkdir build
cd build
cmake ..
make
./reflex2q3 input.map output.map
./reflex2q3 input.map output.map -e ../entity-file.rem
We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.
./reflex2q3 --help
Forked from chronokun's ReflexToQ3