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- /* sockets.h - wrappers for Windows socket functions
- Copyright (C) 2008-2014 Free Software Foundation, Inc.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
- /* Written by Simon Josefsson */
- #ifndef SOCKETS_H
- # define SOCKETS_H 1
- #define SOCKETS_1_0 0x100 /* don't use - does not work on Windows XP */
- #define SOCKETS_1_1 0x101
- #define SOCKETS_2_0 0x200 /* don't use - does not work on Windows XP */
- #define SOCKETS_2_1 0x201
- #define SOCKETS_2_2 0x202
- int gl_sockets_startup (int version)
- #if !WINDOWS_SOCKETS
- _GL_ATTRIBUTE_CONST
- #endif
- ;
- int gl_sockets_cleanup (void)
- #if !WINDOWS_SOCKETS
- _GL_ATTRIBUTE_CONST
- #endif
- ;
- /* This function is useful it you create a socket using gnulib's
- Winsock wrappers but needs to pass on the socket handle to some
- other library that only accepts sockets. */
- #if WINDOWS_SOCKETS
- #include <sys/socket.h>
- #include "msvc-nothrow.h"
- static inline SOCKET
- gl_fd_to_handle (int fd)
- {
- return _get_osfhandle (fd);
- }
- #else
- #define gl_fd_to_handle(x) (x)
- #endif /* WINDOWS_SOCKETS */
- #endif /* SOCKETS_H */
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