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- [app]
- # (str) Title of your application
- title = MediaGoblin
- # (str) Package name
- package.name = mediagoblin
- # (str) Package domain (needed for android/ios packaging)
- package.domain = com.sapientech
- # (str) Source code where the main.py live
- source.dir = .
- # (list) Source files to include (let empty to include all the files)
- source.include_exts = py,png,jpg,kv,atlas
- # (list) Source files to exclude (let empty to not exclude anything)
- #source.exclude_exts = spec
- # (list) List of directory to exclude (let empty to not exclude anything)
- #source.exclude_dirs = tests, bin
- # (list) List of exclusions using pattern matching
- #source.exclude_patterns = license,images/*/*.jpg
- # (str) Application versioning (method 1)
- version.regex = __version__ = ['"](.*)['"]
- version.filename = %(source.dir)s/main.py
- # (str) Application versioning (method 2)
- # version = 1.2.0
- # (list) Application requirements
- # comma seperated e.g. requirements = sqlite3,kivy
- # uncomment line below if current requirements fails
- requirements = kivy,python2,pypump,openssl,pyjnius,pytz
- # (str) Custom source folders for requirements
- # Sets custom source for any requirements with recipes
- # requirements.source.kivy = %(source.dir)s/submodules/kivy
- # (list) Garden requirements
- # garden_requirements = recycleview
- # (str) Presplash of the application
- presplash.filename = %(source.dir)s/images/logo.png
- # (str) Icon of the application
- icon.filename = %(source.dir)s/images/logo.png
- # (str) Supported orientation (one of landscape, portrait or all)
- orientation = portrait
- # (bool) Indicate if the application should be fullscreen or not
- fullscreen = False
- #
- # Android specific
- #
- # (list) Permissions
- android.permissions = INTERNET
- # (int) Android API to use
- android.api = 19
- # (int) Minimum API required (8 = Android 2.2 devices)
- android.minapi = 8
- # (int) Android SDK version to use
- android.sdk = 22
- # (str) Android NDK version to use
- #android.ndk = 9c
- # (bool) Use --private data storage (True) or --dir public storage (False)
- #android.private_storage = True
- # (str) Android NDK directory (if empty, it will be automatically downloaded.)
- #android.ndk_path =
- # (str) Android SDK directory (if empty, it will be automatically downloaded.)
- #android.sdk_path =
- # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
- # android.p4a_dir = submodules/python-for-android
- # (list) python-for-android whitelist
- #android.p4a_whitelist =
- # (str) Android entry point, default is ok for Kivy-based app
- #android.entrypoint = org.renpy.android.PythonActivity
- # (list) List of Java .jar files to add to the libs so that pyjnius can access
- # their classes. Don't add jars that you do not need, since extra jars can slow
- # down the build process. Allows wildcards matching, for example:
- # OUYA-ODK/libs/*.jar
- #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
- # (list) List of Java files to add to the android project (can be java or a
- # directory containing the files)
- #android.add_src =
- # (str) python-for-android branch to use, if not master, useful to try
- # not yet merged features.
- #android.branch = master
- # (str) OUYA Console category. Should be one of GAME or APP
- # If you leave this blank, OUYA support will not be enabled
- #android.ouya.category = GAME
- # (str) Filename of OUYA Console icon. It must be a 732x412 png image.
- #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
- # (str) XML file to include as an intent filters in <activity> tag
- #android.manifest.intent_filters =
- # (list) Android additionnal libraries to copy into libs/armeabi
- #android.add_libs_armeabi = libs/android/*.so
- #android.add_libs_armeabi_v7a = libs/android-v7/*.so
- #android.add_libs_x86 = libs/android-x86/*.so
- #android.add_libs_mips = libs/android-mips/*.so
- # (bool) Indicate whether the screen should stay on
- # Don't forget to add the WAKE_LOCK permission if you set this to True
- #android.wakelock = False
- # (list) Android application meta-data to set (key=value format)
- #android.meta_data =
- # (list) Android library project to add (will be added in the
- # project.properties automatically.)
- #android.library_references =
- #
- # iOS specific
- #
- # (str) Name of the certificate to use for signing the debug version
- # Get a list of available identities: buildozer ios list_identities
- #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
- # (str) Name of the certificate to use for signing the release version
- #ios.codesign.release = %(ios.codesign.debug)s
- [buildozer]
- # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
- log_level = 1
- # (int) Display warning if buildozer is run as root (0 = False, 1 = True)
- warn_on_root = 1
- # -----------------------------------------------------------------------------
- # List as sections
- #
- # You can define all the "list" as [section:key].
- # Each line will be considered as a option to the list.
- # Let's take [app] / source.exclude_patterns.
- # Instead of doing:
- #
- #[app]
- #source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
- #
- # This can be translated into:
- #
- #[app:source.exclude_patterns]
- #license
- #data/audio/*.wav
- #data/images/original/*
- #
- # -----------------------------------------------------------------------------
- # Profiles
- #
- # You can extend section / key with a profile
- # For example, you want to deploy a demo version of your application without
- # HD content. You could first change the title to add "(demo)" in the name
- # and extend the excluded directories to remove the HD content.
- #
- #[app@demo]
- #title = My Application (demo)
- #
- #[app:source.exclude_patterns@demo]
- #images/hd/*
- #
- # Then, invoke the command line with the "demo" profile:
- #
- #buildozer --profile demo android debug
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