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- <!--
- Ocean skin by Dakal and Marianne Gagnon, released under creative-commons BY-SA 3.0+
- Except background.jpg, by elisee
- Except stars, by s@f
- To make your own skin, I suggest simply duplicating this file and modifying it as needed.
- There are two types of images : some will be simply stretched as a whole, others will
- have non-stretchable borders (you cannot choose which one you must use, it's hardcoded
- for each element type; though, as you will see below, for all "advanced stretching" images
- you can easily fake "simple stretch")
- All elements will have at least 2 properties :
- type="X" sets what you're skinning with this entry
- image="skinDirectory/imageName.png" sets which image is used for this element
- Most elements also support states :
- state="neutral"
- state="focused"
- state="down"
- You can thus give different looks for different states. Not all widgets support all states,
- see entries and comments below to know what's supported.
- Note that checkboxes are an exception and have the following styles :
- "neutral+unchecked"
- "neutral+checked"
- "focused+unchecked"
- "focused+checked"
- "deactivated+unchecked"
- "deactivated+checked"
- "Advanced stretching" images are split this way :
- +----+--------------------+----+
- | | | |
- +----+--------------------+----+
- | | | |
- | | | |
- | | | |
- +----+--------------------+----+
- | | | |
- +----+--------------------+----+
-
- The center border will be stretched in all directions. The 4 corners will not stretch at all.
- Horizontal borders will stretch horizontally, verticallt borders will stretch vertically.
- Use properties left_border="X" right_border="X" top_border="X" bottom_border="X" to specify
- the size of each border in pixels (setting all borders to '0' makes the whole image scaled).
- In some cases, you may not want vertical stretching to occur (like if the left and right sides
- of the image must not be stretched vertically, e.g. for the spinner). In this case, pass
- parameter preserve_h_aspect_ratios="true" to make the left and right areas stretch by keeping
- their aspect ratio.
- Some components may fill the full inner area with stuff; others will only take a smaller
- area at the center. To adjust for this, there are properties "hborder_out_portion" and "vborder_out_portion"
- that take a float from 0 to 1, representing the percentage of each border that goes out of the widget's
- area (this might include stuff like shadows, etc.). The 'h' one is for horizontal borders,
- the 'v' one is for vertical borders.
- Finnally : the image is split, as shown above, into 9 areas. In osme cases, you may not want
- all areas to be rendered. Then you can pass parameter areas="body+left+right+top+bottom"
- and explicitely specify which parts you want to see. The 4 corner areas are only visible
- when the border that intersect at this corner are enabled.
- -->
- <skin name="Ocean" author="Dakal & Marianne Gagnon (Auria)">
- <!-- Stateless -->
- <element type="background" image="ocean/background.jpg" />
- <element type="achievement-message" image="ocean/achievement.png"
- left_border="128" right_border="13" top_border="13" bottom_border="13"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.3" vborder_out_portion="0"/>
- <element type="friend-message" image="ocean/friend.png"
- left_border="128" right_border="13" top_border="13" bottom_border="13"
- preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
- <element type="error-message" image="ocean/error.png"
- left_border="128" right_border="13" top_border="13" bottom_border="13"
- preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
- <element type="button" state="neutral" image="ocean/glassbutton.png"
- left_border="13" right_border="13" top_border="13" bottom_border="13"
- preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
- <element type="button" state="focused" image="ocean/glassbutton_focused.png"
- left_border="13" right_border="13" top_border="13" bottom_border="13"
- preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
- <element type="button" state="deactivated" image="ocean/glassbutton_deactivated.png"
- left_border="13" right_border="13" top_border="13" bottom_border="13"
- preserve_h_aspect_ratios="true" hborder_out_portion="0" vborder_out_portion="0"/>
- <!-- TODO : buttons could support 'pressed' state -->
- <element type="textbubble" state="neutral" image="ocean/textbubble.png"
- left_border="13" right_border="13" top_border="13" bottom_border="13"
- hborder_out_portion="0.7" vborder_out_portion="0.3" />
- <element type="textbubble" state="focused" image="ocean/textbubble2.png"
- left_border="13" right_border="13" top_border="13" bottom_border="13"
- hborder_out_portion="0.7" vborder_out_portion="0.3" />
-
- <element type="progress" state="fill" image="ocean/glasssgauge_fill.png"
- left_border="20" right_border="20" top_border="0" bottom_border="0"
- preserve_h_aspect_ratios="true" />
- <element type="progress" state="neutral" image="ocean/scrollbar_bg.png"
- left_border="31" right_border="31" top_border="15" bottom_border="15"
- preserve_h_aspect_ratios="true" />
-
-
- <element type="tab" state="neutral" image="ocean/glasstab.png"
- left_border="75" right_border="75" top_border="0" bottom_border="15"
- hborder_out_portion="0.2" />
-
- <element type="tab" state="focused" image="ocean/glasstab_focus.png"
- left_border="75" right_border="75" top_border="0" bottom_border="15"
- hborder_out_portion="0.2" />
- <element type="tab" state="down" image="ocean/glasstab_down.png"
- left_border="75" right_border="75" top_border="0" bottom_border="15"
- hborder_out_portion="0.2" />
- <!-- Stateless -->
- <element type="squareFocusHalo" image="ocean/glass_square_focused.png"
- left_border="6" right_border ="6" top_border="6" bottom_border="6"
- hborder_out_portion="1.0" />
- <element type="squareFocusHalo2" image="ocean/glass_square_focused2.png"
- left_border="6" right_border ="6" top_border="6" bottom_border="6"
- hborder_out_portion="1.0" />
- <element type="squareFocusHalo3" image="ocean/glass_square_focused3.png"
- left_border="6" right_border ="6" top_border="6" bottom_border="6"
- hborder_out_portion="1.0" />
- <element type="squareFocusHalo4" image="ocean/glass_square_focused4.png"
- left_border="6" right_border ="6" top_border="6" bottom_border="6"
- hborder_out_portion="1.0" />
-
- <!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
- <element type="selectionHalo" image="ocean/bubble.png" />
- <element type="focusHalo" image="ocean/glass_iconhighlight_focus.png" />
- <element type="spinner" state="neutral" image="ocean/glassspinner.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <element type="spinner" state="focused" image="ocean/glassspinner_focus.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <element type="spinner" state="deactivated" image="ocean/glassspinner_deactivated.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <!-- player name spinner color in multiplayer-->
- <element type="spinner1" state="neutral" image="ocean/glass_square1.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <element type="spinner2" state="neutral" image="ocean/glass_square2.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <element type="spinner3" state="neutral" image="ocean/glass_square3.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <element type="spinner4" state="neutral" image="ocean/glass_square4.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
- on top of the spinner's background -->
- <element type="spinner" state="down" image="ocean/glassspinner_down.png"
- left_border="110" right_border="110" top_border="0" bottom_border="36"
- preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
- <!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
- <element type="checkbox" state="neutral+unchecked" image="ocean/glasscheckbox.png"/>
- <element type="checkbox" state="neutral+checked" image="ocean/glasscheckbox_checked.png"/>
- <element type="checkbox" state="focused+unchecked" image="ocean/glasscheckbox_focus.png"/>
- <element type="checkbox" state="focused+checked" image="ocean/glasscheckbox_checked_focus.png"/>
- <element type="checkbox" state="deactivated+unchecked" image="ocean/glasscheckbox_deactivated.png"/>
- <element type="checkbox" state="deactivated+checked" image="ocean/glasscheckbox_checked_deactivated.png"/>
- <!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
- Note: the body of a guage is the same as for for spinners. -->
- <element type="gaugefill" image="ocean/glasssgauge_fill.png" />
- <!-- Lists are always in neutral state for now -->
- <element type="list" image="ocean/glass_section.png"
- left_border="15" right_border="15" top_border="7" bottom_border="7"
- hborder_out_portion="0.0" vborder_out_portion="0.0" />
-
- <element type="listitem" state="focused" image="ocean/select.png"
- left_border="0" right_border="0" top_border="0" bottom_border="0"
- hborder_out_portion="0.0" vborder_out_portion="0.0" />
-
- <!-- Scrollbars. Background and thumb have no state (always neutral state).
- The buttons are the top and bottom arrows. Image must be top arrow, will
- be mirrorred for bottom. Buttons can be in neutral or down state.
- Advanced stretching is not used here.
- -->
- <element type="scrollbar_background" image="ocean/scrollbar_bg.png" />
- <element type="scrollbar_thumb" image="ocean/scrollbar_thumb.png" />
- <element type="scrollbar_button" image="ocean/scrollbar_btn.png" />
- <element type="scrollbar_button" state="down" image="ocean/scrollbar_btn_down.png" />
- <element type="left_arrow" state="neutral" image="ocean/left_arrow.png" />
- <element type="right_arrow" state="neutral" image="ocean/right_arrow.png" />
- <element type="left_arrow" state="focus" image="ocean/left_arrow_focus.png" />
- <element type="right_arrow" state="focus" image="ocean/right_arrow_focus.png" />
- <element type="list_header" state="neutral" image="ocean/table_header.png" />
- <element type="list_sort_up" state="neutral" image="ocean/list_sort_up.png" />
- <element type="list_sort_down" state="neutral" image="ocean/list_sort_down.png" />
- <element type="list_header" state="down" image="ocean/table_header_down.png" />
- <!-- Stateless -->
- <element type="section" image="ocean/glass_section.png"
- left_border="15" right_border="15" top_border="15" bottom_border="15"
- hborder_out_portion="0.0" vborder_out_portion="0.0" />
- <!-- Stateless -->
- <element type="rounded_section" image="ocean/glass_rsection.png"
- left_border="15" right_border="15" top_border="15" bottom_border="15"
- hborder_out_portion="0.0" vborder_out_portion="0.0" />
- <!-- Stateless -->
- <element type="window" image="ocean/dialog.png"
- left_border="7" right_border="7" top_border="50" bottom_border="50"
- hborder_out_portion="1.0" vborder_out_portion="0.2" />
- <!-- Stateless -->
- <element type="tooltip" image="ocean/tooltip.png"
- left_border="10" right_border="10" top_border="10" bottom_border="10"
- hborder_out_portion="1.0" vborder_out_portion="1.0" />
-
- <!-- Colors -->
- <color type="text" state="neutral" r="0" g="0" b="0" />
- <color type="brighttext" state="neutral" r="28" g="176" b="255" />
- <!-- For highlighted items, e.g. in list -->
- <color type="text" state="focused" r="255" g="255" b="255" />
- <!-- Color used to fade out background when a dialog is shown -->
- <color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />
- <!-- Text field color -->
- <color type="text_field" state="background" a="255" r="200" g="200" b="200" />
- <color type="text_field" state="background_focused" a="255" r="223" g="238" b="248" />
- <color type="text_field" state="background_deactivated" a="255" r="200" g="200" b="200" />
- <color type="text_field" state="neutral" a="255" r="138" g="138" b="138" />
- <color type="text_field" state="focused" a="255" r="42" g="169" b="211" />
- <color type="text_field" state="deactivated" a="255" r="138" g="138" b="138" />
- <!-- Rating star image -->
- <element type="rating" state="neutral" image="ocean/rating_star.png" />
- </skin>
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