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- # root CMakeLists for the LaundredSheep project
- project(LaundredSheep)
- set(PROJECT_VERSION "0.0.1")
- cmake_minimum_required(VERSION 2.8.4)
- if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
- cmake_policy(SET CMP0043 OLD)
- endif()
- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
- include(BuildTypeLSRelease)
- if (NOT CMAKE_BUILD_TYPE)
- message(STATUS "No build type selected, default to LSRelease")
- set(CMAKE_BUILD_TYPE "LSRelease")
- endif()
- option(CHECK_ASSETS "Check if assets are installed in ../ls-assets" ON)
- if(UNIX AND NOT APPLE)
- option(USE_XRANDR "Use xrandr instead of vidmode" ON)
- option(USE_ASAN "Build with Leak/Address sanitizer" OFF)
- endif()
- set(LS_SOURCE_DIR "src")
- set(LS_DATA_DIR "${PROJECT_SOURCE_DIR}/data")
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
- # Define install paths
- set(LS_INSTALL_BINARY_DIR "bin" CACHE
- STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
- set(LS_INSTALL_DATA_DIR "share/laundredsheep" CACHE
- STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
- # These variables enable MSVC to find libraries located in "dependencies"
- if(WIN32)
- set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
- set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
- set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
- add_definitions(-D_IRR_STATIC_LIB_)
- endif()
- # Build glew library
- add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
- include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
- if((WIN32 AND NOT MINGW) OR APPLE)
- if (NOT APPLE)
- # Build zlib library
- add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib")
- include_directories("${PROJECT_SOURCE_DIR}/lib/zlib")
- set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/")
- set(ZLIB_LIBRARY zlibstatic)
- endif()
- # Build png library
- set (SKIP_INSTALL_ALL TRUE)
- set (PNG_STATIC TRUE)
- set (PNG_TESTS FALSE)
- set (PNG_SHARED FALSE)
- add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
- include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
- #build jpeg library
- add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
- include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
- set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
- set(PNG_LIBRARY png15_static)
- set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
- set(JPEG_LIBRARY jpeglib)
- endif()
- # Build the irrlicht library
- add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
- include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
- # Set include paths
- include_directories(${LS_SOURCE_DIR})
- if(APPLE)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch i386")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch i386 -F/Library/Frameworks")
- elseif(MSVC)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
- endif()
- # OpenMP
- find_package(OpenMP)
- if (OPENMP_FOUND)
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
- set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
- endif()
- # OpenGL
- find_package(OpenGL REQUIRED)
- include_directories(${OPENGL_INCLUDE_DIR})
- if(UNIX AND NOT APPLE)
- find_package(X11 REQUIRED)
- include_directories(${X11_INCLUDE_DIR})
- if(USE_XRANDR)
- find_package(Xrandr REQUIRED)
- if(NOT XRANDR_FOUND)
- message(FATAL_ERROR "XRANDR not found.")
- endif()
- else()
- find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm)
- mark_as_advanced(IRRLICHT_XF86VM_LIBRARY)
- endif()
- endif()
- # Set some compiler options
- if(UNIX OR MINGW)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
- endif()
- if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
- SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
- endif()
- if(WIN32)
- # By default windows.h has macros defined for min and max that screw up everything
- add_definitions(-DNOMINMAX)
- # And shut up about unsafe stuff
- add_definitions(-D_CRT_SECURE_NO_WARNINGS)
- endif()
- if(MSVC)
- # VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode.
- # Since LS uses DEBUG, this is added for debug compilation only:
- set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG)
- else()
- # All non VS generators used create only a single compile mode, so
- # compile flags can be simplye be added
- if(CMAKE_BUILD_TYPE MATCHES Debug)
- add_definitions(-DDEBUG)
- else()
- add_definitions(-DNDEBUG)
- endif()
- endif()
- # TODO: remove this switch
- add_definitions(-DHAVE_OGGVORBIS)
- #if(WIN32)
- # configure_file("${LS_SOURCE_DIR}/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
- #endif()
- # Provides list of source and header files (LS_SOURCES and LS_HEADERS)
- include(sources.cmake)
- # Generate source groups useful for MSVC project explorer
- include(cmake/SourceGroupFunctions.cmake)
- source_group_hierarchy(LS_SOURCES LS_HEADERS)
- if(APPLE)
- # icon files to copy in the bundle
- set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/laundredsheep.icns)
- set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
- set(LS_SOURCES ${LS_SOURCES} ${OSX_ICON_FILES})
- # build the executable and create an app bundle
- add_executable(laundredsheep MACOSX_BUNDLE ${LS_SOURCES})
- find_library(IOKIT_LIBRARY IOKit)
- find_library(QUICKTIME_LIBRARY QuickTime)
- find_library(CARBON_LIBRARY Carbon)
- find_library(AUDIOUNIT_LIBRARY AudioUnit)
- find_library(COCOA_LIBRARY Cocoa)
- target_link_libraries(laundredsheep
- ${IOKIT_LIBRARY}
- ${QUICKTIME_LIBRARY}
- ${CARBON_LIBRARY}
- ${AUDIOUNIT_LIBRARY}
- ${COCOA_LIBRARY})
- # configure CMake to use a custom Info.plist
- set_target_properties(laundredsheep PROPERTIES
- MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/LaundredSheep-Info.plist)
- if(CMAKE_GENERATOR MATCHES "Xcode")
- add_custom_command(TARGET laundredsheep POST_BUILD
- COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/laundredsheep.app/Contents/Resources)
- else()
- add_custom_command(TARGET laundredsheep POST_BUILD
- COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/laundredsheep.app/Contents/Resources)
- endif()
- else()
- if(MSVC)
- set(PTHREAD_NAMES pthreadVC2)
- elseif(MINGW)
- set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2")
- endif()
- find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
- mark_as_advanced(PTHREAD_LIBRARY)
- # Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
- if(NOT LS_INSTALL_DATA_DIR_ABSOLUTE)
- get_filename_component(LS_INSTALL_DATA_DIR_ABSOLUTE ${LS_INSTALL_DATA_DIR} ABSOLUTE)
- if(${LS_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${LS_INSTALL_DATA_DIR})
- add_definitions(-DLAUNDREDSHEEP_DATADIR=\"${LS_INSTALL_DATA_DIR_ABSOLUTE}\")
- else()
- add_definitions(-DLAUNDREDSHEEP_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${LS_INSTALL_DATA_DIR}\")
- endif()
- else()
- add_definitions(-DLAUNDREDSHEEP_DATADIR=\"${LS_INSTALL_DATA_DIR_ABSOLUTE}\")
- endif()
- # Build the final executable
- add_executable(laundredsheep ${LS_SOURCES} ${LS_RESOURCES} ${LS_HEADERS})
- target_link_libraries(laundredsheep ${PTHREAD_LIBRARY})
- endif()
- # CURL
- if(WIN32)
- target_link_libraries(laundredsheep ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
- else()
- find_package(CURL REQUIRED)
- include_directories(${CURL_INCLUDE_DIRS})
- endif()
- # Common library dependencies
- target_link_libraries(laundredsheep
- glew
- lsirrlicht
- ${CURL_LIBRARIES}
- ${OGGVORBIS_LIBRARIES}
- ${OPENAL_LIBRARY}
- ${OPENGL_LIBRARIES}
- )
- if(UNIX AND NOT APPLE)
- target_link_libraries(laundredsheep ${X11_LIBRARIES})
- if(USE_XRANDR)
- target_link_libraries(laundredsheep ${XRANDR_LIBRARIES})
- else()
- target_link_libraries(laundredsheep ${IRRLICHT_XF86VM_LIBRARY})
- endif()
- if(USE_ASAN)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
- target_link_libraries(laundredsheep "-fsanitize=address")
- endif()
- endif()
- if(APPLE)
- # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
- # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
- # the mac I use to make LS releases does have other installs of vorbis/ogg/etc. which aren't compatible with LS, so letting
- # CMake pick the library it wants essentially means I can't build.
- set_target_properties(laundredsheep PROPERTIES LINK_FLAGS "-arch i386 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
- endif()
- if(MSVC OR MINGW)
- target_link_libraries(laundredsheep iphlpapi.lib)
- add_custom_command(TARGET laundredsheep POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory
- "${PROJECT_SOURCE_DIR}/dependencies/dll"
- $<TARGET_FILE_DIR:laundredsheep>)
- add_custom_target(lsshaders SOURCES ${LS_SHADERS})
- endif()
- if(MINGW)
- find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
- if(LIBGCC)
- file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
- endif()
- find_library(LIBSTDCPP NAMES "libstdc++-6.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
- if(LIBSTDCPP)
- file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
- endif()
- find_library(LIBOPENMP NAMES "libgomp-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
- if(LIBOPENMP)
- file(COPY ${LIBOPENMP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
- endif()
- find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
- if(LIBPTHREAD)
- file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
- endif()
- endif()
- # Optional tools
- #add_subdirectory(tools/font_tool)
- # ==== Make dist target ====
- if(MSVC OR MINGW)
- # Don't create a dist target for VS
- else()
- add_custom_target(dist
- COMMAND rm -rf ${CMAKE_BINARY_DIR}/LaundredSheep-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/LaundredSheep-${PROJECT_VERSION}.tar.bz2
- && echo "Exporting..."
- && svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/LaundredSheep-${PROJECT_VERSION}
- && echo "Compressing..."
- && cd ${CMAKE_BINARY_DIR}
- && tar -cjf ${CMAKE_BINARY_DIR}/LaundredSheep-${PROJECT_VERSION}.tar.bz2 ./LaundredSheep-${PROJECT_VERSION}
- && echo "Done, cleaning up"
- && rm -rf ${CMAKE_BINARY_DIR}/LaundredSheep-${PROJECT_VERSION}
- WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
- )
- endif()
- # ==== Checking if data folder exists ====
- if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
- message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" )
- endif()
- # ==== Checking if ls-assets folder exists ====
- if(CHECK_ASSETS)
- if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures))
- message(STATUS "Assets found in data directory")
- elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../ls-assets)
- set(LS_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../ls-assets/)
- message(STATUS "Assets found")
- elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../laundredsheep-assets)
- set(LS_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../laundredsheep-assets/)
- message(STATUS "Assets found")
- else()
- set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
- get_filename_component(PARENT_DIR ${CUR_DIR} PATH)
- message( FATAL_ERROR "${PARENT_DIR}/ls-assets folder doesn't exist. "
- "Please download the ls-assets, or disable this test with -DCHECK_ASSETS=off." )
- endif()
- endif()
- # ==== Install target ====
- install(TARGETS laundredsheep RUNTIME DESTINATION ${LS_INSTALL_BINARY_DIR} BUNDLE DESTINATION .)
- install(DIRECTORY ${LS_DATA_DIR} DESTINATION ${LS_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
- if(LS_ASSETS_DIR AND CHECK_ASSETS)
- install(DIRECTORY ${LS_ASSETS_DIR} DESTINATION ${LS_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
- endif()
- #install(FILES ${LS_DATA_DIR}/laundredsheep.desktop DESTINATION share/applications)
- #install(FILES data/laundredsheep_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME laundredsheep.png)
- #install(FILES data/laundredsheep_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME laundredsheep.png)
- #install(FILES data/laundredsheep_32.png data/laundredsheep_128.png DESTINATION share/pixmaps)
- #install(FILES data/laundredsheep.appdata.xml DESTINATION share/appdata)
- if(MINGW)
- install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${LS_INSTALL_BINARY_DIR}
- FILES_MATCHING PATTERN "*.dll")
- endif()
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