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- uniform sampler2D tex;
- in vec2 uv;
- out vec4 FragColor;
- void main()
- {
- vec2 coords = uv;
- vec4 col = texture(tex, coords);
- float alpha = col.a;
- if (alpha < 0.04 || length(col.xyz) < 0.2) discard;
-
- col *= vec4(vec3(4.0), 1.5);
- col.a *= 0.6;
-
- FragColor = col;
- }
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